Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Muddy Water
Water-type special move in Pokémon FireRed and LeafGreen.

SpecialMove text
The user attacks with muddy water. It may also lower the foe’s accuracy.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Bubble | ![]() | Special | - | 20 | 100 | 30 | 19 | A spray of bubbles hits the foe. It may lower the foe’s SPEED stat. |
| Bubble Beam | ![]() | Special | - | 65 | 100 | 20 | 18 | A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat. |
| Clamp | ![]() | Special | - | 35 | 75 | 10 | 2 | The foe is clamped and squeezed by the user’s shell for two to five turns. |
| Crabhammer | ![]() | Special | - | 90 | 85 | 10 | 4 | A large pincer is used to hammer the foe. It has a high critical-hit ratio. |
| Dive | ![]() | Special | 60 | 100 | 10 | 76 | The user dives underwater on the first turn and strikes next turn. | |
| Hydro Cannon | ![]() | Special | - | 150 | 90 | 5 | 1 | The foe is hit with a watery cannon. The user can’t move on the next turn. |
| Hydro Pump | ![]() | Special | - | 120 | 80 | 5 | 43 | A high volume of water is blasted at the foe under great pressure. |
| Octazooka | ![]() | Special | - | 65 | 85 | 10 | 3 | Ink is blasted in the foe’s face or eyes to damage and lower accuracy. |
| Rain Dance | ![]() | Status | - | - | 5 | 269 | A heavy rain falls for five turns, powering up WATER-type moves. | |
| Surf | ![]() | Special | 95 | 100 | 15 | 101 | A big wave crashes down on the foe. Can also be used for crossing water. | |
| Water Gun | ![]() | Special | - | 40 | 100 | 25 | 52 | The foe is struck with a lot of water expelled forcibly from the mouth. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | 153 | An attack with a pulsing blast of water. It may also confuse the foe. | |
| Water Sport | ![]() | Status | - | - | - | 15 | 18 | Weakens FIRE-type attacks while the user is in the battle. |
| Water Spout | ![]() | Special | - | 150 | 100 | 5 | 3 | The higher the user’s HP, the more powerful this attack becomes. |
| Waterfall | ![]() | Special | 80 | 100 | 15 | 74 | A powerful charge attack. It can also be used to climb a waterfall. | |
| Whirlpool | ![]() | Special | - | 15 | 70 | 15 | 7 | The foe is trapped in a fast, vicious whirlpool for two to five turns. |
| Withdraw | ![]() | Status | - | - | - | 40 | 9 | The user withdraws its body in its hard shell, raising its DEFENSE stat. |


































Status
