Chinchou
#176 in the HeartGold & SoulSilver Pokédex • Angler Pokémon
Chinchou
#176 in the HeartGold & SoulSilver Pokédex • Angler Pokémon
Stats
Min
Max
HP
75
260
354
Attack
38
72
192
Defense
38
72
192
Sp. Atk
56
105
232
Sp. Def
56
105
232
Speed
67
125
256
Total
330
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Chinchou
Angler Pokémon


Growth
| Pokédexes | Updated Johto #176 |
|---|---|
| EV yield | 1 HP |
| Catch rate | 190 |
| Base Exp. | 66 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

HeartGold
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

SoulSilver
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Chinchou #176 | Level 27 | ![]() Lanturn #177 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
New Bark Town | Fishing with a Good Rod | 20 | 15% | - |
New Bark Town | Fishing with a Good Rod | 20 | 5% | - |
New Bark Town | Fishing with a Super Rod | 40 | 40% | - |
Sea Route 41 Road 41 | Fishing with a Good Rod | 20 | 15% | - |
Sea Route 41 Road 41 | Fishing with a Good Rod | 20 | 5% | - |
Sea Route 41 Road 41 | Fishing with a Super Rod | 40 | 40% | - |
Route 47 Road 47 | Fishing with a Good Rod | 20 | 15% | - |
Route 47 Road 47 | Fishing with a Good Rod | 20 | 5% | - |
Route 47 Road 47 | Fishing with a Super Rod | 40 | 40% | - |
Sea Route 20 Road 20 | Fishing with a Good Rod | 20 | 15% | - |
Sea Route 20 Road 20 | Fishing with a Good Rod | 20 | 5% | - |
Sea Route 20 Road 20 | Fishing with a Super Rod | 40 | 40% | - |
Cinnabar Island | Fishing with a Good Rod | 20 | 15% | - |
Cinnabar Island | Fishing with a Good Rod | 20 | 5% | - |
Cinnabar Island | Fishing with a Super Rod | 40 | 40% | - |
Vermilion City | Fishing with a Good Rod | 20 | 15% | - |
Vermilion City | Fishing with a Good Rod | 20 | 5% | - |
Vermilion City | Fishing with a Super Rod | 40 | 40% | - |
Pallet Town | Fishing with a Good Rod | 20 | 15% | - |
Pallet Town | Fishing with a Good Rod | 20 | 5% | - |
Pallet Town | Fishing with a Super Rod | 40 | 40% | - |
Route 26 Road 26 | Fishing with a Good Rod | 20 | 15% | - |
Route 26 Road 26 | Fishing with a Good Rod | 20 | 5% | - |
Route 26 Road 26 | Fishing with a Super Rod | 40 | 40% | - |
Route 27 Road 27 | Fishing with a Good Rod | 20 | 15% | - |
Route 27 Road 27 | Fishing with a Good Rod | 20 | 5% | - |
Route 27 Road 27 | Fishing with a Super Rod | 40 | 40% | - |
Sea Route 21 Road 21 | Fishing with a Good Rod | 20 | 15% | - |
Sea Route 21 Road 21 | Fishing with a Good Rod | 20 | 5% | - |
Sea Route 21 Road 21 | Fishing with a Super Rod | 40 | 40% | - |
Vermilion City S.S. Anne dock | Fishing with a Good Rod | 20 | 15% | - |
Vermilion City S.S. Anne dock | Fishing with a Good Rod | 20 | 5% | - |
Vermilion City S.S. Anne dock | Fishing with a Super Rod | 40 | 40% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
New Bark Town | Fishing with a Good Rod | 20 | 15% | - |
New Bark Town | Fishing with a Good Rod | 20 | 5% | - |
New Bark Town | Fishing with a Super Rod | 40 | 40% | - |
Sea Route 41 Road 41 | Fishing with a Good Rod | 20 | 15% | - |
Sea Route 41 Road 41 | Fishing with a Good Rod | 20 | 5% | - |
Sea Route 41 Road 41 | Fishing with a Super Rod | 40 | 40% | - |
Route 47 Road 47 | Fishing with a Good Rod | 20 | 15% | - |
Route 47 Road 47 | Fishing with a Good Rod | 20 | 5% | - |
Route 47 Road 47 | Fishing with a Super Rod | 40 | 40% | - |
Sea Route 20 Road 20 | Fishing with a Good Rod | 20 | 15% | - |
Sea Route 20 Road 20 | Fishing with a Good Rod | 20 | 5% | - |
Sea Route 20 Road 20 | Fishing with a Super Rod | 40 | 40% | - |
