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Octillery

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Octillery in Pokémon Black & White

#224 in the National Pokédex • Jet Pokémon

Octillery in the National Pokédex
Octillery sprite

Normal

Shiny Octillery sprite

Shiny

Pokédex entries

Pokémon Black

It loves to lurk inside holes in rocks. It sometimes sprays ink on prey by sticking out only its mouth.

Pokémon White

It loves to lurk inside holes in rocks. It sometimes sprays ink on prey by sticking out only its mouth.

Pokémon details

Type

Water

Category

Jet Pokémon

Height

0.9 m (2'11")

Weight

28.5 kg (62.8 lbs)

National Pokédex

#0224

Octillery in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

105

193

339

Defense

75

139

273

Sp. Atk

105

193

339

Sp. Def

75

139

273

Speed

45

85

207

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Octillery, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk, 1 SpA
Catch rate
75
Base Exp.
168

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Remoraid

Remoraid

#223

Level 25

Octillery

Octillery

#224

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Undella Bay

Fishing in dark spots35-7015%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Town

Fishing in dark spots35-7015%

Requires the Super Rod received from Looker after defeating Ghetsis

White
LocationMethodLevelChanceConditions

Undella Bay

Fishing in dark spots35-7015%

Requires the Super Rod received from Looker after defeating Ghetsis

Undella Town

Fishing in dark spots35-7015%

Requires the Super Rod received from Looker after defeating Ghetsis

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartPsybeam

The target is attacked with a peculiar ray. It may also cause confusion.

Psychic6510020
StartAurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
StartConstrict

The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat.

Normal1010035
StartRock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.

Rock259010
StartGunk Shot

The user shoots filthy garbage at the target to attack. It may also poison the target.

Poison120705
6Constrict

The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat.

Normal1010035
10Psybeam

The target is attacked with a peculiar ray. It may also cause confusion.

Psychic6510020
14Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
19Bubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
23Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
25Octazooka

The user attacks by spraying ink in the target’s face or eyes. It may also lower the target’s accuracy.

Water658510
29Bullet Seed

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass2510030
36Wring Out

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

Normal-1005
42Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015
48Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
55Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
61Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

Poison9510010
TM35Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

Fire120855
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM73Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

Steel8010010
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Acid Spray

The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.

Poison4010020

Prior evolution: egg

Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015

Prior evolution: egg

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Prior evolution: egg

Lock-On

The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.

Normal--5

Prior evolution: level-up (Lv. 6)

Mud Shot

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

Ground559515

Prior evolution: egg

Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540

Prior evolution: egg

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Prior evolution: egg

Supersonic

The user generates odd sound waves from its body. It may confuse the target.

Normal-5520

Prior evolution: egg

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

Prior evolution: egg

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

Prior evolution: level-up (Lv. 32)

Water Spout

The user spouts water to damage the opposing team. The lower the user’s HP, the less powerful it becomes.

Water1501005

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520

Trade from Black 2 or White 2

Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855

PokéTransfer from Generation IV

Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III → Pal Park → Generation IV → PokéTransfer

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805

Trade from Black 2 or White 2

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

PokéTransfer from Generation IV

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III → Pal Park → Generation IV → PokéTransfer

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

String Shot

The targets are bound with silk blown from the user’s mouth. This silk reduces the targets’ Speed stat.

Bug-9540

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Suction Cups

Ability Slot 1

Negates all moves that force switching out.

Prevents being forced out of battle by other Pokémon's moves.

Sniper

Ability Slot 2

Powers up moves if they become critical hits.

Strengthens critical hits to inflict 3× damage rather than 2×.

Moody(Hidden Ability)

Raises one stat and lowers another.

Raises a random stat two stages and lowers another one stage after each turn.

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