Octillery in Pokémon Sword & Shield
Galar Pokédex #149 • Jet Pokémon
Octillery in the National PokédexPokédex entries
Sword
It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
Shield
It traps enemies with its suction-cupped tentacles, then smashes them with its rock-hard head.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Octillery in Other Games
National Dex pageMin
Max
HP
75
260
354
Attack
105
193
339
Defense
75
139
273
Sp. Atk
105
193
339
Sp. Def
75
139
273
Speed
45
85
207
Total
480
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #149Isle of Armor #45 |
|---|---|
| EV yield | 1 Atk, 1 SpA |
| Catch rate | 75 |
| Base Exp. | 168 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Remoraid Galar #148 | Level 25 | ![]() Octillery Galar #149 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 9 Main Area | Random in Grass | 38-42 | 30% | - |
Route 9 Main Area | Fishing | 38-42 | 60% | - |
Route 9 Circhester Bay | Overworld | 39-43 | 24% | - |
Axew's Eye Wild Pokémon | Fishing | 35-40 | 25% | Before the Darkest Day and Eternatus battle |
Axew's Eye Wild Pokémon | Fishing | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
South Lake Miloch Main Area | In the Water - Wandering | 46 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | In the Water - Wandering | 46 | - | Before the Darkest Day and Eternatus battle, Intense Sun |
South Lake Miloch Main Area | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
South Lake Miloch Main Area | In the Water - Wandering | 46 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Challenge Beach Wild Pokémon | In the Water - Wandering | 45 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Beach Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Beach Wild Pokémon | In the Water - Wandering | 45 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Beach Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Fields of Honor Wild Pokémon | Fishing | 13-18 | 10% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Fields of Honor Wild Pokémon | Fishing | 60 | 10% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Workout Sea Wild Pokémon | Fishing | 43-48 | 10% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Workout Sea Wild Pokémon | Fishing | 60 | 10% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 147 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 147, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 7 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 7 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 7 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 7 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 55-60 | 35% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 55-60 | 35% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 9 Curry visitors | After Making Curry | 38-42 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 20.87% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 9 Main Area | Random in Grass | 38-42 | 30% | - |
Route 9 Main Area | Fishing | 38-42 | 60% | - |
Route 9 Circhester Bay | Overworld | 39-43 | 24% | - |
Axew's Eye Wild Pokémon | Fishing | 35-40 | 25% | Before the Darkest Day and Eternatus battle |
Axew's Eye Wild Pokémon | Fishing | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
South Lake Miloch Main Area | In the Water - Wandering | 46 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | In the Water - Wandering | 46 | - | Before the Darkest Day and Eternatus battle, Intense Sun |
South Lake Miloch Main Area | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
South Lake Miloch Main Area | In the Water - Wandering | 46 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | In the Water - Wandering | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Challenge Beach Wild Pokémon | In the Water - Wandering | 45 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Beach Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Beach Wild Pokémon | In the Water - Wandering | 45 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Beach Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Fields of Honor Wild Pokémon | Fishing | 13-18 | 10% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Fields of Honor Wild Pokémon | Fishing | 60 | 10% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Workout Sea Wild Pokémon | Fishing | 43-48 | 10% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Workout Sea Wild Pokémon | Fishing | 60 | 10% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 147 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 147, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 7 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 7 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 7 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 7 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 7, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 55-60 | 35% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 76 (rare beam) | Max Raid Battle | 55-60 | 35% | Permanent pool 76, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 9 Curry visitors | After Making Curry | 38-42 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 20.87% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Octazooka The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. | ![]() | ![]() | 65 | 85 | 10 |
| Start | Wrap A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | ![]() | ![]() | 15 | 90 | 20 |
| Start | Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | 40 | 100 | 25 |
| Start | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 |
| Start | Octazooka The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. | ![]() | ![]() | 65 | 85 | 10 |
| Start | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| Start | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ![]() | ![]() | 25 | 90 | 10 |
| Start | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| Start | Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. | ![]() | ![]() | 120 | 80 | 5 |
| 12 | Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. | ![]() | ![]() | 65 | 100 | 20 |
| 16 | Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | ![]() | ![]() | 65 | 100 | 20 |
| 20 | Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| 24 | Lock-On The user takes sure aim at the target. This ensures the next attack does not miss the target. | ![]() | ![]() | - | - | 5 |
| 30 | Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| 36 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| 42 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| 48 | Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | ![]() | ![]() | - | 100 | 20 |
| 54 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM14 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 |
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM36 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM50 | Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| TM52 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| TM53 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | ![]() | ![]() | 55 | 95 | 15 |
| TM54 | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ![]() | ![]() | 25 | 90 | 10 |
| TM55 | Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | ![]() | ![]() | 60 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TR02 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ![]() | ![]() | 90 | 100 | 15 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR11 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR13 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 |
| TR15 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ![]() | ![]() | 110 | 85 | 5 |
| TR16 | Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR22 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | ![]() | ![]() | 80 | 100 | 15 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR70 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 10 |
| TR73 | Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. | ![]() | ![]() | 120 | 80 | 5 |
| TR78 | Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ![]() | ![]() | 95 | 100 | 10 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TR98 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Skitter Smack The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. | ![]() | ![]() | 70 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Acid Spray The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 20 |
| Acid Spray The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 40 | 100 | 20 |
| Acid Spray The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. Learn as Remoraid, then retain through evolution. | ![]() | ![]() | 40 | 100 | 20 |
| Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 15 | 85 | 20 |
| Charge Beam The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 90 | 10 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Curse A move that works differently for the Ghost type than for all other types. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 40 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 120 | 100 | 15 |
| Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 15 |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. Learn as Remoraid, then retain through evolution. | ![]() | ![]() | - | 100 | 15 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 30 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Learn as Remoraid, then retain through evolution. | ![]() | ![]() | - | - | 30 |
| Incinerate The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 15 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Smack Down The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 100 | 15 |
| String Shot Opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 95 | 40 |
| Supersonic The user generates odd sound waves from its body that confuse the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 55 | 20 |
| Supersonic The user generates odd sound waves from its body that confuse the target. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 55 | 20 |
| Supersonic The user generates odd sound waves from its body that confuse the target. Learn as Remoraid, then retain through evolution. | ![]() | ![]() | - | 55 | 20 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
| Water Spout The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 150 | 100 | 5 |
| Water Spout The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 150 | 100 | 5 |
| Water Spout The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. Learn as Remoraid, then retain through evolution. | ![]() | ![]() | 150 | 100 | 5 |
Suction Cups
Ability Slot 1
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Prevents being forced out of battle by other Pokémon's moves.
Sniper
Ability Slot 2
Powers up moves if they become critical hits when attacking.
Boosts critical-hit damage from 1.5× to 2.25×.
Moody(Hidden Ability)
Raises one stat sharply and lowers another every turn.
At the end of each turn, raises one random stat by two stages and lowers another by one.





















































