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Golduck

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Golduck in Pokémon Black & White

#55 in the National Pokédex • Duck Pokémon

Golduck in the National Pokédex
Golduck sprite

Normal

Shiny Golduck sprite

Shiny

Pokédex entries

Pokémon Black

It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.

Pokémon White

It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.

Pokémon details

Type

Water

Category

Duck Pokémon

Height

1.7 m (5'07")

Weight

76.6 kg (168.9 lbs)

National Pokédex

#0055

Golduck in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

82

152

289

Defense

78

144

280

Sp. Atk

95

175

317

Sp. Def

80

148

284

Speed

85

157

295

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Golduck, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
75
Base Exp.
175

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Psyduck

Psyduck

#54

Level 33

Golduck

Golduck

#55

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Village Bridge

Walking in tall grass or a cave4720%

-

Village Bridge

Walking in tall grass or a cave495%

-

Village Bridge

Walking in dark grass5720%

-

Village Bridge

Walking in dark grass595%

-

Route 11

Road 11

Walking in tall grass or a cave4720%

-

Route 11

Road 11

Walking in dark grass5720%

-

Route 14

Road 14

Walking in tall grass or a cave4720%

-

Route 14

Road 14

Walking in dark grass5720%

-

White
LocationMethodLevelChanceConditions

Village Bridge

Walking in tall grass or a cave4720%

-

Village Bridge

Walking in tall grass or a cave495%

-

Village Bridge

Walking in dark grass5720%

-

Village Bridge

Walking in dark grass595%

-

Route 11

Road 11

Walking in tall grass or a cave4720%

-

Route 11

Road 11

Walking in dark grass5720%

-

Route 14

Road 14

Walking in tall grass or a cave4720%

-

Route 14

Road 14

Walking in dark grass5720%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Hard, pointed, and sharp claws rake the target to inflict damage.

Normal4010035
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartWater Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15
StartAqua Jet

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Water4010020
5Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
9Water Gun

The target is blasted with a forceful shot of water.

Water4010025
14Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
18Confusion

The target is hit by a weak telekinetic force. It may also leave the target confused.

Psychic5010025
22Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020
27Fury Swipes

The target is raked with sharp claws or scythes for two to five times in quick succession.

Normal188015
31Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540
37Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
44Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
50Zen Headbutt

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Psychic809015
56Amnesia

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Psychic--20
63Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805
69Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM03Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM19Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM29Psychic

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

Psychic9010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM47Low Sweep

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

Fighting6010020
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Prior evolution: egg

Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805

Prior evolution: egg

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Prior evolution: egg

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Normal--40

Prior evolution: egg

Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic10010010

Prior evolution: egg

Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020

Prior evolution: egg

Mud Bomb

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Ground658510

Prior evolution: egg

Psybeam

The target is attacked with a peculiar ray. It may also cause confusion.

Psychic6510020

Prior evolution: egg

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Prior evolution: egg

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

Prior evolution: egg

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Prior evolution: egg

Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic7010015

Prior evolution: egg

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

PokéTransfer from Generation IV

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III → Pal Park → Generation IV → PokéTransfer

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Dynamic Punch

The user punches the target with full, concentrated power. It confuses the target if it hits.

Fighting100505

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Focus Punch

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Fighting15010020

PokéTransfer from Generation IV

Fury Cutter

The target is slashed with scythes or claws. Its power increases if it hits in succession.

Bug209520

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Ice Punch

The target is punched with an icy fist. It may also leave the target frozen.

Ice7510015

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

PokéTransfer from Generation IV

Low Kick

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Fighting-10020

PokéTransfer from Generation IV

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III → Pal Park → Generation IV → PokéTransfer

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III → Pal Park → Generation IV → PokéTransfer

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10

PokéTransfer from Generation IV

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III → Pal Park → Generation IV → PokéTransfer

Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Damp

Ability Slot 1

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Cloud Nine

Ability Slot 2

Eliminates the effects of weather.

Negates all effects of weather, but does not prevent the weather itself.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

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