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HG/SS / Pokédex

Golduck

Back to Pokédex

Golduck

#141 in the HeartGold & SoulSilver Pokédex • Duck Pokémon

Golduck sprite

Normal

Shiny Golduck sprite

Shiny

Pokédex entries

HeartGold

When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.

SoulSilver

It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.

Details

Type

Water

Category

Duck Pokémon

Height

1.7 m (5'07")

Weight

76.6 kg (168.9 lbs)

National Pokédex

#0055

Pokédex

#141

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

82

152

289

Defense

78

144

280

Sp. Atk

95

175

317

Sp. Def

80

148

284

Speed

85

157

295

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Golduck, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #141
EV yield
2 SpA
Catch rate
75
Base Exp.
174

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,355 nominal steps)

Normal-day estimate. Hatch-check timing, certain calendar dates, and Flame Body or Magma Armor can change the steps needed.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Psyduck

Psyduck

#140

Level 33

Golduck

Golduck

#141

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Ilex Forest

Surfing10-205%

-

Ilex Forest

Surfing10-204%

-

Ilex Forest

Surfing10-201%

-

Route 35

Surfing15-255%

-

Route 35

Surfing15-254%

-

Route 35

Surfing311%

-

Seafoam Islands

Seafoam Islands (1F)

Walking in tall grass or a cave3210%

Radio off

Seafoam Islands

Seafoam Islands (B1F)

Walking in tall grass or a cave3410%

Radio off

Seafoam Islands

Seafoam Islands (B1F)

Walking in tall grass or a cave324%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave3510%

Radio off

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave334%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave3610%

Radio off

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave344%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave3810%

Radio off

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave374%

-

Mt. Silver

Mount Silver (Moltres’s chamber)

Walking in tall grass or a cave4810%

Radio off

Mt. Silver

Mount Silver (2F)

Walking in tall grass or a cave4810%

Radio off

Mt. Silver

Mount Silver (3F)

Walking in tall grass or a cave4820%

-

Mt. Silver

Mount Silver (3F)

Walking in tall grass or a cave4810%

Radio off

Mt. Silver

Mount Silver (lower mountainside)

Walking in tall grass or a cave514%

-

Mt. Silver

Mount Silver (lower mountainside)

Walking in tall grass or a cave511%

-

Mt. Silver

Mount Silver (Expert Belt chamber)

Walking in tall grass or a cave4820%

-

Mt. Silver

Mount Silver (upper mountainside)

Walking in tall grass or a cave4820%

-

Mt. Silver

Mount Silver (upper mountainside)

Walking in tall grass or a cave4810%

Radio off, In the morning

Mt. Silver

Mount Silver (upper mountainside)

Walking in tall grass or a cave4810%

Radio off, During the day

Route 6

Surfing105%

-

Route 6

Surfing104%

-

Route 6

Surfing101%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing405%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing404%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing401%

-

Cerulean Cave

Cerulean Cave (2F)

Surfing405%

-

Cerulean Cave

Cerulean Cave (2F)

Surfing404%

-

Cerulean Cave

Cerulean Cave (2F)

Surfing401%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing405%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing404%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing401%

-

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave4010%

Safari blocks unlocked; requires at least 5 peak points, counting area-age upgrades. Native bonus index 6: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., In the morning

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave4010%

Safari blocks unlocked; requires at least 5 peak points, counting area-age upgrades. Native bonus index 6: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., During the day

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1710%

Safari base slot 9: present only when at most 8 block-based bonus encounters for this area/method are eligible. Each retained native slot has 10% selection probability., At night

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1710%

Safari base slot 10: present only when at most 9 block-based bonus encounters for this area/method are eligible. Each retained native slot has 10% selection probability., At night

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave4010%

Safari blocks unlocked; requires at least 5 peak points, counting area-age upgrades. Native bonus index 6: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., At night

Johto Safari Zone

Safari Zone Wetland

Surfing3710%

Safari blocks unlocked; requires at least 4 water points, counting area-age upgrades. Native bonus index 1: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., In the morning

Johto Safari Zone

Safari Zone Wetland

Surfing4510%

Safari blocks unlocked; requires at least 6 water points, counting area-age upgrades. Native bonus index 2: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., In the morning

