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Tangrowth

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Tangrowth in Pokémon X & Y

#465 in the X and Y Pokédex • Vine Pokémon

Tangrowth in the National Pokédex
Tangrowth sprite

Normal

Shiny Tangrowth sprite

Shiny

Pokédex entries

Pokémon X

It ensnares prey by extending arms made of vines. Losing arms to predators does not trouble it.

Pokémon Y

Its vines grow so profusely that, in the warm season, you can’t even see its eyes.

Pokémon details

Type

Grass

Category

Vine Pokémon

Height

2 m (6'07")

Weight

128.6 kg (283.5 lbs)

National Pokédex

#0465

Tangrowth in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

100

184

328

Defense

125

229

383

Sp. Atk

110

202

350

Sp. Def

50

94

218

Speed

50

94

218

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tangrowth, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
30
Base Exp.
187

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tangela

Tangela

#114

Level up knowing Ancient Power

Tangrowth

Tangrowth

#465

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartConstrict

The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.

Normal1010035
StartIngrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20
StartBlock

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
4Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515
7Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025
10Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
14Poison Powder

The user scatters a cloud of poisonous dust on the target. This may also poison the target.

Poison-7535
17Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
20Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
23Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
27Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
30Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-7530
33Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015
36Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
40Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
43Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
46Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
49Wring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal-1005
50Grassy Terrain

The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.

Grass--10
53Power Whip

The user violently whirls its vines or tentacles to harshly lash the target.

Grass1208510
56Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
TM96Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20

Tangela — breeding

Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025

Tangela — breeding

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Tangela — breeding

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Tangela — breeding

Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905

Tangela — breeding

Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010

Tangela — breeding

Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10

Tangela — breeding

Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20

Tangela — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20

Generation III–V import via Poké Transporter and Pokémon Bank

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Generation III–V import via Poké Transporter and Pokémon Bank

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905

Generation III–V import via Poké Transporter and Pokémon Bank

Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10

Generation III–V import via Poké Transporter and Pokémon Bank

Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Generation III–V import via Poké Transporter and Pokémon Bank

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

Generation III–V import via Poké Transporter and Pokémon Bank

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed stat in sunshine.

Doubles Speed during strong sunlight.

Leaf Guard

Ability Slot 2

Prevents status conditions in sunny weather.

Protects against major status ailments during strong sunlight.

Regenerator(Hidden Ability)

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

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