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Azumarill

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Azumarill in Pokémon Black & White

#184 in the National Pokédex • Aqua Rabbit Pokémon

Azumarill in the National Pokédex
Azumarill sprite

Normal

Shiny Azumarill sprite

Shiny

Pokédex entries

Pokémon Black

It can spend all day in water, since it can inhale and store a large volume of air.

Pokémon White

It can spend all day in water, since it can inhale and store a large volume of air.

Pokémon details

Type

Water

Category

Aqua Rabbit Pokémon

Height

0.8 m (2'07")

Weight

28.5 kg (62.8 lbs)

National Pokédex

#0184

Azumarill in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

50

94

218

Defense

80

148

284

Sp. Atk

50

94

218

Sp. Def

80

148

284

Speed

50

94

218

Total

410

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Azumarill, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 HP
Catch rate
75
Base Exp.
185

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
10

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Azurill

Azurill

#298

Level up with friendship 220 or higher.

Marill

Marill

#183

Marill

Marill

#183

Level 18

Azumarill

Azumarill

#184

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartDefense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
2Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
7Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
10Water Gun

The target is blasted with a forceful shot of water.

Water4010025
15Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020
20Bubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
27Aqua Ring

The user envelops itself in a veil made of water. It regains some HP on every turn.

Water--20
33Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015
40Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
47Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
54Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Amnesia

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Psychic--20

Prior evolution: egg

Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Water4010020

Prior evolution: egg

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Prior evolution: egg

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Prior evolution: egg

Bubble

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

Water2010030

Prior evolution: level-up (Lv. 10)

Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020

Prior evolution: level-up (Lv. 2)

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Prior evolution: egg

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Prior evolution: egg

Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic10010010

Prior evolution: egg

Muddy Water

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

Water958510

Prior evolution: egg

Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5

Prior evolution: egg

Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015

Prior evolution: egg

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Prior evolution: egg

Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515

Prior evolution: egg

Slam

The target is slammed with a long tail, vines, etc., to inflict damage.

Normal807520

Prior evolution: level-up (Lv. 15)

Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020

Prior evolution: egg

Splash

The user just flops and splashes around to no effect at all...

Normal--40

Prior evolution: level-up (Lv. 1)

Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

Prior evolution: egg

Supersonic

The user generates odd sound waves from its body. It may confuse the target.

Normal-5520

Prior evolution: egg

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Prior evolution: egg

Water Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855

Trade from Black 2 or White 2

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040

Trade from Black 2 or White 2

Dynamic Punch

The user punches the target with full, concentrated power. It confuses the target if it hits.

Fighting100505

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Focus Punch

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Fighting15010020

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20

PokéTransfer from Generation IV

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Trade from Black 2 or White 2

Ice Punch

The target is punched with an icy fist. It may also leave the target frozen.

Ice7510015

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

PokéTransfer from Generation IV

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

PokéTransfer from Generation IV

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III → Pal Park → Generation IV → PokéTransfer

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III → Pal Park → Generation IV → PokéTransfer

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III → Pal Park → Generation IV → PokéTransfer

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

PokéTransfer from Generation IV

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Thick Fat

Ability Slot 1

Ups resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Huge Power

Ability Slot 2

Raises the Pokémon’s Attack stat.

Doubles Attack in battle.

Sap Sipper(Hidden Ability)

Boosts Attack when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

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