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Seadra

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Seadra in Pokémon Brilliant Diamond & Shining Pearl

#117 in the Brilliant Diamond and Shining Pearl Pokédex • Dragon Pokémon

Seadra in the National Pokédex

Pokédex entries

Brilliant Diamond

Its spines provide protection. Its fins and bones are prized as traditional medicine ingredients.

Shining Pearl

Its spines provide protection. Its fins and bones are prized as traditional medicine ingredients.

Pokémon details

Type

Water

Category

Dragon Pokémon

Height

1.2 m (3'11")

Weight

25 kg (55.1 lbs)

National Pokédex

#0117

Pokédex

#117

Seadra in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

65

121

251

Defense

95

175

317

Sp. Atk

95

175

317

Sp. Def

45

85

207

Speed

85

157

295

Total

440

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Seadra, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def, 1 SpA
Catch rate
75
Base Exp.
154

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 226

Super Rod30-5545%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Shining Pearl
LocationMethodLevelChanceConditions

Route 226

Super Rod30-5545%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Items this Pokémon may hold when encountered in the wild.

Base reference rates; lead abilities can change held-item chances.

Brilliant Diamond
5%
Shining Pearl
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

Normal-10030
StartWater Gun

Water4010025
StartSmokescreen

Normal-10020
StartTwister

Dragon4010020
15Focus Energy

Normal--30
20Dragon Breath

Dragon6010020
25Bubble Beam

Water6510020
30Agility

Psychic--30
37Laser Focus

Normal--30
44Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
51Hydro Pump

Water110805
58Dragon Dance

Dragon--20
65Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM59Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Aurora Beam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice6510020
Aurora Beam

Learn before evolving, then retain the move.

Ice6510020
Clear Smog

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison50-15
Clear Smog

Learn before evolving, then retain the move.

Poison50-15
Disable

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Disable

Learn before evolving, then retain the move.

Normal-10020
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Muddy Water

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water908510
Muddy Water

Learn before evolving, then retain the move.

Water908510
Octazooka

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water658510
Octazooka

Learn before evolving, then retain the move.

Water658510
Outrage

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dragon12010010
Outrage

Learn before evolving, then retain the move.

Dragon12010010
Splash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--40
Splash

Learn before evolving, then retain the move.

Normal--40

Ability options available to this Pokémon in this game.

Poison Point

Ability Slot 1

Has a 30% chance of poisoning attacking Pokémon on contact.

Sniper

Ability Slot 2

Boosts critical-hit damage from 1.5× to 2.25×.

Damp(Hidden Ability)

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

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