Cinnabar Island | Fishing with a Good Rod | 20 | 15% | - |
Cinnabar Island | Fishing with a Good Rod | 20 | 5% | - |
Cinnabar Island | Fishing with a Super Rod | 40 | 40% | - |
Vermilion City | Fishing with a Good Rod | 20 | 15% | - |
Vermilion City | Fishing with a Good Rod | 20 | 5% | - |
Vermilion City | Fishing with a Super Rod | 40 | 40% | - |
Pallet Town | Fishing with a Good Rod | 20 | 15% | - |
Pallet Town | Fishing with a Good Rod | 20 | 5% | - |
Pallet Town | Fishing with a Super Rod | 40 | 40% | - |
Route 26 Road 26 | Fishing with a Good Rod | 20 | 15% | - |
Route 26 Road 26 | Fishing with a Good Rod | 20 | 5% | - |
Route 26 Road 26 | Fishing with a Super Rod | 40 | 40% | - |
Route 27 Road 27 | Fishing with a Good Rod | 20 | 15% | - |
Route 27 Road 27 | Fishing with a Good Rod | 20 | 5% | - |
Route 27 Road 27 | Fishing with a Super Rod | 40 | 40% | - |
Sea Route 21 Road 21 | Fishing with a Good Rod | 20 | 15% | - |
Sea Route 21 Road 21 | Fishing with a Good Rod | 20 | 5% | - |
Sea Route 21 Road 21 | Fishing with a Super Rod | 40 | 40% | - |
Vermilion City S.S. Anne dock | Fishing with a Good Rod | 20 | 15% | - |
Vermilion City S.S. Anne dock | Fishing with a Good Rod | 20 | 5% | - |
Vermilion City S.S. Anne dock | Fishing with a Super Rod | 40 | 40% | - |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Supersonic | ![]() | Status | - | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
| Start | Bubble | ![]() | Special | 20 | 100 | 30 | A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. |
| 6 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 9 | Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 12 | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is blasted with a forceful shot of water. |
| 17 | Confuse Ray | ![]() | Status | - | 100 | 10 | The foe is exposed to a sinister ray that triggers confusion. |
| 20 | Spark | ![]() | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| 23 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 28 | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. |
| 31 | Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| 34 | Discharge | ![]() | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 39 | Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 42 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The foe is blasted by a huge volume of water launched under great pressure. |
| 45 | Charge | ![]() | Status | - | - | 20 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM55 | Brine | ![]() | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM05 | Whirlpool | ![]() | Special | 15 | 70 | 15 | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Dive | ![]() | Physical | 80 | 100 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Sucker Punch | ![]() | Physical | 80 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Mist | ![]() | Status | - | - | 30 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| Psybeam | ![]() | Special | 65 | 100 | 20 | The foe is attacked with a peculiar ray. It may also leave the target confused. |
| Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
| Whirlpool | ![]() | Special | 15 | 70 | 15 | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
Traits
Volt Absorb
Ability Slot 1
Restores HP if hit by an Electric-type move.
Absorbs Electric moves, healing for 1/4 max HP.
Illuminate
Ability Slot 2
Raises the likelihood of meeting wild Pokémon.
Doubles the wild encounter rate.







































Status
Special
Physical






