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Octillery

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Octillery in Pokémon Brilliant Diamond & Shining Pearl

#133 in the Brilliant Diamond and Shining Pearl Pokédex • Jet Pokémon

Octillery in the National Pokédex

Pokédex entries

Brilliant Diamond

It lives in the gaps of boulders and in holes on the seafloor. Its suction cups grip prey tightly.

Shining Pearl

It obscures its foe’s vision by spitting a cloud of murky ink. It makes its nest among boulders.

Pokémon details

Type

Water

Category

Jet Pokémon

Height

0.9 m (2'11")

Weight

28.5 kg (62.8 lbs)

National Pokédex

#0224

Pokédex

#133

Octillery in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

105

193

339

Defense

75

139

273

Sp. Atk

105

193

339

Sp. Def

75

139

273

Speed

45

85

207

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Octillery, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #133
EV yield
1 Atk, 1 SpA
Catch rate
75
Base Exp.
168

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Remoraid

Remoraid

#132

Level 25

Octillery

Octillery

#133

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 213

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 222

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 223

Super Rod40-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 224

Super Rod20-50-

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 16 slot 0: reported 55% is unverified; source-slot record, not a verified aggregated species chance., Requires Super Rod., Unverified pool: published entries total 110%; rates held except separately approved source corrections.

Route 230

Super Rod40-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Grand Underground

Grand Underground — Fountainspring Cave

Grand Underground hideaway--

Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Riverbank Cave

Grand Underground hideaway--

Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Still-Water Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Pastoria City

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Pokémon League

Super Rod20-5045%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Sunyshore City

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Shining Pearl
LocationMethodLevelChanceConditions

Route 213

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 222

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 223

Super Rod40-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 224

Super Rod20-50-

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 17 slot 0: reported 55% is unverified; source-slot record, not a verified aggregated species chance., Requires Super Rod., Unverified pool: published entries total 110%; rates held except separately approved source corrections.

Route 230

Super Rod40-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Grand Underground

Grand Underground — Fountainspring Cave

Grand Underground hideaway--

Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Riverbank Cave

Grand Underground hideaway--

Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Still-Water Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Pastoria City

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Pokémon League

Super Rod20-5045%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Sunyshore City

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Octazooka

Water658510
StartWrap

Normal159020
StartWater Gun

Water4010025
StartFocus Energy

Normal--30
StartOctazooka

Water658510
StartHelping Hand

Normal--20
StartRock Blast

Rock259010
StartWater Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
StartGunk Shot

Poison120805
12Psybeam

Psychic6510020
16Aurora Beam

Ice6510020
20Bubble Beam

Water6510020
24Lock-On

Normal--5
30Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
36Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
42Hydro Pump

Water110805
48Soak

Water-10020
54Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Acid Spray

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison4010020
Acid Spray

Learn before evolving, then retain the move.

Poison4010020
Entrainment

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Entrainment

Learn before evolving, then retain the move.

Normal-10015
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Haze

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice--30
Haze

Learn before evolving, then retain the move.

Ice--30
Mud Shot

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground559515
Mud Shot

Learn before evolving, then retain the move.

Ground559515
Screech

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-8540
Screech

Learn before evolving, then retain the move.

Normal-8540
Snore

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal5010015
Snore

Learn before evolving, then retain the move.

Normal5010015
Supersonic

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-5520
Supersonic

Learn before evolving, then retain the move.

Normal-5520
Swift

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal60-20
Swift

Learn before evolving, then retain the move.

Normal60-20
Water Spout

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water1501005
Water Spout

Learn before evolving, then retain the move.

Water1501005

Ability options available to this Pokémon in this game.

Suction Cups

Ability Slot 1

Prevents being forced out of battle by other Pokémon's moves.

Sniper

Ability Slot 2

Boosts critical-hit damage from 1.5× to 2.25×.

Moody(Hidden Ability)

At the end of each turn, raises one random stat by two stages and lowers another by one.

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