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Marill

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Marill in Pokémon Crystal

#130 in the Crystal Pokédex • Aqua Mouse Pokémon

Marill in the National Pokédex

Pokédex entries

Pokémon Crystal

The fur on its body naturally repels water. It can stay dry, even when it plays in the water.

Pokémon details

Type

Water

Category

Aqua Mouse Pokémon

Height

0.4 m (1'04")

Weight

8.5 kg (18.7 lbs)

National Pokédex

#0183

Marill in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

343

Attack

20

45

138

Defense

50

105

198

Sp. Atk

20

45

138

Sp. Def

50

105

198

Speed

40

85

178

Total

250

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Marill, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #130
Stat Experience
70 HP, 20 Atk, 50 Def, 40 Spe, 20 Special
Catch rate
190
Base Exp.
58

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles (5,120 nominal steps)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Marill

Marill

#130

Level 18

Azumarill

Azumarill

#131

Known encounter locations for this Pokémon in this game.
Crystal
LocationMethodLevelChanceConditions

Route 42

Road 42

Walking in tall grass or a cave155%

At night

Mt. Mortar

Mount Mortar (1F)

Walking in tall grass or a cave1420%

At night

Mt. Mortar

Mount Mortar (1F)

Surfing20-2430%

-

Mt. Mortar

Mount Mortar (Lower Cave)

Walking in tall grass or a cave155%

At night

Mt. Mortar

Mount Mortar (Upper Cave)

Walking in tall grass or a cave285%

At night

Mt. Mortar

Mount Mortar (Upper Cave)

Surfing25-2930%

-

Mt. Mortar

Mount Mortar (B1F)

Walking in tall grass or a cave1610%

At night

Mt. Mortar

Mount Mortar (B1F)

Surfing20-2430%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A full-body charge attack.

Normal359535
3Defense Curl

Heightens the user's DEFENSE.

Normal--40
6Tail Whip

Lowers the foe's DEFENSE.

Normal-10030
10Water Gun

Squirts water to attack.

Water4010025
15Rollout

Attacks 5 turns with rising power.

Rock309020
21Bubble Beam

An attack that may lower SPEED.

Water6510020
28Double-Edge

A tackle that also hurts the user.

Normal12010015
36Rain Dance

Boosts water-type moves for 5 turns.

Water--5

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Crystal.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM04Rollout

Attacks 5 turns with rising power.

Rock309020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM13Snore

An attack useable only while asleep.

Normal4010015
TM14Blizzard

An attack that may freeze the foe.

Ice120705
TM16Icy Wind

An icy attack that lowers SPEED.

Ice559515
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM27Return

An attack that is based on loyalty.

Normal-10020
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM33Ice Punch

An icy punch. May cause freezing.

Ice7510015
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM39Swift

An attack that never misses.

Normal60-20
TM40Defense Curl

Heightens the user's DEFENSE.

Normal--40
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
HM03Surf

A strong water-type attack.

Water9510015
HM06Whirlpool

Traps the foe for 2-5 turns.

Water157015
HM07Waterfall

An aquatic charge attack.

Water8010015

Moves this Pokémon can learn from move tutors in this game.
Class
Ice Beam

An attack that may freeze the foe.

Ice9510010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Amnesia

Sharply raises the user's SPCL.DEF.

Psychic--20
Belly Drum

Reduces own HP to maximize ATTACK.

Normal--10
Foresight

Negates accuracy reduction moves.

Normal-10040
Future Sight

An attack that hits on 3rd turn.

Psychic809015
Light Screen

Ups SPCL.DEF with a wall of light.

Psychic--30
Perish Song

Both user and foe faint in 3 turns.

Normal--5
Present

A bomb that may restore HP.

Normal-9015
Supersonic

Sound waves that cause confusion.

Normal-5520

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