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Azumarill

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Azumarill in Pokémon X & Y

#43 in the X and Y Pokédex • Aqua Rabbit Pokémon

Azumarill in the National Pokédex
Azumarill sprite

Normal

Shiny Azumarill sprite

Shiny

Pokédex entries

Pokémon X

Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.

Pokémon Y

The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.

Pokémon details

Types

WaterFairy

Category

Aqua Rabbit Pokémon

Height

0.8 m (2'07")

Weight

28.5 kg (62.8 lbs)

National Pokédex

#0184

Pokédex

#43

Azumarill in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

50

94

218

Defense

80

148

284

Sp. Atk

60

112

240

Sp. Def

80

148

284

Speed

50

94

218

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Azumarill, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Central Kalos #43
EV yield
3 HP
Catch rate
75
Base Exp.
189

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
10

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Azurill

Azurill

#41

High friendship

Marill

Marill

#42

Marill

Marill

#42

Level 18

Azumarill

Azumarill

#43

Known encounter locations for this Pokémon in this game.
X
LocationMethodLevelChanceConditions

Route 22

Road 22

Walking in yellow flowers2510%

-

Route 22

Road 22

Walking in yellow flowers2610%

-

Route 22

Road 22

Surfing254%

-

Route 22

Road 22

Surfing271%

-

Friend Safari

Friend Safari (Water)

Walking in tall grass or a cave30-

Randomly assigned to Friend Safari Slot 3, Requires a registered 3DS friend. Each unlocked encounter slot has equal probability: 50% with two slots or approximately 33.3% with three. The candidate depends on that friend’s Safari., Friend must enter the Hall of Fame and meet you in the PSS. Since Nintendo Network closed in April 2024, new third-slot and Hidden Ability unlocks require local play together; earlier online unlocks remain available.

Y
LocationMethodLevelChanceConditions

Route 22

Road 22

Walking in yellow flowers2510%

-

Route 22

Road 22

Walking in yellow flowers2610%

-

Route 22

Road 22

Surfing254%

-

Route 22

Road 22

Surfing271%

-

Friend Safari

Friend Safari (Water)

Walking in tall grass or a cave30-

Randomly assigned to Friend Safari Slot 3, Requires a registered 3DS friend. Each unlocked encounter slot has equal probability: 50% with two slots or approximately 33.3% with three. The candidate depends on that friend’s Safari., Friend must enter the Hall of Fame and meet you in the PSS. Since Nintendo Network closed in April 2024, new third-slot and Hidden Ability unlocks require local play together; earlier online unlocks remain available.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartWater Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15
2Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
5Water Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15
7Bubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.

Water4010030
10Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
10Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020
13Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water6510020
16Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
21Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
25Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
31Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
35Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
42Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
46Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
50Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy909010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20

Marill — breeding

Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020

Marill — breeding

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Marill — breeding

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Azurill — breeding

Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855

Azurill — level up (level 23)

Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20

Azurill — breeding

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Azurill — level up (level 10)

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Azurill — breeding

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Azurill — breeding

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Azurill — breeding

Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010

Marill — breeding

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Azurill — breeding

Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5

Marill — breeding

Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015

Marill — breeding

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Azurill — breeding

Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515

Azurill — breeding

Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520

Azurill — level up (level 20)

Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020

Azurill — breeding

Splash

The user just flops and splashes around to no effect at all...

Normal--40

Azurill — level up (level 1)

Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520

Marill — breeding

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Azurill — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20

Generation III–V import via Poké Transporter and Pokémon Bank

Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855

Generation III–V import via Poké Transporter and Pokémon Bank

Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025

Generation III–V import via Poké Transporter and Pokémon Bank

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Generation III–V import via Poké Transporter and Pokémon Bank

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020

Generation III–V import via Poké Transporter and Pokémon Bank

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Generation III–V import via Poké Transporter and Pokémon Bank

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Generation III–V import via Poké Transporter and Pokémon Bank

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020

Generation III–V import via Poké Transporter and Pokémon Bank

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5

Generation III–V import via Poké Transporter and Pokémon Bank

Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015

Generation III–V import via Poké Transporter and Pokémon Bank

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515

Generation III–V import via Poké Transporter and Pokémon Bank

Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Splash

The user just flops and splashes around to no effect at all...

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520

Generation III–V import via Poké Transporter and Pokémon Bank

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Thick Fat

Ability Slot 1

Boosts resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Huge Power

Ability Slot 2

Boosts the Pokémon’s Attack stat.

Doubles Attack in battle.

Sap Sipper(Hidden Ability)

Boosts the Attack stat when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

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