Golduck
#69 in the Hisui Pokédex • Duck Pokémon
Golduck in the National Pokédex
Normal

Shiny
Pokédex entries
Legends: Arceus
Its body is strong, and it has webbing on its hands and feet. Golduck can swim easily through rough seas, clawing its way through the high waves.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Golduck in Other Games
National Dex pageHP
80
Attack
82
Defense
78
Sp. Atk
95
Sp. Def
80
Speed
85
Total
500
| Pokédexes | Hisui #69 |
|---|---|
| Effort Levels | 0–10 in each stat |
| Catch rate | 135 |
| Base Exp. | 175 |
| Gender | 50% male 50% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Psyduck #68 | Reach level 33 or higher. Choose Evolve from the party menu when eligible. | ![]() Golduck #69 |
| Location | Method | Level | Conditions |
|---|---|---|---|
Crimson Mirelands Crimson Mirelands (regional catalog) | Massive mass outbreak | 62–64 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Crimson Mirelands Crimson Mirelands (regional catalog) | Massive mass outbreak | 77–79 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Cobalt Coastlands Cobalt Coastlands (regional catalog) | Wild Pokémon | 41–44 | Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Cobalt Coastlands Cobalt Coastlands (regional catalog) | Wild Pokémon | 56–59 | Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Cobalt Coastlands Cobalt Coastlands (regional catalog) | Massive mass outbreak | 62–64 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Cobalt Coastlands Cobalt Coastlands (regional catalog) | Massive mass outbreak | 77–79 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Bathers' Lagoon | Wild Pokémon | 33–36 | Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 48–51 | Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 33–36 | Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 48–51 | Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 33–36 | Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 48–51 | Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 33–36 | Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 48–51 | Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 33–36 | Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 48–51 | Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 33–36 | Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 48–51 | Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 33–36 | Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 48–51 | Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 33–36 | Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 48–51 | Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 33–36 | Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 48–51 | Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Bathers' Lagoon | Wild Pokémon | 50 | All Day - All Weather; Fixed Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Golden Lowlands | Mass outbreak | 33–35 | All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Golden Lowlands | Mass outbreak | 48–50 | All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Mass outbreak | 33–35 | All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Heartwood | Mass outbreak | 48–50 | All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 33–36 | Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 48–51 | Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 33–36 | Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 48–51 | Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 33–36 | Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 48–51 | Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 33–36 | Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 48–51 | Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 33–36 | Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 48–51 | Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 33–36 | Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 48–51 | Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 33–36 | Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 48–51 | Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 33–36 | Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Holm of Trials | Wild Pokémon | 48–51 | Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Lonely Spring | Wild Pokémon | 37–40 | All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Lonely Spring | Wild Pokémon | 52–55 | All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 35–38 | Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 50–53 | Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 35–38 | Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 50–53 | Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 35–38 | Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 50–53 | Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 35–38 | Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 50–53 | Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 35–38 | Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 50–53 | Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 35–38 | Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 50–53 | Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 35–38 | Night - Snow; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 50–53 | Night - Snow; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 35–38 | Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 50–53 | Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 35–38 | Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 50–53 | Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 35–38 | Night - Snowstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Wayward Wood | Wild Pokémon | 50–53 | Night - Snowstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
| Class | Mastery | ||||||
|---|---|---|---|---|---|---|---|
| Start | Bubble The user attacks the target with a spray of countless bubbles. | ![]() | ![]() | 40 | 100 | 25 | Level 10 or Seed of Mastery |
| 6 | Confusion The target is hit with a weak telekinetic force to inflict damage. | ![]() | ![]() | 50 | 100 | 20 | Level 15 or Seed of Mastery |
| 11 | Water Pulse The user attacks the target with a pulsing blast of water. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Level 20 or Seed of Mastery |
| 18 | Hypnosis The user employs hypnotic suggestion to make the target drowsy. | ![]() | ![]() | - | 70 | 20 | Level 28 or Seed of Mastery |
| 25 | Zen Headbutt The user focuses its willpower to its head and attacks the target. | ![]() | ![]() | 80 | 90 | 10 | Level 35 or Seed of Mastery |
| 34 | Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 85 | 90 | 10 | Level 45 or Seed of Mastery |
| 43 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 100 | 85 | 5 | Level 54 or Seed of Mastery |
| Class | Mastery | |||||
|---|---|---|---|---|---|---|
| Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Seed of Mastery |
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 85 | 90 | 10 | Level 45 or Seed of Mastery |
| Calm Mind The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | ![]() | ![]() | - | - | 10 | Seed of Mastery |
| Giga Impact The user charges at the target using every bit of its power. | ![]() | ![]() | 120 | 90 | 5 | Seed of Mastery |
| Hyper Beam The target is attacked with a powerful beam. | ![]() | ![]() | 120 | 90 | 5 | Seed of Mastery |
| Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Ice Punch The target is punched with an icy fist. This may also leave the target with frostbite. | ![]() | ![]() | 75 | 100 | 10 | Seed of Mastery |
| Icy Wind The user attacks with a gust of freezing air. | ![]() | ![]() | 60 | 95 | 20 | Seed of Mastery |
| Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats. | ![]() | ![]() | 100 | 75 | 5 | Seed of Mastery |
| Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Rest The user restores its own HP but also becomes drowsy. | ![]() | ![]() | - | - | 10 | Seed of Mastery |
| Rock Smash The user attacks with a punch. This may also lower the target’s defensive stats. | ![]() | ![]() | 40 | 100 | 20 | Seed of Mastery |
| Shadow Claw The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | ![]() | ![]() | 70 | 100 | 15 | Seed of Mastery |
| Swift Star-shaped rays are shot at the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Seed of Mastery |
| Tri Attack The user strikes with a simultaneous three-beam attack. This may also leave the target with a burn, paralysis, or frostbite. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Water Pulse The user attacks the target with a pulsing blast of water. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Level 20 or Seed of Mastery |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. | ![]() | ![]() | 80 | 90 | 10 | Level 35 or Seed of Mastery |














































