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PLA / Pokédex

Golduck

Back to Pokédex

Golduck

#69 in the Hisui Pokédex • Duck Pokémon

Golduck in the National Pokédex

Pokédex entries

Legends: Arceus

Its body is strong, and it has webbing on its hands and feet. Golduck can swim easily through rough seas, clawing its way through the high waves.

Details

Type

Water

Category

Duck Pokémon

Height

1.7 m (5'07")

Weight

76.6 kg (168.9 lbs)

National Pokédex

#0055

Pokédex

#69

Golduck in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

80

Attack

82

Defense

78

Sp. Atk

95

Sp. Def

80

Speed

85

Total

500

Damage multipliers Golduck takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #69
Effort Levels
0–10 in each stat
Catch rate
135
Base Exp.
175
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Psyduck

Psyduck

#68

Reach level 33 or higher. Choose Evolve from the party menu when eligible.

Golduck

Golduck

#69

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Crimson Mirelands

Crimson Mirelands (regional catalog)

Massive mass outbreak62–64

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Massive mass outbreak77–79

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon41–44

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon56–59

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Massive mass outbreak62–64

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Massive mass outbreak77–79

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Bathers' Lagoon

Wild Pokémon33–36

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon48–51

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon33–36

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon48–51

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon33–36

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon48–51

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon33–36

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon48–51

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon33–36

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon48–51

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon33–36

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon48–51

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon33–36

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon48–51

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon33–36

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon48–51

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon33–36

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon48–51

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bathers' Lagoon

Wild Pokémon50

All Day - All Weather; Fixed Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Mass outbreak33–35

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Golden Lowlands

Mass outbreak48–50

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heartwood

Mass outbreak33–35

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heartwood

Mass outbreak48–50

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon33–36

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Holm of Trials

Wild Pokémon48–51

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lonely Spring

Wild Pokémon37–40

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lonely Spring

Wild Pokémon52–55

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Snow; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Snow; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon35–38

Night - Snowstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon50–53

Night - Snowstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartBubble

The user attacks the target with a spray of countless bubbles.

Water4010025

Level 10 or Seed of Mastery

6Confusion

The target is hit with a weak telekinetic force to inflict damage.

Psychic5010020

Level 15 or Seed of Mastery

11Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Level 20 or Seed of Mastery

18Hypnosis

The user employs hypnotic suggestion to make the target drowsy.

Psychic-7020

Level 28 or Seed of Mastery

25Zen Headbutt

The user focuses its willpower to its head and attacks the target.

Psychic809010

Level 35 or Seed of Mastery

34Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water859010

Level 45 or Seed of Mastery

43Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water100855

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20

Seed of Mastery

Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water859010

Level 45 or Seed of Mastery

Calm Mind

The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.

Psychic--10

Seed of Mastery

Giga Impact

The user charges at the target using every bit of its power.

Normal120905

Seed of Mastery

Hyper Beam

The target is attacked with a powerful beam.

Normal120905

Seed of Mastery

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.

Ice8010010

Seed of Mastery

Ice Punch

The target is punched with an icy fist. This may also leave the target with frostbite.

Ice7510010

Seed of Mastery

Icy Wind

The user attacks with a gust of freezing air.

Ice609520

Seed of Mastery

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.

Steel100755

Seed of Mastery

Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Rock Smash

The user attacks with a punch. This may also lower the target’s defensive stats.

Fighting4010020

Seed of Mastery

Shadow Claw

The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost7010015

Seed of Mastery

Swift

Star-shaped rays are shot at the target. This attack never misses.

Normal60-20

Seed of Mastery

Tri Attack

The user strikes with a simultaneous three-beam attack. This may also leave the target with a burn, paralysis, or frostbite.

Normal8010010

Seed of Mastery

Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Level 20 or Seed of Mastery

Zen Headbutt

The user focuses its willpower to its head and attacks the target.

Psychic809010

Level 35 or Seed of Mastery

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