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Golduck

Golduck

#55 in the FireRed and LeafGreen Pokédex • Duck Pokémon

Golduck

#55 in the FireRed and LeafGreen Pokédex • Duck Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

82

152

289

Defense

78

144

280

Sp. Atk

95

175

317

Sp. Def

80

148

284

Speed

85

157

295

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Psyduck

Mankey

Golduck normal sprite

Normal

Shiny Golduck sprite

Shiny

Golduck

Duck Pokémon

#55
Water

Height

1.7 m (5'07")

Weight

76.6 kg (168.9 lbs)

Abilities

DampCloud Nine

It's Super Effective

Damage multipliers Golduck takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 SpA
Catch rate
75
Base Exp.
175

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 1Field
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon FireRed box art

FireRed

The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.

Pokémon LeafGreen box art

LeafGreen

Often seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Psyduck

Psyduck

#54

Level 33

Golduck

Golduck

#55

Encounters

Known encounter locations for this Pokémon in this game.
FireRed
LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (B1F)

Walking in tall grass or a cave334%

-

Seafoam Islands

Seafoam Islands (B1F)

Walking in tall grass or a cave351%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave345%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave324%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave321%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave3210%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave345%

-

Seafoam Islands

Seafoam Islands (B3F)

Surfing35-401%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave3210%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave345%

-

Seafoam Islands

Seafoam Islands (B4F)

Surfing35-401%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing40-5030%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing45-555%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing50-6030%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing55-655%

-

Berry Forest

Surfing35-404%

-

Berry Forest

Surfing35-401%

-

Cape Brink

Walking in tall grass or a cave374%

-

Cape Brink

Walking in tall grass or a cave401%

-

Cape Brink

Surfing35-404%

-

Cape Brink

Surfing35-401%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the foe.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

StartDisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

StartWater SportWaterStatus--15

Weakens FIRE-type attacks while the user is in the battle.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

10DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

16ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

23ScreechNormalStatus-8540

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

31Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

44Fury SwipesNormalPhysical188015

The foe is raked with sharp claws or scythes two to five times.

58Hydro PumpWaterSpecial120805

A high volume of water is blasted at the foe under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon FireRed and LeafGreen.
Class
Description
TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalPhysical110015

An attack that varies in type and intensity depending on the user.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

HM07WaterfallWaterSpecial8010015

A powerful charge attack. It can also be used to climb a waterfall.

HM08DiveWaterSpecial6010010

The user dives underwater on the first turn and strikes next turn.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Traits

Ability options available to this Pokémon in this game.

Damp

Prevents self-destruction.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Cloud Nine

Negates weather effects.

Negates all effects of weather, but does not prevent the weather itself.

#54

Psyduck

#56

Mankey

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