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HG/SS / Pokédex

Octillery

Back to Pokédex

Octillery

#175 in the HeartGold & SoulSilver Pokédex • Jet Pokémon

Octillery sprite

Normal

Shiny Octillery sprite

Shiny

Pokédex entries

HeartGold

It traps foes with the suction cups on its tentacles, then smashes them with its rock-hard head.

SoulSilver

It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow OCTILLERY.

Details

Type

Water

Category

Jet Pokémon

Height

0.9 m (2'11")

Weight

28.5 kg (62.8 lbs)

National Pokédex

#0224

Pokédex

#175

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

105

193

339

Defense

75

139

273

Sp. Atk

105

193

339

Sp. Def

75

139

273

Speed

45

85

207

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Octillery, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #175
EV yield
1 Atk, 1 SpA
Catch rate
75
Base Exp.
164

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,355 nominal steps)

Normal-day estimate. Hatch-check timing, certain calendar dates, and Flame Body or Magma Armor can change the steps needed.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Remoraid

Remoraid

#174

Level 25

Octillery

Octillery

#175

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Pokéwalker

Pokéwalker: Beyond the Sea

Pokéwalker (selected candidate group)19-

Beyond the Sea previously unlocked through a foreign-language GTS trade; official Generation IV GTS retired, so unavailable on new ordinary saves. Group A candidate; one of the two candidates in each group is selected for the outing., At least 5,000 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: psybeam, aurora beam, bubble beam, signal beam.

SoulSilver
LocationMethodLevelChanceConditions

Pokéwalker

Pokéwalker: Beyond the Sea

Pokéwalker (selected candidate group)19-

Beyond the Sea previously unlocked through a foreign-language GTS trade; official Generation IV GTS retired, so unavailable on new ordinary saves. Group A candidate; one of the two candidates in each group is selected for the outing., At least 5,000 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: psybeam, aurora beam, bubble beam, signal beam.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWater GunWaterSpecial4010025

The foe is blasted with a forceful shot of water.

StartPsybeamPsychicSpecial6510020

The foe is attacked with a peculiar ray. It may also leave the target confused.

StartAurora BeamIceSpecial6510020

The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.

StartConstrictNormalPhysical1010035

The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.

StartRock BlastRockPhysical258010

The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.

StartGunk ShotPoisonPhysical120705

The user shoots filthy garbage at the foe to attack. It may also poison the target.

6ConstrictNormalPhysical1010035

The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.

10PsybeamPsychicSpecial6510020

The foe is attacked with a peculiar ray. It may also leave the target confused.

14Aurora BeamIceSpecial6510020

The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.

19Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.

23Focus EnergyNormalStatus--30

The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.

25OctazookaWaterSpecial658510

The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy.

29Bullet SeedGrassPhysical1010030

The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

36Wring OutNormalSpecial-1005

The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.

42Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

48Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

55Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM09Bullet SeedGrassPhysical1010030

The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

TM10Hidden Power

Variable

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM36Sludge BombPoisonSpecial9010010

The user attacks by hurling filthy sludge at the foe. It may also poison the target.

TM38Fire BlastFireSpecial120855

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM55BrineWaterSpecial6510010

If the foe’s HP is down to about half, this attack will hit with double the power.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM66PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.

HM03SurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM05WhirlpoolWaterSpecial157015

Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.

HM07WaterfallWaterPhysical8010015

The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.

DiveWaterPhysical8010010

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

Gunk ShotPoisonPhysical120705

The user shoots filthy garbage at the foe to attack. It may also poison the target.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

Seed BombGrassPhysical8010015

The user slams a barrage of hard- shelled seeds down on the foe from above.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

String ShotBugStatus-9540

The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

Learn these moves before evolving. Egg, tutor and special reward origins are labeled; individual availability does not guarantee every four-move combination.
Source
Class
Description
6Prior evolution: level-upLock-OnNormalStatus--5

The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.

-Prior evolution: eggFlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

-Prior evolution: eggHazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

-Prior evolution: eggScreechNormalStatus-8540

An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

-Prior evolution: eggSupersonicNormalStatus-5520

The user generates odd sound waves from its body. It may confuse the target.

-Prior evolution: eggWater SpoutWaterSpecial1501005

The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes.

Traits

Ability options available to this Pokémon in this game.

Suction Cups

Ability Slot 1

Negates foes’ moves that force switching out.

Prevents being forced out of battle by other Pokémon's moves.

Sniper

Ability Slot 2

Powers up moves if they become critical hits.

Strengthens critical hits to inflict 3× damage rather than 2×.

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