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Tangrowth

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Tangrowth in Pokémon Brilliant Diamond & Shining Pearl

#465 in the Brilliant Diamond and Shining Pearl Pokédex • Vine Pokémon

Tangrowth in the National Pokédex

Pokédex entries

Brilliant Diamond

It ensnares prey by extending arms made of vines. Losing arms to predators does not trouble it.

Shining Pearl

It ensnares prey by extending arms made of vines. Losing arms to predators does not trouble it.

Pokémon details

Type

Grass

Category

Vine Pokémon

Height

2 m (6'07")

Weight

128.6 kg (283.5 lbs)

National Pokédex

#0465

Pokédex

#465

Tangrowth in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

100

184

328

Defense

125

229

383

Sp. Atk

110

202

350

Sp. Def

50

94

218

Speed

50

94

218

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tangrowth, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
30
Base Exp.
187

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tangela

Tangela

#114

Level up knowing Ancient Power

Tangrowth

Tangrowth

#465

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Grand Underground

Grand Underground — Swampy Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Bogsunk Cavern

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Shining Pearl
LocationMethodLevelChanceConditions

Grand Underground

Grand Underground — Swampy Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Bogsunk Cavern

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBind

Normal158520
StartAbsorb

Grass2010025
StartGrowth

Normal--20
StartStun Spore

Grass-7530
StartBlock

Normal--5
12Mega Drain

Grass4010015
16Vine Whip

Grass4510025
20Poison Powder

Poison-7535
24Ancient Power

Rock601005
28Knock Off

Dark6510020
32Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
36Sleep Powder

Grass-7515
40Slam

Normal807520
44Tickle

Normal-10020
48Power Whip

Grass1208510
52Ingrain

Grass--20
56Grassy Terrain

Grass--10

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM09Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM84Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Amnesia

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--20
Amnesia

Learn before evolving, then retain the move.

Psychic--20
Confusion

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic5010025
Confusion

Learn before evolving, then retain the move.

Psychic5010025
Endeavor

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-1005
Endeavor

Learn before evolving, then retain the move.

Normal-1005
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Leaf Storm

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass130905
Leaf Storm

Learn before evolving, then retain the move.

Grass130905
Leech Seed

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Grass-9010
Leech Seed

Learn before evolving, then retain the move.

Grass-9010
Nature Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Nature Power

Learn before evolving, then retain the move.

Normal--20
Power Swap

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--10
Power Swap

Learn before evolving, then retain the move.

Psychic--10
Rage Powder

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Bug--20
Rage Powder

Learn before evolving, then retain the move.

Bug--20

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Doubles Speed during strong sunlight.

Leaf Guard

Ability Slot 2

Protects against major status ailments during strong sunlight.

Regenerator(Hidden Ability)

Heals for 1/3 max HP upon switching out.

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