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Chimecho

#358 in the Black and White Pokédex • Wind Chime Pokémon

Pokémon Black

Its cries echo inside its hollow body to emerge as beautiful notes for startling and repelling foes.

Pokémon White

Its cries echo inside its hollow body to emerge as beautiful notes for startling and repelling foes.

Pokédexes

-

Egg Group

Amorphous

Steps to Hatch

6,400

Effort Values Yielded

1 SpA, 1 SpD

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

159
PokémonRequiresEvolution
Chingling

Chingling

#433

High friendship, night

Chimecho

Chimecho

#358

Pokémon Black

LocationMethodLevelChanceConditions

Abundant Shrine

Walking in tall grass or a cave4720%

-

Abundant Shrine

Walking in tall grass or a cave4910%

-

Abundant Shrine

Walking in dark grass5720%

-

Abundant Shrine

Walking in dark grass5910%

-

Pokémon White

LocationMethodLevelChanceConditions

Abundant Shrine

Walking in tall grass or a cave4720%

-

Abundant Shrine

Walking in tall grass or a cave4910%

-

Abundant Shrine

Walking in dark grass5720%

-

Abundant Shrine

Walking in dark grass5910%

-

Dusknoir

Chingling

Chimecho normal sprite

Normal

Shiny Chimecho sprite

Shiny

Chimecho

Wind Chime Pokémon

#358
Psychic

Height

0.6 m

Weight

1 kg

Base XP

159

Abilities

Levitate

HP

75

Attack

50

Defense

80

Sp. Atk

95

Sp. Def

90

Speed

65

Total

455

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Colbur BerryColbur Berry
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartWrapNormalPhysical159020

A long body or vines are used to wrap and squeeze the target for four to five turns.

6GrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

9AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

14ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

17UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

22Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

25YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

30PsywavePsychicSpecial-8015

The target is attacked with an odd psychic wave. The attack varies in intensity.

33Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

38Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

41SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

46ExtrasensoryPsychicSpecial8010030

The user attacks with an odd, unseeable power. It may also make the target flinch.

49Heal PulsePsychicStatus--10

The user emits a healing pulse which restores the target’s HP by up to half of its max HP.

54SynchronoisePsychicSpecial7010015

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

57Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

Class
Description
CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

WishNormalStatus--10

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Chimecho

Chimecho

#358 in the Black and White Pokédex • Wind Chime Pokémon

Pokémon Black

Its cries echo inside its hollow body to emerge as beautiful notes for startling and repelling foes.

Pokémon White

Its cries echo inside its hollow body to emerge as beautiful notes for startling and repelling foes.

Pokédexes

-

Egg Group

Amorphous

Steps to Hatch

6,400

Effort Values Yielded

1 SpA, 1 SpD

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

159
PokémonRequiresEvolution
Chingling

Chingling

#433

High friendship, night

Chimecho

Chimecho

#358

Pokémon Black

LocationMethodLevelChanceConditions

Abundant Shrine

Walking in tall grass or a cave4720%

-

Abundant Shrine

Walking in tall grass or a cave4910%

-

Abundant Shrine

Walking in dark grass5720%

-

Abundant Shrine

Walking in dark grass5910%

-

Pokémon White

LocationMethodLevelChanceConditions

Abundant Shrine

Walking in tall grass or a cave4720%

-

Abundant Shrine

Walking in tall grass or a cave4910%

-

Abundant Shrine

Walking in dark grass5720%

-

Abundant Shrine

Walking in dark grass5910%

-

Dusknoir

Chingling

Chimecho normal sprite

Normal

Shiny Chimecho sprite

Shiny

Chimecho

Wind Chime Pokémon

#358
Psychic

Height

0.6 m

Weight

1 kg

Base XP

159

Abilities

Levitate

HP

75

Attack

50

Defense

80

Sp. Atk

95

Sp. Def

90

Speed

65

Total

455

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Colbur BerryColbur Berry
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartWrapNormalPhysical159020

A long body or vines are used to wrap and squeeze the target for four to five turns.

6GrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

9AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

14ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

17UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

22Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

25YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

30PsywavePsychicSpecial-8015

The target is attacked with an odd psychic wave. The attack varies in intensity.

33Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

38Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

41SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

46ExtrasensoryPsychicSpecial8010030

The user attacks with an odd, unseeable power. It may also make the target flinch.

49Heal PulsePsychicStatus--10

The user emits a healing pulse which restores the target’s HP by up to half of its max HP.

54SynchronoisePsychicSpecial7010015

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

57Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

Class
Description
CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

WishNormalStatus--10

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.