Johto Safari Zone

Safari Zone Wetland

Surfing3710%

Safari blocks unlocked; requires at least 4 water points, counting area-age upgrades. Native bonus index 1: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., During the day

Johto Safari Zone

Safari Zone Wetland

Surfing4510%

Safari blocks unlocked; requires at least 6 water points, counting area-age upgrades. Native bonus index 2: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., During the day

Johto Safari Zone

Safari Zone Wetland

Surfing3710%

Safari blocks unlocked; requires at least 4 water points, counting area-age upgrades. Native bonus index 1: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., At night

Johto Safari Zone

Safari Zone Wetland

Surfing4510%

Safari blocks unlocked; requires at least 6 water points, counting area-age upgrades. Native bonus index 2: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., At night

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave4510%

Safari blocks unlocked; requires at least 3 water points, counting area-age upgrades. Native bonus index 8: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., In the morning

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave4510%

Safari blocks unlocked; requires at least 3 water points, counting area-age upgrades. Native bonus index 8: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., During the day

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave4510%

Safari blocks unlocked; requires at least 3 water points, counting area-age upgrades. Native bonus index 8: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., At night

SoulSilver
LocationMethodLevelChanceConditions

Ilex Forest

Surfing10-205%

-

Ilex Forest

Surfing10-204%

-

Ilex Forest

Surfing10-201%

-

Route 35

Surfing15-255%

-

Route 35

Surfing15-254%

-

Route 35

Surfing311%

-

Seafoam Islands

Seafoam Islands (1F)

Walking in tall grass or a cave3210%

Radio off

Seafoam Islands

Seafoam Islands (B1F)

Walking in tall grass or a cave3410%

Radio off

Seafoam Islands

Seafoam Islands (B1F)

Walking in tall grass or a cave324%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave3510%

Radio off

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave334%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave3610%

Radio off

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave344%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave3810%

Radio off

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave374%

-

Mt. Silver

Mount Silver (Moltres’s chamber)

Walking in tall grass or a cave4810%

Radio off

Mt. Silver

Mount Silver (2F)

Walking in tall grass or a cave4810%

Radio off

Mt. Silver

Mount Silver (3F)

Walking in tall grass or a cave4820%

-

Mt. Silver

Mount Silver (3F)

Walking in tall grass or a cave4810%

Radio off

Mt. Silver

Mount Silver (lower mountainside)

Walking in tall grass or a cave514%

-

Mt. Silver

Mount Silver (lower mountainside)

Walking in tall grass or a cave511%

-

Mt. Silver

Mount Silver (Expert Belt chamber)

Walking in tall grass or a cave4820%

-

Mt. Silver

Mount Silver (upper mountainside)

Walking in tall grass or a cave4820%

-

Mt. Silver

Mount Silver (upper mountainside)

Walking in tall grass or a cave4810%

Radio off, In the morning

Mt. Silver

Mount Silver (upper mountainside)

Walking in tall grass or a cave4810%

Radio off, During the day

Route 6

Surfing105%

-

Route 6

Surfing104%

-

Route 6

Surfing101%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing405%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing404%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing401%

-

Cerulean Cave

Cerulean Cave (2F)

Surfing405%

-

Cerulean Cave

Cerulean Cave (2F)

Surfing404%

-

Cerulean Cave

Cerulean Cave (2F)

Surfing401%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing405%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing404%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing401%

-

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave4010%

Safari blocks unlocked; requires at least 5 peak points, counting area-age upgrades. Native bonus index 6: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., In the morning

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave4010%

Safari blocks unlocked; requires at least 5 peak points, counting area-age upgrades. Native bonus index 6: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., During the day

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1710%

Safari base slot 9: present only when at most 8 block-based bonus encounters for this area/method are eligible. Each retained native slot has 10% selection probability., At night

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave1710%

Safari base slot 10: present only when at most 9 block-based bonus encounters for this area/method are eligible. Each retained native slot has 10% selection probability., At night

