Azumarill in Pokémon Omega Ruby & Alpha Sapphire
#57 in the Omega Ruby and Alpha Sapphire Pokédex • Aqua Rabbit Pokémon
Azumarill in the National PokédexPokédex entries
Omega Ruby
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Alpha Sapphire
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Azumarill in Other Games
National Dex pageMin
Max
HP
100
310
404
Attack
50
94
218
Defense
80
148
284
Sp. Atk
60
112
240
Sp. Def
80
148
284
Speed
50
94
218
Total
420
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | New Hoenn #57 |
|---|---|
| EV yield | 3 HP |
| Catch rate | 75 |
| Base Exp. | 189 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Azurill #55 | High friendship | ![]() Marill #56 |
![]() Marill #56 | Level 18 | ![]() Azumarill #57 |
Wild encounter
Appears while Surfing across Routes 102, 111, 114, 117, 120, and 123, plus Petalburg City. You can also evolve a Marill.
Alpha Sapphire| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 102 | Surfing | 20-25 | - | - |
Route 111 | Surfing | 20-25 | - | - |
Route 114 | Surfing | 20-25 | - | - |
Route 117 | Surfing | 20-25 | - | - |
Route 120 | Surfing | 20-30 | - | - |
Route 123 | Surfing | 25-30 | - | - |
Petalburg City | Surfing | 20-25 | - | - |
Omega Ruby| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 102 | Surfing | 20-25 | - | - |
Route 111 | Surfing | 20-25 | - | - |
Route 114 | Surfing | 20-25 | - | - |
Route 117 | Surfing | 20-25 | - | - |
Route 120 | Surfing | 20-30 | - | - |
Route 123 | Surfing | 25-30 | - | - |
Petalburg City | Surfing | 20-25 | - | - |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 50 | 100 | 35 |
| Start | Tail Whip The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ![]() | ![]() | - | 100 | 30 |
| Start | Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | 40 | 100 | 25 |
| Start | Water Sport The user soaks itself with water. This weakens Fire-type moves for five turns. | ![]() | ![]() | - | - | 15 |
| 2 | Tail Whip The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ![]() | ![]() | - | 100 | 30 |
| 5 | Water Sport The user soaks itself with water. This weakens Fire-type moves for five turns. | ![]() | ![]() | - | - | 15 |
| 7 | Bubble A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | ![]() | ![]() | 40 | 100 | 30 |
| 10 | Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | 40 |
| 10 | Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ![]() | ![]() | 30 | 90 | 20 |
| 13 | Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| 16 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| 21 | Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 90 | 90 | 10 |
| 25 | Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | ![]() | ![]() | 90 | 90 | 10 |
| 31 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | ![]() | ![]() | - | - | 20 |
| 35 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ![]() | ![]() | - | - | 5 |
| 42 | Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| 46 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| 55 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ![]() | ![]() | - | - | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM16 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM21 | Frustration A full-power attack that grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM27 | Return A full-power attack that grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM28 | Dig The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | ![]() | ![]() | 80 | 100 | 10 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM42 | Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ![]() | ![]() | 60 | 100 | 15 |
| TM52 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | ![]() | ![]() | 120 | 70 | 5 |
| TM55 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TM56 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM78 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM86 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 90 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM94 | Secret Power An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | ![]() | ![]() | 70 | 100 | 20 |
| TM98 | Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | ![]() | ![]() | 40 | 100 | 20 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| HM03 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | ![]() | ![]() | 90 | 100 | 15 |
| HM04 | Strength The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | ![]() | ![]() | 80 | 100 | 15 |
| HM05 | Waterfall The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | ![]() | ![]() | 80 | 100 | 15 |
| HM06 | Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | ![]() | ![]() | 40 | 100 | 15 |
| HM07 | Dive Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 90 | 90 | 10 |
| Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | 60 | 100 | 25 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | 150 | 100 | 20 |
| Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 |
| Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ![]() | ![]() | 65 | 100 | 20 |
| Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 | Marill — breeding |
| Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | 40 | 100 | 20 | Marill — breeding |
| Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ![]() | ![]() | - | - | 10 | Marill — breeding |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 | Azurill — breeding |
| Camouflage The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | ![]() | ![]() | - | - | 20 | Azurill — breeding |
| Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ![]() | ![]() | - | 100 | 20 | Azurill — level up (level 10) |
| Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ![]() | ![]() | - | - | 20 | Azurill — breeding |
