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Barboach

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Barboach in Pokémon Omega Ruby & Alpha Sapphire

#132 in the Omega Ruby and Alpha Sapphire Pokédex • Whiskers Pokémon

Barboach in the National Pokédex
Barboach sprite

Normal

Shiny Barboach sprite

Shiny

Pokédex entries

Omega Ruby

Barboach’s sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.

Alpha Sapphire

Barboach’s body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy’s grip. This Pokémon grows weak if the slimy coating dries up.

Pokémon details

Types

WaterGround

Category

Whiskers Pokémon

Height

0.4 m (1'04")

Weight

1.9 kg (4.2 lbs)

National Pokédex

#0339

Pokédex

#132

Barboach in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

48

90

214

Defense

43

81

203

Sp. Atk

46

87

210

Sp. Def

41

78

199

Speed

60

112

240

Total

288

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Barboach, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #132
EV yield
1 HP
Catch rate
190
Base Exp.
58

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Barboach

Barboach

#132

Level 30

Whiscash

Whiscash

#133

Wild encounter

Hook it with the Good Rod or Super Rod on Routes 111, 114, and 120, plus Meteor Falls, Victory Road, and the Scorched Slab.

Alpha Sapphire
LocationMethodLevelChanceConditions

Route 111

Good Rod255%

-

Route 111

Super Rod30-40100%

-

Route 114

Good Rod255%

-

Route 114

Super Rod30-40100%

-

Route 120

Good Rod255%

-

Route 120

Super Rod30-40100%

-

Meteor Falls

Meteor Falls (1F)

Good Rod255%

-

Meteor Falls

Meteor Falls (1F)

Super Rod30-40100%

-

Meteor Falls

Meteor Falls (1F Room 2)

Good Rod255%

-

Meteor Falls

Meteor Falls (1F Room 2)

Super Rod30-3595%

-

Meteor Falls

Meteor Falls (B1F)

Good Rod255%

-

Meteor Falls

Meteor Falls (B1F)

Super Rod30-3595%

-

Meteor Falls

Meteor Falls (B1F Room 2)

Good Rod255%

-

Meteor Falls

Meteor Falls (B1F Room 2)

Super Rod30-3595%

-

Scorched Slab

Scorched Slab (1F)

Good Rod255%

-

Scorched Slab

Scorched Slab (1F)

Super Rod30-40100%

-

Scorched Slab

Scorched Slab (B1F)

Good Rod255%

-

Scorched Slab

Scorched Slab (B1F)

Super Rod30-40100%

-

Victory Road

Victory Road (2F)

Good Rod255%

-

Victory Road

Victory Road (2F)

Super Rod35100%

-

Omega Ruby
LocationMethodLevelChanceConditions

Route 111

Good Rod255%

-

Route 111

Super Rod30-40100%

-

Route 114

Good Rod255%

-

Route 114

Super Rod30-40100%

-

Route 120

Good Rod255%

-

Route 120

Super Rod30-40100%

-

Meteor Falls

Meteor Falls (1F)

Good Rod255%

-

Meteor Falls

Meteor Falls (1F)

Super Rod30-40100%

-

Meteor Falls

Meteor Falls (1F Room 2)

Good Rod255%

-

Meteor Falls

Meteor Falls (1F Room 2)

Super Rod30-3595%

-

Meteor Falls

Meteor Falls (B1F)

Good Rod255%

-

Meteor Falls

Meteor Falls (B1F)

Super Rod30-3595%

-

Meteor Falls

Meteor Falls (B1F Room 2)

Good Rod255%

-

Meteor Falls

Meteor Falls (B1F Room 2)

Super Rod30-3595%

-

Scorched Slab

Scorched Slab (1F)

Good Rod255%

-

Scorched Slab

Scorched Slab (1F)

Super Rod30-40100%

-

Scorched Slab

Scorched Slab (B1F)

Good Rod255%

-

Scorched Slab

Scorched Slab (B1F)

Super Rod30-40100%

-

Victory Road

Victory Road (2F)

Good Rod255%

-

Victory Road

Victory Road (2F)

Super Rod35100%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartMud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
6Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15
6Water Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15
9Water Gun

The target is blasted with a forceful shot of water.

Water4010025
13Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510
15Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
17Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
20Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground-10030
25Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
25Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
28Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
32Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
35Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510
39Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
44Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Moves this Pokémon can inherit through breeding or similar methods.
Class
Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510
Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Oblivious

Ability Slot 1

Keeps the Pokémon from being infatuated or falling for taunts.

Prevents infatuation, Captivate and Taunt.

Anticipation

Ability Slot 2

Senses an opposing Pokémon’s dangerous moves.

Alerts the Trainer to an opposing super-effective or one-hit knockout move.

Hydration(Hidden Ability)

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

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