Johto Safari Zone

Safari Zone Wetland

Walking in tall grass or a cave4010%

Safari blocks unlocked; requires at least 5 peak points, counting area-age upgrades. Native bonus index 6: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., At night

Johto Safari Zone

Safari Zone Wetland

Surfing3710%

Safari blocks unlocked; requires at least 4 water points, counting area-age upgrades. Native bonus index 1: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., In the morning

Johto Safari Zone

Safari Zone Wetland

Surfing4510%

Safari blocks unlocked; requires at least 6 water points, counting area-age upgrades. Native bonus index 2: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., In the morning

Johto Safari Zone

Safari Zone Wetland

Surfing3710%

Safari blocks unlocked; requires at least 4 water points, counting area-age upgrades. Native bonus index 1: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., During the day

Johto Safari Zone

Safari Zone Wetland

Surfing4510%

Safari blocks unlocked; requires at least 6 water points, counting area-age upgrades. Native bonus index 2: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., During the day

Johto Safari Zone

Safari Zone Wetland

Surfing3710%

Safari blocks unlocked; requires at least 4 water points, counting area-age upgrades. Native bonus index 1: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., At night

Johto Safari Zone

Safari Zone Wetland

Surfing4510%

Safari blocks unlocked; requires at least 6 water points, counting area-age upgrades. Native bonus index 2: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., At night

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave4510%

Safari blocks unlocked; requires at least 3 water points, counting area-age upgrades. Native bonus index 8: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., In the morning

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave4510%

Safari blocks unlocked; requires at least 3 water points, counting area-age upgrades. Native bonus index 8: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., During the day

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave4510%

Safari blocks unlocked; requires at least 3 water points, counting area-age upgrades. Native bonus index 8: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., At night

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the foe to inflict damage.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

StartWater GunWaterSpecial4010025

The foe is blasted with a forceful shot of water.

StartWater SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

StartAqua JetWaterPhysical4010020

The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

9Water GunWaterSpecial4010025

The foe is blasted with a forceful shot of water.

14DisableNormalStatus-8020

For several turns, this move prevents the foe from using the move it last used.

18ConfusionPsychicSpecial5010025

The foe is hit by a weak telekinetic force. It may also leave the foe confused.

22Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

27Fury SwipesNormalPhysical188015

The foe is raked with sharp claws or scythes for two to five times in quick succession.

31ScreechNormalStatus-8540

An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

37Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

44Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

50AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

56Hydro PumpWaterSpecial120805

The foe is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM01Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden Power

Variable

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the foe with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM55BrineWaterSpecial6510010

If the foe’s HP is down to about half, this attack will hit with double the power.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM05WhirlpoolWaterSpecial157015

Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.

HM06Rock SmashFightingPhysical4010015

The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.

HM07WaterfallWaterPhysical8010015

The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

HM08Rock ClimbNormalPhysical908520

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

DiveWaterPhysical8010010

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

Fury CutterBugPhysical109520

The foe is slashed with scythes or claws. Its power increases if it hits in succession.

HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Low KickFightingPhysical-10020

A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

Role PlayPsychicStatus--10

The user mimics the foe completely, copying the foe’s natural ability.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Learn these moves before evolving. Egg, tutor and special reward origins are labeled; individual availability does not guarantee every four-move combination.
Source
Class
Description
-Prior evolution: eggConfuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

-Prior evolution: eggCross ChopFightingPhysical100805

The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.

-Prior evolution: eggEncoreNormalStatus-1005

The user compels the foe to keep using only the move it last used for three to seven turns.

-Prior evolution: eggForesightNormalStatus--40

Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

-Prior evolution: eggFuture SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

-Prior evolution: eggHypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

-Prior evolution: eggLight ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

-Prior evolution: eggMud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

-Prior evolution: eggPsybeamPsychicSpecial6510020

The foe is attacked with a peculiar ray. It may also leave the target confused.

-Prior evolution: eggRefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

-Prior evolution: eggYawnNormalStatus--10

The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.

Traits

Ability options available to this Pokémon in this game.

Damp

Ability Slot 1

Prevents combatants from self-destructing.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Cloud Nine

Ability Slot 2

Eliminates the effects of weather.

Negates all effects of weather, but does not prevent the weather itself.

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