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SwSh / Pokédex

Mienfoo

Back to Pokédex

Mienfoo

Isle of Armor Pokédex #163 • Martial Arts Pokémon

Pokédex entries

Sword

In one minute, a well-trained Mienfoo can chop with its arms more than 100 times.

Shield

Though small, Mienfoo’s temperament is fierce. Any creature that approaches Mienfoo carelessly will be greeted with a flurry of graceful attacks.

Details

Type

Fighting

Category

Martial Arts Pokémon

Height

0.9 m (2'11")

Weight

20 kg (44.1 lbs)

National Pokédex

#0619

Pokédex

Armor #163

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

85

157

295

Defense

50

94

218

Sp. Atk

55

103

229

Sp. Def

50

94

218

Speed

65

121

251

Total

350

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Mienfoo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Isle of Armor #163
EV yield
1 Atk
Catch rate
180
Base Exp.
70

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25 cycles

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mienfoo

Mienfoo

Armor #163

Level 50

Mienshao

Mienshao

Armor #164

Encounters

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Challenge Road

Wild Pokémon

Overworld10-1516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Challenge Road

Wild Pokémon

Overworld10-1516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Challenge Road

Wild Pokémon

Overworld10-1516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Road

Wild Pokémon

Overworld10-1516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Challenge Road

Wild Pokémon

Overworld10-1516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Challenge Road

Wild Pokémon

Overworld10-1516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Challenge Road

Wild Pokémon

Overworld10-1516%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Challenge Beach

Max Raid Battles — pool 123 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 123 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 123 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 123 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 123 (common beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 123 (common beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 123 (common beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 123 (common beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Challenge Road

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Challenge Road

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Challenge Road

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Road

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Challenge Road

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Challenge Road

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Challenge Road

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Challenge Road

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Challenge Beach

Max Raid Battles — pool 123 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 123 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 123 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 123 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 123 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 123 (common beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 123 (common beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 123 (common beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 123 (common beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 123, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Honeycalm Sea

Max Raid Battles — pool 124 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 124, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartDetectFightingStatus--5

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

5Fake OutNormalPhysical4010010

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

10ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

15Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

20Quick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

25Force PalmFightingPhysical6010010

The target is attacked with a shock wave. This may also leave the target with paralysis.

30U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

35Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

40Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

45Aura SphereFightingSpecial80-20

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

51BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

55Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

60High Jump KickFightingPhysical1309010

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM15DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM42RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM52BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM56U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM63Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM75Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM78AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM79RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TR00Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR07Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

TR12AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

TR13Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR21ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR29Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TR37TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TR48Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR53Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

TR56Aura SphereFightingSpecial80-20

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

TR57Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TR64Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TR75Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CoachingFightingStatus--10

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Breeding

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Description
FeintNormalPhysical3010010

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Vital ThrowFightingPhysical70-10

The user attacks last. In return, this throw move never misses.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Aerial Ace

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Dual Chop

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DragonPhysical409015

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Power-Up Punch

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Psych Up

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

Rock Smash

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

Role Play

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicStatus--10

The user mimics the target completely, copying the target’s Ability.

Strength

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical8010015

The target is slugged with a punch thrown at maximum power.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Traits

Ability options available to this Pokémon in this game.

Inner Focus

Ability Slot 1

The Pokémon’s intensely focused, and that protects the Pokémon from flinching.

Prevents flinching and prevents Intimidate from lowering Attack.

Regenerator

Ability Slot 2

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

Reckless(Hidden Ability)

Powers up moves that have recoil damage.

Strengthens recoil moves to 1.2× their power.

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