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HG/SS / Pokédex

Lanturn

Lanturn

#177 in the HeartGold & SoulSilver Pokédex • Light Pokémon

Lanturn

#177 in the HeartGold & SoulSilver Pokédex • Light Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

125

360

454

Attack

58

108

236

Defense

58

108

236

Sp. Atk

76

141

276

Sp. Def

76

141

276

Speed

67

125

256

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Chinchou

Togepi

Lanturn normal sprite

Normal

Shiny Lanturn sprite

Shiny

Lanturn

Light Pokémon

#177
WaterElectric

Height

1.2 m (3'11")

Weight

22.5 kg (49.6 lbs)

Abilities

Volt AbsorbIlluminate

It's Super Effective

Damage multipliers Lanturn takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Grass

Ground

Resists

Steel

0.25×

Fire

0.5×

Water

0.5×

Ice

0.5×

Flying

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #177
EV yield
2 HP
Catch rate
75
Base Exp.
161

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 2
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.

Pokémon SoulSilver box art

SoulSilver

It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Chinchou

Chinchou

#176

Level 27

Lanturn

Lanturn

#177

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

New Bark Town

Fishing with a Super Rod4010%

-

Sea Route 41

Road 41

Fishing with a Super Rod4010%

-

Route 47

Road 47

Fishing with a Super Rod4010%

-

Sea Route 20

Road 20

Fishing with a Super Rod4010%

-

Cinnabar Island

Fishing with a Super Rod4010%

-

Vermilion City

Fishing with a Super Rod4010%

-

Pallet Town

Fishing with a Super Rod4010%

-

Route 26

Road 26

Fishing with a Super Rod4010%

-

Route 27

Road 27

Fishing with a Super Rod4010%

-

Sea Route 21

Road 21

Fishing with a Super Rod4010%

-

Vermilion City

S.S. Anne dock

Fishing with a Super Rod4010%

-

SoulSilver
LocationMethodLevelChanceConditions

New Bark Town

Fishing with a Super Rod4010%

-

Sea Route 41

Road 41

Fishing with a Super Rod4010%

-

Route 47

Road 47

Fishing with a Super Rod4010%

-

Sea Route 20

Road 20

Fishing with a Super Rod4010%

-

Cinnabar Island

Fishing with a Super Rod4010%

-

Vermilion City

Fishing with a Super Rod4010%

-

Pallet Town

Fishing with a Super Rod4010%

-

Route 26

Road 26

Fishing with a Super Rod4010%

-

Route 27

Road 27

Fishing with a Super Rod4010%

-

Sea Route 21

Road 21

Fishing with a Super Rod4010%

-

Vermilion City

S.S. Anne dock

Fishing with a Super Rod4010%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Deep Sea ScaleDeep Sea Scale
HeartGold
5%
SoulSilver
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSupersonicNormalStatus-5520

The user generates odd sound waves from its body. It may confuse the target.

StartThunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

StartBubbleWaterSpecial2010030

A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.

6Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

9FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

12Water GunWaterSpecial4010025

The foe is blasted with a forceful shot of water.

17Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

20SparkElectricPhysical6510020

The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.

23Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

27StockpileNormalStatus--20

The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.

27Spit UpNormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack.

27SwallowNormalStatus--10

The power stored using the move Stockpile is absorbed by the user to heal its HP.

30Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.

35Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

40DischargeElectricSpecial8010015

A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

47Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

52Hydro PumpWaterSpecial120805

The foe is blasted by a huge volume of water launched under great pressure.

57ChargeElectricStatus--20

The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM55BrineWaterSpecial6510010

If the foe’s HP is down to about half, this attack will hit with double the power.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM05WhirlpoolWaterSpecial157015

Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.

HM07WaterfallWaterPhysical8010015

The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BounceFlyingPhysical85855

The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.

DiveWaterPhysical8010010

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

Traits

Ability options available to this Pokémon in this game.

Volt Absorb

Ability Slot 1

Restores HP if hit by an Electric-type move.

Absorbs Electric moves, healing for 1/4 max HP.

Illuminate

Ability Slot 2

Raises the likelihood of meeting wild Pokémon.

Doubles the wild encounter rate.

#176

Chinchou

#46

Togepi

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