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HG/SS / Pokédex

Togepi

Togepi

#46 in the HeartGold & SoulSilver Pokédex • Spike Ball Pokémon

Togepi

#46 in the HeartGold & SoulSilver Pokédex • Spike Ball Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

20

40

152

Defense

65

121

251

Sp. Atk

40

76

196

Sp. Def

65

121

251

Speed

20

40

152

Total

245

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Lanturn

Togetic

Togepi normal sprite

Normal

Shiny Togepi sprite

Shiny

Togepi

Spike Ball Pokémon

#46
Normal

Height

0.3 m (1'00")

Weight

1.5 kg (3.3 lbs)

Abilities

HustleSerene Grace

It's Super Effective

Damage multipliers Togepi takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #46
EV yield
1 SpD
Catch rate
190
Base Exp.
49

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Undiscovered
Gender
87.5% male
12.5% female
Egg cycles
10 (2,560 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.

Pokémon SoulSilver box art

SoulSilver

A proverb claims that happiness will come to anyone who can make a sleeping TOGEPI stand up.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Togepi

Togepi

#46

High friendship

Togetic

Togetic

#47

Togetic

Togetic

#47

Shiny StoneUse Shiny Stone
Togekiss

Togekiss

#468

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Violet City

Violet City (Poke Mart)

Receive egg as a gift1100%

Obtained Zephyr badge

SoulSilver
LocationMethodLevelChanceConditions

Violet City

Violet City (Poke Mart)

Receive egg as a gift1100%

Obtained Zephyr badge

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

StartCharmNormalStatus-10020

The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

6MetronomeNormalStatus--10

The user waggles a finger and stimulates the brain into randomly using nearly any move.

10Sweet KissNormalStatus-7510

The user kisses the foe with a sweet, angelic cuteness that causes confusion.

15YawnNormalStatus--10

The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.

19EncoreNormalStatus-1005

The user compels the foe to keep using only the move it last used for three to seven turns.

24Follow MeNormalStatus--20

The user draws attention to itself, making all foes take aim only at the user.

28WishNormalStatus--10

A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.

33Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

37SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

42Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

46Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

51Last ResortNormalPhysical1301005

This move can be used only after the user has used all the other moves it knows in the battle.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM38Fire BlastFireSpecial120855

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM06Rock SmashFightingPhysical4010015

The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

EndeavorNormalPhysical-1005

An attack move that cuts down the foe’s HP to equal the user’s HP.

HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Last ResortNormalPhysical1301005

This move can be used only after the user has used all the other moves it knows in the battle.

Magic CoatPsychicStatus--15

A barrier reflects back to the foe moves like Leech Seed and moves that damage status.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

UproarNormalSpecial5010010

The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
ExtrasensoryPsychicSpecial8010030

The user attacks with an odd, unseeable power. It may also make the foe flinch.

ForesightNormalStatus--40

Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing the foe from landing critical hits.

Mirror MoveFlyingStatus--20

The user counters the foe by mimicking the move last used by the foe.

Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

PeckFlyingPhysical3510035

The foe is jabbed with a sharply pointed beak or horn.

PresentNormalPhysical-9015

The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.

Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

Psycho ShiftPsychicStatus-9010

Using its psychic power of suggestion, the user transfers its status problems to the target.

SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Traits

Ability options available to this Pokémon in this game.

Hustle

Ability Slot 1

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Serene Grace

Ability Slot 2

Boosts the likelihood of added effects appearing.

Doubles the chance of moves' extra effects occurring.

#177

Lanturn

#47

Togetic

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