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LGP/E / Pokédex

Mankey

Mankey

#56 in the Let's Go Kanto Pokédex • Pig Monkey Pokémon

Mankey

#56 in the Let's Go Kanto Pokédex • Pig Monkey Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

80

148

284

Defense

35

67

185

Sp. Atk

35

67

185

Sp. Def

45

85

207

Speed

70

130

262

Total

305

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Golduck

Primeape

Mankey render

Normal

Shiny Mankey render

Shiny

Mankey

Pig Monkey Pokémon

#56
Fighting

Height

0.5 m (1'08")

Weight

28 kg (61.7 lbs)

It's Super Effective

Damage multipliers Mankey takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Psychic

Fairy

Resists

Bug

0.5×

Rock

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #56
EV yield
1 Atk
Catch rate
190
Base Exp.
61
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mankey

Mankey

#56

Level 28

Primeape

Primeape

#57

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 3

Road 3

Walking in the overworld3-8100%

-

Route 4

Road 4

Walking in the overworld7-12100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

5Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

8TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

13Karate ChopFightingPhysical5010025

The target is attacked with a sharp chop. Critical hits land more easily.

16Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

21Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

24Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

29U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

32ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

37ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

40OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM02TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM18U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM26Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM30Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM31Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM36ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM38ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM57Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

#55

Golduck

#57

Primeape

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