Marill
#55 in the Hoenn Pokédex • Aqua Mouse Pokémon
Marill
#55 in the Hoenn Pokédex • Aqua Mouse Pokémon
Stats
Min
Max
HP
70
250
344
Attack
20
40
152
Defense
50
94
218
Sp. Atk
20
40
152
Sp. Def
50
94
218
Speed
40
76
196
Total
250
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Marill
Aqua Mouse Pokémon

Growth
| EV yield | 2 HP |
|---|---|
| Catch rate | 190 |
| Base Exp. | 88 |
Lore

Pokémon Emerald
Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water’s resistance.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Azurill #54 | High friendship | ![]() Marill #55 |
![]() Marill #55 | Level 18 | ![]() Azumarill #56 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Petalburg City | Surfing | 20-30 | 60% | - |
Petalburg City | Surfing | 10-20 | 30% | - |
Petalburg City | Surfing | 30-35 | 5% | - |
Petalburg City | Surfing | 5-10 | 4% | - |
Petalburg City | Surfing | 5-10 | 1% | - |
Route 102 Road 102 | Surfing | 20-30 | 60% | - |
Route 102 Road 102 | Surfing | 10-20 | 30% | - |
Route 102 Road 102 | Surfing | 30-35 | 5% | - |
Route 102 Road 102 | Surfing | 5-10 | 4% | - |
Route 104 Road 104 | Walking in tall grass or a cave | 5 | 10% | - |
Route 104 Road 104 | Walking in tall grass or a cave | 4 | 10% | - |
Route 111 Road 111 | Surfing | 20-30 | 60% | - |
Route 111 Road 111 | Surfing | 10-20 | 30% | - |
Route 111 Road 111 | Surfing | 30-35 | 5% | - |
Route 111 Road 111 | Surfing | 5-10 | 4% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 15 | 10% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 14 | 10% | - |
Route 112 Road 112 | Walking in tall grass or a cave | 16 | 5% | - |
Route 114 Road 114 | Surfing | 20-30 | 60% | - |
Route 114 Road 114 | Surfing | 10-20 | 30% | - |
Route 114 Road 114 | Surfing | 30-35 | 5% | - |
Route 114 Road 114 | Surfing | 5-10 | 4% | - |
Route 117 Road 117 | Walking in tall grass or a cave | 13 | 10% | - |
Route 117 Road 117 | Surfing | 20-30 | 60% | - |
Route 117 Road 117 | Surfing | 10-20 | 30% | - |
Route 117 Road 117 | Surfing | 30-35 | 5% | - |
Route 117 Road 117 | Surfing | 5-10 | 4% | - |
Route 120 Road 120 | Walking in tall grass or a cave | 25 | 10% | - |
Route 120 Road 120 | Walking in tall grass or a cave | 27 | 5% | - |
Route 120 Road 120 | Surfing | 20-30 | 60% | - |
Route 120 Road 120 | Surfing | 10-20 | 30% | - |
Route 120 Road 120 | Surfing | 30-35 | 5% | - |
Route 120 Road 120 | Surfing | 5-10 | 4% | - |
Safari Zone Safari Zone (expansion south) | Surfing | 25-30 | 30% | - |
Safari Zone Safari Zone (expansion south) | Surfing | 25-30 | 5% | - |
Safari Zone Safari Zone (expansion south) | Surfing | 30-35 | 4% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | Charges the foe with a full- body tackle. |
| 3 | Defense Curl | ![]() | Status | - | - | 40 | Curls up to conceal weak spots and raise DEFENSE. |
| 6 | Tail Whip | ![]() | Status | - | 100 | 30 | Wags the tail to lower the foe’s DEFENSE. |
| 10 | Water Gun | ![]() | Special | 40 | 100 | 25 | Squirts water to attack the foe. |
| 15 | Rollout | ![]() | Physical | 30 | 90 | 20 | An attack lasting 5 turns with rising intensity. |
| 21 | Bubble Beam | ![]() | Special | 65 | 100 | 20 | Forcefully sprays bubbles that may lower SPEED. |
| 28 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| 36 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| 45 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | Blasts water at high power to strike the foe. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM07 | Hail | ![]() | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | Attacks with a rock-hard tail. May lower DEFENSE. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | Charges the foe with speed to climb waterfalls. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| Defense Curl | ![]() | Status | - | - | 40 | Curls up to conceal weak spots and raise DEFENSE. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Powerful and sure to cause confusion, but inaccurate. |
| Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Ice Punch | ![]() | Special | 75 | 100 | 15 | An icy punch that may freeze the foe. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | A chilling attack that lowers the foe’s SPEED. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | An extremely powerful kick with intense force. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | A strong punch thrown with incredible power. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe during one battle. |
| Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | An attack lasting 5 turns with rising intensity. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | Inflicts damage identical to the user’s level. |
| Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
| Swift | ![]() | Physical | 60 | - | 20 | Sprays star-shaped rays that never miss. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Amnesia | ![]() | Status | - | - | 20 | Forgets about something and sharply raises SP. DEF. |
| Belly Drum | ![]() | Status | - | - | 10 | Maximizes ATTACK while sacrificing HP. |
| Future Sight | ![]() | Special | 80 | 90 | 15 | Heightens inner power to strike 2 turns later. |
| Light Screen | ![]() | Status | - | - | 30 | Creates a wall of light that lowers SP. ATK damage. |
| Perish Song | ![]() | Status | - | - | 5 | Any Pokémon hearing this song faints in 3 turns. |
| Present | ![]() | Physical | - | 90 | 15 | A gift in the form of a bomb. May restore HP. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Supersonic | ![]() | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
Traits
Thick Fat
Heat-and-cold protection.
Halves damage from Fire and Ice moves.
Huge Power
Raises ATTACK.
Doubles Attack in battle.




































Physical
Status
Special




