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Goldeen

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Goldeen in Pokémon Omega Ruby & Alpha Sapphire

#51 in the Omega Ruby and Alpha Sapphire Pokédex • Goldfish Pokémon

Goldeen in the National Pokédex
Goldeen sprite

Normal

Shiny Goldeen sprite

Shiny

Pokédex entries

Omega Ruby

Goldeen is a very beautiful Pokémon with fins that billow elegantly in water. However, don’t let your guard down around this Pokémon—it could ram you powerfully with its horn.

Alpha Sapphire

Goldeen loves swimming wild and free in rivers and ponds. If one of these Pokémon is placed in an aquarium, it will shatter even the thickest glass with one ram of its horn and make its escape.

Pokémon details

Type

Water

Category

Goldfish Pokémon

Height

0.6 m (2'00")

Weight

15 kg (33.1 lbs)

National Pokédex

#0118

Pokédex

#51

Goldeen in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

67

125

256

Defense

60

112

240

Sp. Atk

35

67

185

Sp. Def

50

94

218

Speed

63

117

247

Total

320

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Goldeen, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #51
EV yield
1 Atk
Catch rate
225
Base Exp.
64

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Goldeen

Goldeen

#51

Level 33

Seaking

Seaking

#52

Wild encounter

Fished with the Old Rod and Good Rod on Routes 102, 111, 114, 117, 120, and 123, plus Petalburg City, Meteor Falls, Scorched Slab, the Safari Zone, and Victory Road.

Alpha Sapphire
LocationMethodLevelChanceConditions

Route 102

Old Rod535%

-

Route 102

Good Rod2535%

-

Route 111

Old Rod535%

-

Route 111

Good Rod2535%

-

Route 114

Old Rod535%

-

Route 114

Good Rod2535%

-

Route 117

Old Rod535%

-

Route 117

Good Rod2535%

-

Route 123

Old Rod535%

-

Route 123

Good Rod2535%

-

Meteor Falls

Meteor Falls (1F)

Old Rod535%

-

Meteor Falls

Meteor Falls (1F)

Good Rod2535%

-

Meteor Falls

Meteor Falls (1F Room 2)

Old Rod535%

-

Meteor Falls

Meteor Falls (1F Room 2)

Good Rod2535%

-

Meteor Falls

Meteor Falls (B1F)

Old Rod535%

-

Meteor Falls

Meteor Falls (B1F)

Good Rod2535%

-

Meteor Falls

Meteor Falls (B1F Room 2)

Old Rod535%

-

Meteor Falls

Meteor Falls (B1F Room 2)

Good Rod2535%

-

Petalburg City

Old Rod535%

-

Petalburg City

Good Rod2535%

-

Safari Zone

Safari Zone (North West)

Old Rod535%

-

Safari Zone

Safari Zone (North West)

Good Rod2535%

-

Safari Zone

Safari Zone (North East)

Old Rod535%

-

Safari Zone

Safari Zone (North East)

Good Rod2535%

-

Safari Zone

Safari Zone (South West)

Old Rod535%

-

Safari Zone

Safari Zone (South West)

Good Rod2535%

-

Safari Zone

Safari Zone (South East)

Old Rod535%

-

Safari Zone

Safari Zone (South East)

Good Rod2535%

-

Scorched Slab

Scorched Slab (1F)

Old Rod535%

-

Scorched Slab

Scorched Slab (1F)

Good Rod2535%

-

Scorched Slab

Scorched Slab (B1F)

Old Rod535%

-

Scorched Slab

Scorched Slab (B1F)

Good Rod2535%

-

Victory Road

Victory Road (2F)

Old Rod535%

-

Victory Road

Victory Road (2F)

Good Rod2535%

-

Omega Ruby
LocationMethodLevelChanceConditions

Route 102

Old Rod535%

-

Route 102

Good Rod2535%

-

Route 111

Old Rod535%

-

Route 111

Good Rod2535%

-

Route 114

Old Rod535%

-

Route 114

Good Rod2535%

-

Route 117

Old Rod535%

-

Route 117

Good Rod2535%

-

Route 123

Old Rod535%

-

Route 123

Good Rod2535%

-

Meteor Falls

Meteor Falls (1F)

Old Rod535%

-

Meteor Falls

Meteor Falls (1F)

Good Rod2535%

-

Meteor Falls

Meteor Falls (1F Room 2)

Old Rod535%

-

Meteor Falls

Meteor Falls (1F Room 2)

Good Rod2535%

-

Meteor Falls

Meteor Falls (B1F)

Old Rod535%

-

Meteor Falls

Meteor Falls (B1F)

Good Rod2535%

-

Meteor Falls

Meteor Falls (B1F Room 2)

Old Rod535%

-

Meteor Falls

Meteor Falls (B1F Room 2)

Good Rod2535%

-

Petalburg City

Old Rod535%

-

Petalburg City

Good Rod2535%

-

Safari Zone

Safari Zone (North West)

Old Rod535%

-

Safari Zone

Safari Zone (North West)

Good Rod2535%

-

Safari Zone

Safari Zone (North East)

Old Rod535%

-

Safari Zone

Safari Zone (North East)

Good Rod2535%

-

Safari Zone

Safari Zone (South West)

Old Rod535%

-

Safari Zone

Safari Zone (South West)

Good Rod2535%

-

Safari Zone

Safari Zone (South East)

Old Rod535%

-

Safari Zone

Safari Zone (South East)

Good Rod2535%

-

Scorched Slab

Scorched Slab (1F)

Old Rod535%

-

Scorched Slab

Scorched Slab (1F)

Good Rod2535%

-

Scorched Slab

Scorched Slab (B1F)

Old Rod535%

-

Scorched Slab

Scorched Slab (B1F)

Good Rod2535%

-

Victory Road

Victory Road (2F)

Old Rod535%

-

Victory Road

Victory Road (2F)

Good Rod2535%

-

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
StartPeck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
StartWater Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15
5Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
8Horn Attack

The target is jabbed with a sharply pointed horn to inflict damage.

Normal6510025
13Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
16Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
21Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
24Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520
29Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
32Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
37Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Normal-305
40Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
45Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Moves this Pokémon can inherit through breeding or similar methods.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Skull Bash

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

Normal13010010
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Water Veil

Ability Slot 2

Prevents the Pokémon from getting a burn.

Prevents burns.

Lightning Rod(Hidden Ability)

Draws in all Electric-type moves to boost its Sp. Atk stat.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

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