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Azumarill

Azumarill

#56 in the Ruby and Sapphire Pokédex • Aqua Rabbit Pokémon

Azumarill

#56 in the Ruby and Sapphire Pokédex • Aqua Rabbit Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

50

94

218

Defense

80

148

284

Sp. Atk

60

112

240

Sp. Def

80

148

284

Speed

50

94

218

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Marill

Wynaut

Azumarill normal sprite

Normal

Shiny Azumarill sprite

Shiny

Azumarill

Aqua Rabbit Pokémon

#56
Water

Height

0.8 m (2'07")

Weight

28.5 kg (62.8 lbs)

Abilities

Thick FatHuge Power

It's Super Effective

Damage multipliers Azumarill takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
3 HP
Catch rate
75
Base Exp.
189

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 1Fairy
Gender
50% male
50% female
Egg cycles
10 (2,560 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Ruby box art

Ruby

AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.

Pokémon Sapphire box art

Sapphire

AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Azurill

Azurill

#54

High friendship

Marill

Marill

#55

Marill

Marill

#55

Level 18

Azumarill

Azumarill

#56

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

Charges the foe with a full- body tackle.

StartTail WhipNormalStatus-10030

Wags the tail to lower the foe’s DEFENSE.

StartWater GunWaterSpecial4010025

Squirts water to attack the foe.

StartDefense CurlNormalStatus--40

Curls up to conceal weak spots and raise DEFENSE.

3Defense CurlNormalStatus--40

Curls up to conceal weak spots and raise DEFENSE.

6Tail WhipNormalStatus-10030

Wags the tail to lower the foe’s DEFENSE.

10Water GunWaterSpecial4010025

Squirts water to attack the foe.

15RolloutRockPhysical309020

An attack lasting 5 turns with rising intensity.

24Bubble BeamWaterSpecial6510020

Forcefully sprays bubbles that may lower SPEED.

34Double-EdgeNormalPhysical12010015

A life-risking tackle that also hurts the user.

45Rain DanceWaterStatus--5

Boosts the power of WATER- type moves for 5 turns.

57Hydro PumpWaterSpecial120805

Blasts water at high power to strike the foe.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Ruby and Sapphire.
Class
Description
TM01Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

TM03Water PulseWaterSpecial6010020

Attacks with ultrasonic waves. May confuse the foe

TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM07HailIceStatus--10

Summons a hailstorm that strikes every turn.

TM10Hidden PowerNormalPhysical110015

The effectiveness varies with the user.

TM13Ice BeamIceSpecial9510010

Blasts the foe with an icy beam that may freeze it.

TM14BlizzardIceSpecial120705

Hits the foe with an icy storm that may freeze it.

TM15Hyper BeamNormalPhysical150905

Powerful, but leaves the user immobile the next turn.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM18Rain DanceWaterStatus--5

Boosts the power of WATER- type moves for 5 turns.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM23Iron TailSteelPhysical1007515

Attacks with a rock-hard tail. May lower DEFENSE.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM28DigGroundPhysical6010010

Digs underground the first turn and strikes next turn.

TM31Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--5

The user sleeps for 2 turns, restoring HP and status.

TM45AttractNormalStatus-10015

Makes the opposite gender less likely to attack.

HM03SurfWaterSpecial9510015

Creates a huge wave, then crashes it down on the foe.

HM04StrengthNormalPhysical8010015

Builds enormous power, then slams the foe.

HM06Rock SmashFightingPhysical2010015

A rock-crushing attack that may lower DEFENSE.

HM07WaterfallWaterSpecial8010015

Charges the foe with speed to climb waterfalls.

HM08DiveWaterSpecial6010010

Dives underwater the first turn and strikes next turn.

Traits

Ability options available to this Pokémon in this game.

Thick Fat

Heat-and-cold protection.

Halves damage from Fire and Ice moves.

Huge Power

Raises ATTACK.

Doubles Attack in battle.

#55

Marill

#160

Wynaut

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