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LGP/E / Pokédex

Golduck

Golduck

#55 in the Let's Go Kanto Pokédex • Duck Pokémon

Golduck

#55 in the Let's Go Kanto Pokédex • Duck Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

82

152

289

Defense

78

144

280

Sp. Atk

95

175

317

Sp. Def

80

148

284

Speed

85

157

295

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Psyduck

Mankey

Golduck render

Normal

Shiny Golduck render

Shiny

Golduck

Duck Pokémon

#55
Water

Height

1.7 m (5'07")

Weight

76.6 kg (168.9 lbs)

It's Super Effective

Damage multipliers Golduck takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #55
EV yield
2 SpA
Catch rate
75
Base Exp.
175
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

Its long, slim limbs end in broad flippers. They are used for swimming gracefully in lakes.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

Its long, slim limbs end in broad flippers. They are used for swimming gracefully in lakes.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Psyduck

Psyduck

#54

Level 33

Golduck

Golduck

#55

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Cerulean Cave

Cerulean Cave (1F)

Walking in the overworld51-56100%

-

Cerulean Cave

Cerulean Cave (B1F)

Walking in the overworld51-56100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Cerulean Cave

Cerulean Cave (1F)

Walking in the overworld51-56100%

-

Cerulean Cave

Cerulean Cave (B1F)

Walking in the overworld51-56100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartEncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

StartYawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

9Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

14ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

18Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

23DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

27PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

32ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

42SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

53AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

63Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM06Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM25WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM29ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM33Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM57Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

#54

Psyduck

#56

Mankey

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