| Encore The user compels the target to keep using only the move it last used for three turns. | ![]() | ![]() | - | 100 | 5 | Azurill — breeding |
| Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 | Azurill — breeding |
| Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 120 | 100 | 10 | Marill — breeding |
| Muddy Water The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | ![]() | ![]() | 90 | 85 | 10 | Azurill — breeding |
| Perish Song Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ![]() | ![]() | - | - | 5 | Marill — breeding |
| Present The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ![]() | ![]() | - | 90 | 15 | Marill — breeding |
| Refresh The user rests to cure itself of a poisoning, burn, or paralysis. | ![]() | ![]() | - | - | 20 | Azurill — breeding |
| Sing A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | ![]() | ![]() | - | 55 | 15 | Azurill — breeding |
| Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 | Azurill — breeding |
| Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | ![]() | ![]() | - | 100 | 20 | Azurill — breeding |
| Splash The user just flops and splashes around to no effect at all... | ![]() | ![]() | - | - | 40 | Azurill — level up (level 1) |
| Supersonic The user generates odd sound waves from its body that confuse the target. | ![]() | ![]() | - | 55 | 20 | Marill — breeding |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 | Azurill — breeding |
| Uproar The user attacks in an uproar for three turns. During that time, no one can fall asleep. | ![]() | ![]() | 90 | 100 | 10 | Azurill — Tutor |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | 40 | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | 40 | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ![]() | ![]() | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ![]() | ![]() | - | - | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Camouflage The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | ![]() | ![]() | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ![]() | ![]() | - | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ![]() | ![]() | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. | ![]() | ![]() | 100 | 50 | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Encore The user compels the target to keep using only the move it last used for three turns. | ![]() | ![]() | - | 100 | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Encore The user compels the target to keep using only the move it last used for three turns. | ![]() | ![]() | - | 100 | 5 | Trade from X/Y; retain through local trade and evolution where applicable |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 120 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 120 | 100 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ![]() | ![]() | 20 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Muddy Water The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | ![]() | ![]() | 90 | 85 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Muddy Water The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | ![]() | ![]() | 90 | 85 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | ![]() | ![]() | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Perish Song Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ![]() | ![]() | - | - | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Perish Song Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ![]() | ![]() | - | - | 5 | Trade from X/Y; retain through local trade and evolution where applicable |
| Present The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ![]() | ![]() | - | 90 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Present The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ![]() | ![]() | - | 90 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Refresh The user rests to cure itself of a poisoning, burn, or paralysis. | ![]() | ![]() | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Refresh The user rests to cure itself of a poisoning, burn, or paralysis. | ![]() | ![]() | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Sing A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | ![]() | ![]() | - | 55 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Sing A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | ![]() | ![]() | - | 55 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | ![]() | ![]() | - | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Splash The user just flops and splashes around to no effect at all... | ![]() | ![]() | - | - | 40 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Splash The user just flops and splashes around to no effect at all... | ![]() | ![]() | - | - | 40 | Trade from X/Y; retain through local trade and evolution where applicable |
| Supersonic The user generates odd sound waves from its body that confuse the target. | ![]() | ![]() | - | 55 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Supersonic The user generates odd sound waves from its body that confuse the target. | ![]() | ![]() | - | 55 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Uproar The user attacks in an uproar for three turns. During that time, no one can fall asleep. | ![]() | ![]() | 90 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 | Generation III–V import via Poké Transporter and Pokémon Bank |
Thick Fat
Ability Slot 1
Boosts resistance to Fire- and Ice-type moves.
Halves damage from Fire and Ice moves.
Huge Power
Ability Slot 2
Boosts the Pokémon’s Attack stat.
Doubles Attack in battle.
Sap Sipper(Hidden Ability)
Boosts the Attack stat when hit by a Grass-type move.
Absorbs Grass moves, raising Attack one stage.






















































