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Marill

#183 in the Black and White Pokédex • Aqua Mouse Pokémon

Pokémon Black

The oil-filled end of its tail floats on water. It keeps Marill from drowning even in a strong current.

Pokémon White

The oil-filled end of its tail floats on water. It keeps Marill from drowning even in a strong current.

Pokédexes

-

Egg Group

Water 1Fairy

Steps to Hatch

2,560

Effort Values Yielded

2 HP

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

88
PokémonRequiresEvolution
Marill

Marill

#183

Level 18

Azumarill

Azumarill

#184

Azurill

Azurill

#298

High friendship

Marill

Marill

#183

Ampharos

Azurill

Marill normal sprite

Normal

Shiny Marill sprite

Shiny

Marill

Aqua Mouse Pokémon

#183
Water

Height

0.4 m

Weight

8.5 kg

Base XP

88

Abilities

Thick FatHuge PowerSap Sipper

HP

70

Attack

20

Defense

50

Sp. Atk

20

Sp. Def

50

Speed

40

Total

250

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

2Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

7Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

10Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

15RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

18Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

23Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

27Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

32Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

37Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

42Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

Class
Description
AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Muddy WaterWaterSpecial958510

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

PresentNormalPhysical-9015

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

SupersonicNormalStatus-5520

The user generates odd sound waves from its body. It may confuse the target.

Water SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Class
Description
HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Thick Fat

Ability Slot 1

Ups resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Huge Power

Ability Slot 2

Raises the Pokémon’s Attack stat.

Doubles Attack in battle.

Sap Sipper

Hidden Ability

Boosts Attack when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Marill

Marill

#183 in the Black and White Pokédex • Aqua Mouse Pokémon

Pokémon Black

The oil-filled end of its tail floats on water. It keeps Marill from drowning even in a strong current.

Pokémon White

The oil-filled end of its tail floats on water. It keeps Marill from drowning even in a strong current.

Pokédexes

-

Egg Group

Water 1Fairy

Steps to Hatch

2,560

Effort Values Yielded

2 HP

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

88
PokémonRequiresEvolution
Marill

Marill

#183

Level 18

Azumarill

Azumarill

#184

Azurill

Azurill

#298

High friendship

Marill

Marill

#183

Ampharos

Azurill

Marill normal sprite

Normal

Shiny Marill sprite

Shiny

Marill

Aqua Mouse Pokémon

#183
Water

Height

0.4 m

Weight

8.5 kg

Base XP

88

Abilities

Thick FatHuge PowerSap Sipper

HP

70

Attack

20

Defense

50

Sp. Atk

20

Sp. Def

50

Speed

40

Total

250

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

2Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

7Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

10Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

15RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

18Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

23Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

27Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

32Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

37Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

42Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

Class
Description
AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Muddy WaterWaterSpecial958510

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

PresentNormalPhysical-9015

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

SupersonicNormalStatus-5520

The user generates odd sound waves from its body. It may confuse the target.

Water SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Class
Description
HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Thick Fat

Ability Slot 1

Ups resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Huge Power

Ability Slot 2

Raises the Pokémon’s Attack stat.

Doubles Attack in battle.

Sap Sipper

Hidden Ability

Boosts Attack when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.