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Golduck

#55 in the Black and White Pokédex • Duck Pokémon

Pokémon Black

It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.

Pokémon White

It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.

Pokédexes

-

Egg Group

Water 1Field

Steps to Hatch

5,120

Effort Values Yielded

2 SpA

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

175
PokémonRequiresEvolution
Psyduck

Psyduck

#54

Level 33

Golduck

Golduck

#55

Pokémon Black

LocationMethodLevelChanceConditions

Village Bridge

Walking in tall grass or a cave4720%

-

Village Bridge

Walking in tall grass or a cave495%

-

Village Bridge

Walking in dark grass5720%

-

Village Bridge

Walking in dark grass595%

-

Route 11

Road 11

Walking in tall grass or a cave4720%

-

Route 11

Road 11

Walking in dark grass5720%

-

Route 14

Road 14

Walking in tall grass or a cave4720%

-

Route 14

Road 14

Walking in dark grass5720%

-

Pokémon White

LocationMethodLevelChanceConditions

Village Bridge

Walking in tall grass or a cave4720%

-

Village Bridge

Walking in tall grass or a cave495%

-

Village Bridge

Walking in dark grass5720%

-

Village Bridge

Walking in dark grass595%

-

Route 11

Road 11

Walking in tall grass or a cave4720%

-

Route 11

Road 11

Walking in dark grass5720%

-

Route 14

Road 14

Walking in tall grass or a cave4720%

-

Route 14

Road 14

Walking in dark grass5720%

-

Psyduck

Mankey

Golduck normal sprite

Normal

Shiny Golduck sprite

Shiny

Golduck

Duck Pokémon

#55
Water

Height

1.7 m

Weight

76.6 kg

Base XP

175

Abilities

DampCloud NineSwift Swim

HP

80

Attack

82

Defense

78

Sp. Atk

95

Sp. Def

80

Speed

85

Total

500

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the target to inflict damage.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartWater SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

StartAqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

9Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

14DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

18ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

22Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

27Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes for two to five times in quick succession.

31ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

37SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

44Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

50Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

56AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

63Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

69Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Class
Description
HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Damp

Ability Slot 1

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Cloud Nine

Ability Slot 2

Eliminates the effects of weather.

Negates all effects of weather, but does not prevent the weather itself.

Swift Swim

Hidden Ability

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Golduck

Golduck

#55 in the Black and White Pokédex • Duck Pokémon

Pokémon Black

It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.

Pokémon White

It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.

Pokédexes

-

Egg Group

Water 1Field

Steps to Hatch

5,120

Effort Values Yielded

2 SpA

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

175
PokémonRequiresEvolution
Psyduck

Psyduck

#54

Level 33

Golduck

Golduck

#55

Pokémon Black

LocationMethodLevelChanceConditions

Village Bridge

Walking in tall grass or a cave4720%

-

Village Bridge

Walking in tall grass or a cave495%

-

Village Bridge

Walking in dark grass5720%

-

Village Bridge

Walking in dark grass595%

-

Route 11

Road 11

Walking in tall grass or a cave4720%

-

Route 11

Road 11

Walking in dark grass5720%

-

Route 14

Road 14

Walking in tall grass or a cave4720%

-

Route 14

Road 14

Walking in dark grass5720%

-

Pokémon White

LocationMethodLevelChanceConditions

Village Bridge

Walking in tall grass or a cave4720%

-

Village Bridge

Walking in tall grass or a cave495%

-

Village Bridge

Walking in dark grass5720%

-

Village Bridge

Walking in dark grass595%

-

Route 11

Road 11

Walking in tall grass or a cave4720%

-

Route 11

Road 11

Walking in dark grass5720%

-

Route 14

Road 14

Walking in tall grass or a cave4720%

-

Route 14

Road 14

Walking in dark grass5720%

-

Psyduck

Mankey

Golduck normal sprite

Normal

Shiny Golduck sprite

Shiny

Golduck

Duck Pokémon

#55
Water

Height

1.7 m

Weight

76.6 kg

Base XP

175

Abilities

DampCloud NineSwift Swim

HP

80

Attack

82

Defense

78

Sp. Atk

95

Sp. Def

80

Speed

85

Total

500

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the target to inflict damage.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartWater SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

StartAqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

9Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

14DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

18ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

22Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

27Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes for two to five times in quick succession.

31ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

37SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

44Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

50Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

56AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

63Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

69Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Class
Description
HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Damp

Ability Slot 1

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Cloud Nine

Ability Slot 2

Eliminates the effects of weather.

Negates all effects of weather, but does not prevent the weather itself.

Swift Swim

Hidden Ability

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.