Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
Brilliant Diamond and Shining Pearl
Sword and Shield
Ultra Sun and Ultra Moon
Omega Ruby and Alpha Sapphire
X and Y
Black and White
FireRed and LeafGreen
Crystal
Gold and Silver
Yellow
Red and Blue

Tools

X and Y

Game

X and Y

News

Updates for this game hub

Guides

Kalos mechanics and tips

Pokédex

Stats, moves, and locations

Moves

Power, accuracy, and learners

Abilities

Effects and Pokémon lists

Items

Bags, machines, and effects

Azumarill

#43 in the X and Y Pokédex • Aqua Rabbit Pokémon

Pokémon X

Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.

Pokémon Y

The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.

Pokédexes

Central Kalos #43

Egg Group

Water 1Fairy

Steps to Hatch

2,560

Effort Values Yielded

3 HP

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

189
PokémonRequiresEvolution
Azurill

Azurill

#41

High friendship

Marill

Marill

#42

Marill

Marill

#42

Level 18

Azumarill

Azumarill

#43

Pokémon X

LocationMethodLevelChanceConditions

Route 22

Road 22

Walking in yellow flowers2510%

-

Route 22

Road 22

Walking in yellow flowers2610%

-

Route 22

Road 22

Surfing254%

-

Route 22

Road 22

Surfing271%

-

Friend Safari

Friend Safari (Water)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 3

Pokémon Y

LocationMethodLevelChanceConditions

Route 22

Road 22

Walking in yellow flowers2510%

-

Route 22

Road 22

Walking in yellow flowers2610%

-

Route 22

Road 22

Surfing254%

-

Route 22

Road 22

Surfing271%

-

Friend Safari

Friend Safari (Water)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 3

Azurill

Sudowoodo

Azumarill normal sprite

Normal

Shiny Azumarill sprite

Shiny

Azumarill

Aqua Rabbit Pokémon

#43
WaterFairy

Height

0.8 m

Weight

28.5 kg

Base XP

189

Abilities

Thick FatHuge PowerSap Sipper

HP

100

Attack

50

Defense

80

Sp. Atk

60

Sp. Def

80

Speed

50

Total

420

Type Chart

Weaknesses

Takes 2× from

ElectricGrassPoison

Resistances

Takes 0× from

Dragon

Takes 0.5× from

FireWaterIceFightingBugDark
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartWater SportWaterStatus--15

The user soaks itself with water. This weakens Fire-type moves for five turns.

2Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

5Water SportWaterStatus--15

The user soaks itself with water. This weakens Fire-type moves for five turns.

7BubbleWaterSpecial4010030

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.

10Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

10RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

13Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

16Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

21Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

25Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

31Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

35Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

42SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

46Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

50Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Class
Description
HM03SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM98Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Thick Fat

Ability Slot 1

Boosts resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Huge Power

Ability Slot 2

Boosts the Pokémon’s Attack stat.

Doubles Attack in battle.

Sap Sipper

Hidden Ability

Boosts the Attack stat when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Azumarill

Azumarill

#43 in the X and Y Pokédex • Aqua Rabbit Pokémon

Pokémon X

Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.

Pokémon Y

The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.

Pokédexes

Central Kalos #43

Egg Group

Water 1Fairy

Steps to Hatch

2,560

Effort Values Yielded

3 HP

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

189
PokémonRequiresEvolution
Azurill

Azurill

#41

High friendship

Marill

Marill

#42

Marill

Marill

#42

Level 18

Azumarill

Azumarill

#43

Pokémon X

LocationMethodLevelChanceConditions

Route 22

Road 22

Walking in yellow flowers2510%

-

Route 22

Road 22

Walking in yellow flowers2610%

-

Route 22

Road 22

Surfing254%

-

Route 22

Road 22

Surfing271%

-

Friend Safari

Friend Safari (Water)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 3

Pokémon Y

LocationMethodLevelChanceConditions

Route 22

Road 22

Walking in yellow flowers2510%

-

Route 22

Road 22

Walking in yellow flowers2610%

-

Route 22

Road 22

Surfing254%

-

Route 22

Road 22

Surfing271%

-

Friend Safari

Friend Safari (Water)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 3

Azurill

Sudowoodo

Azumarill normal sprite

Normal

Shiny Azumarill sprite

Shiny

Azumarill

Aqua Rabbit Pokémon

#43
WaterFairy

Height

0.8 m

Weight

28.5 kg

Base XP

189

Abilities

Thick FatHuge PowerSap Sipper

HP

100

Attack

50

Defense

80

Sp. Atk

60

Sp. Def

80

Speed

50

Total

420

Type Chart

Weaknesses

Takes 2× from

ElectricGrassPoison

Resistances

Takes 0× from

Dragon

Takes 0.5× from

FireWaterIceFightingBugDark
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartWater SportWaterStatus--15

The user soaks itself with water. This weakens Fire-type moves for five turns.

2Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

5Water SportWaterStatus--15

The user soaks itself with water. This weakens Fire-type moves for five turns.

7BubbleWaterSpecial4010030

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.

10Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

10RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

13Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

16Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

21Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

25Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

31Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

35Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

42SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

46Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

50Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Class
Description
HM03SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM98Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Thick Fat

Ability Slot 1

Boosts resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Huge Power

Ability Slot 2

Boosts the Pokémon’s Attack stat.

Doubles Attack in battle.

Sap Sipper

Hidden Ability

Boosts the Attack stat when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.