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National Dex / Azumarill

Azumarill

Back to Pokédex

Azumarill

#0184 in the National Pokédex • Aqua Rabbit Pokémon

Azumarill sprite

Normal

Shiny Azumarill sprite

Shiny

Pokémon HOME art

Details

Category

Aqua Rabbit Pokémon

Height

0.8 m (2'07")

Weight

28.5 kg (62.8 lbs)

National Pokédex

#0184
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

50

94

218

Defense

80

148

284

Sp. Atk

60

112

240

Sp. Def

80

148

284

Speed

50

94

218

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Azumarill, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Azurill

Azurill

#0298

Level up with high friendship

Marill

Marill

#0183

Marill

Marill

#0183

Level 18

Azumarill

Azumarill

#0184

Azumarill sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Azumarill in Pokémon GO
Shiny Azumarill in Pokémon GO

Main Series

Scarlet & Violet

2022

Azumarill in Pokémon Scarlet & Violet
Shiny Azumarill in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Azumarill in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Azumarill in Pokémon Sword & Shield
Shiny Azumarill in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Azumarill in Pokémon Ultra Sun & Ultra Moon
Shiny Azumarill in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Azumarill in Pokémon Sun & Moon
Shiny Azumarill in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Azumarill in Pokémon Omega Ruby & Alpha Sapphire
Shiny Azumarill in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Azumarill in Pokémon X & Y
Shiny Azumarill in Pokémon X & Y

Black 2 & White 2

2012

Azumarill in Pokémon Black 2 & White 2
Shiny Azumarill in Pokémon Black 2 & White 2

Black & White

2010

Azumarill in Pokémon Black & White
Shiny Azumarill in Pokémon Black & White

HeartGold & SoulSilver

2009

Azumarill in Pokémon HeartGold & SoulSilver
Shiny Azumarill in Pokémon HeartGold & SoulSilver

Platinum

2008

Azumarill in Pokémon Platinum
Shiny Azumarill in Pokémon Platinum

Diamond & Pearl

2006

Azumarill in Pokémon Diamond & Pearl
Shiny Azumarill in Pokémon Diamond & Pearl

Emerald

2004

Azumarill in Pokémon Emerald
Shiny Azumarill in Pokémon Emerald

FireRed & LeafGreen

2004

Azumarill in Pokémon FireRed & LeafGreen
Shiny Azumarill in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Azumarill in Pokémon Ruby & Sapphire
Shiny Azumarill in Pokémon Ruby & Sapphire

Crystal

2000

Azumarill in Pokémon Crystal
Shiny Azumarill in Pokémon Crystal

Gold & Silver

1999

Azumarill in Pokémon Gold & Silver
Shiny Azumarill in Pokémon Gold & Silver
Pick a game to see what Azumarill learns there.
Azumarill in Scarlet and Violet

Moves Azumarill learns by leveling up in Scarlet and Violet.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.

Normal-10030
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartDefense Curl

The user curls up and boosts its Defense stat.

Normal--40
StartRollout

The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.

Rock309020
StartHelping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
6Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.

Water6510020
9Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
12Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
15Bounce

The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.

Flying85855
21Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
25Play Rough

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Fairy909010
30Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
35Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
40Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
45Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
50Superpower

The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

Fighting1201005
Moves Azumarill can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM002Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
TM003Fake Tears

The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.

Dark-10020
TM005Mud-Slap

The user hurls mud in the target's face to inflict damage and lower its accuracy.

Ground2010010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM019Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
TM020Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass5010020
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM028Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM034Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
TM035Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

Ground559515
TM037Draining Kiss

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

Fairy5010010
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM052Snowscape

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

Ice--10
TM055Dig

The user burrows into the ground on the first turn, then attacks on the next turn.

Ground8010010
TM058Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM069Ice Punch

The target is attacked with an icy punch. This may also leave the target frozen.

Ice7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM077Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM080Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
TM081Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM110Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Water8510010
TM117Hyper Voice

The user attacks by letting loose a horribly loud, resounding cry.

Normal9010010
TM122Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM124Ice Spinner

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

Ice8010015
TM127Play Rough

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Fairy909010
TM128Amnesia

The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM139Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10
TM142Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TM143Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM158Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM181Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Dark6510020
TM192Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
TM201Misty Explosion

The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.

Fairy1001005
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM208Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
TM209Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TM227Alluring Voice

The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

Fairy8010010
Egg moves Azumarill can learn in Scarlet and Violet.
Class
Aqua Jet

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Water4010020
Belly Drum

The user maximizes its Attack stat but loses HP equal to half its max HP.

Normal--10
Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20
Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5
Present

The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.

Normal-9015
Sing

A soothing lullaby is sung in a beautiful voice that puts the target to sleep.

Normal-5515
Soak

The user shoots a torrent of water that changes the target's type to Water.

Water-10020
Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
Tickle

The user tickles the target into laughing, lowering its Attack and Defense stats.

Normal-10020

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