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PLA / Pokédex

Octillery

Back to Pokédex

Octillery

#147 in the Hisui Pokédex • Jet Pokémon

Octillery in the National Pokédex
Octillery sprite

Normal

Shiny Octillery sprite

Shiny

Pokédex entries

Legends: Arceus

While Octillery still shoots water from its mouth, the drastic anatomical difference between it and Remoraid meant that for a long time, no one believed the former evolved from the latter.

Details

Type

Water

Category

Jet Pokémon

Height

0.9 m (2'11")

Weight

28.5 kg (62.8 lbs)

National Pokédex

#0224

Pokédex

#147

Octillery in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

75

Attack

105

Defense

75

Sp. Atk

105

Sp. Def

75

Speed

45

Total

480

Damage multipliers Octillery takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #147
Effort Levels
0–10 in each stat
Catch rate
135
Base Exp.
168
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Remoraid

Remoraid

#146

Reach level 25 or higher. Choose Evolve from the party menu when eligible.

Octillery

Octillery

#147

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon41–44

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon56–59

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Space-time distortion35–38

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Space-time distortion50–53

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Space-time distortion45–48

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Space-time distortion60–63

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Space-time distortion50–53

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Space-time distortion65–68

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Castaway Shore

Wild Pokémon46

All Day - All Weather; Fixed Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Mass outbreak45–47

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Mass outbreak60–62

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seaside Hollow

Swimming33–36

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seaside Hollow

Swimming48–51

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
Evo.Octazooka

The user sprays ink in the target’s face to inflict damage. Incoming moves also become more likely to miss.

Water658515

Level 28 or Seed of Mastery

StartBubble

The user attacks the target with a spray of countless bubbles.

Water4010025

Level 10 or Seed of Mastery

6Acid Spray

The user spits fluid that works to melt the target. This may also lower the target’s defensive stats.

Poison4010020

Level 15 or Seed of Mastery

11Charge Beam

The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.

Electric509015

Level 20 or Seed of Mastery

18Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Level 28 or Seed of Mastery

25Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.

Ice8010010

Level 35 or Seed of Mastery

34Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water100855

Level 45 or Seed of Mastery

43Hyper Beam

The target is attacked with a powerful beam.

Normal120905

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Charge Beam

The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.

Electric509015

Level 20 or Seed of Mastery

Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.

Grass8010010

Seed of Mastery

Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire8010010

Seed of Mastery

Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.

Steel8010010

Seed of Mastery

Focus Energy

The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.

Normal--20

Seed of Mastery

Giga Impact

The user charges at the target using every bit of its power.

Normal120905

Seed of Mastery

Hyper Beam

The target is attacked with a powerful beam.

Normal120905

Level 54 or Seed of Mastery

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.

Ice8010010

Level 35 or Seed of Mastery

Icy Wind

The user attacks with a gust of freezing air.

Ice609520

Seed of Mastery

Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Sludge Bomb

Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.

Poison8010010

Seed of Mastery

Swift

Star-shaped rays are shot at the target. This attack never misses.

Normal60-20

Seed of Mastery

Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Level 28 or Seed of Mastery

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