Golduck
#159 in the Ruby and Sapphire Pokédex • Duck Pokémon
Golduck
#159 in the Ruby and Sapphire Pokédex • Duck Pokémon
Stats
Min
Max
HP
80
270
364
Attack
82
152
289
Defense
78
144
280
Sp. Atk
95
175
317
Sp. Def
80
148
284
Speed
85
157
295
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Golduck
Duck Pokémon

Growth
| EV yield | 2 SpA |
|---|---|
| Catch rate | 75 |
| Base Exp. | 175 |
Lore

Ruby
The webbed flippers on its forelegs and hind legs and the streamlined body of GOLDUCK give it frightening speed. This Pokémon is definitely much faster than even the most athletic swimmer.

Sapphire
GOLDUCK is the fastest swimmer among all Pokémon. It swims effortlessly, even in a rough, stormy sea. It sometimes rescues people from wrecked ships floundering in high seas.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Psyduck #158 | Level 33 | ![]() Golduck #159 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Safari Zone Safari Zone (NW/mach bike area) | Surfing | 30-35 | 4% | - |
Safari Zone Safari Zone (NW/mach bike area) | Surfing | 25-40 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Safari Zone Safari Zone (NW/mach bike area) | Surfing | 30-35 | 4% | - |
Safari Zone Safari Zone (NW/mach bike area) | Surfing | 25-40 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Scratches the foe with sharp claws. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | Wags the tail to lower the foe’s DEFENSE. |
| Start | Disable | ![]() | Status | - | 55 | 20 | Psychically disables one of the foe’s moves. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user becomes soaked to raise resistance to fire. |
| 5 | Tail Whip | ![]() | Status | - | 100 | 30 | Wags the tail to lower the foe’s DEFENSE. |
| 10 | Disable | ![]() | Status | - | 55 | 20 | Psychically disables one of the foe’s moves. |
| 16 | Confusion | ![]() | Special | 50 | 100 | 25 | A psychic attack that may cause confusion. |
| 23 | Screech | ![]() | Status | - | 85 | 40 | Emits a screech to sharply reduce the foe’s DEFENSE. |
| 31 | Psych Up | ![]() | Status | - | - | 10 | Copies the foe’s effect(s) and gives to the user. |
| 44 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | Rakes the foe with sharp claws, etc., 2 to 5 times. |
| 58 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | Blasts water at high power to strike the foe. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM07 | Hail | ![]() | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | Attacks with a rock-hard tail. May lower DEFENSE. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | Charges the foe with speed to climb waterfalls. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
Traits
Damp
Prevents self-destruction.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Cloud Nine
Negates weather effects.
Negates all effects of weather, but does not prevent the weather itself.




































Physical
Status
Special



