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LGP/E / Pokédex

Mankey

Back to Pokédex

Mankey

#56 in the Kanto Pokédex • Pig Monkey Pokémon

Mankey render

Normal

Shiny Mankey render

Shiny

Pokédex entries

Let's Go, Pikachu!

An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.

Let's Go, Eevee!

An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.

Details

Type

Fighting

Category

Pig Monkey Pokémon

Height

0.5 m (1'08")

Weight

28 kg (61.7 lbs)

National Pokédex

#0056

Pokédex

#56

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

421

Attack

80

148

415

Defense

35

67

316

Sp. Atk

35

67

316

Sp. Def

45

85

338

Speed

70

130

393

Total

305

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Mankey, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #56
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
190
Base Exp.
61
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mankey

Mankey

#56

Level 28

Primeape

Primeape

#57

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 3

Walking in the overworld3-820%

-

Route 4

Walking in the overworld7-1220%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

5Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

8TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

13Karate ChopFightingPhysical5010025

The target is attacked with a sharp chop. Critical hits land more easily.

16Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

21Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

24Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

29U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

32ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

37ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

40OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM02TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM18U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM26Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM30Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM31Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM36ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM38ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM57Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

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