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Chinchou

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Chinchou

#170 in the National Pokédex • Angler Pokémon

Chinchou sprite

Normal

Shiny Chinchou sprite

Shiny

Pokédex entries

FireRed

On the dark ocean floor, its only means of communication is its constantly flashing lights.

LeafGreen

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

Details

Types

WaterElectric

Category

Angler Pokémon

Height

0.5 m (1'08")

Weight

12 kg (26.5 lbs)

National Pokédex

#0170

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

38

72

192

Defense

38

72

192

Sp. Atk

56

105

232

Sp. Def

56

105

232

Speed

67

125

256

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Chinchou takes from each attacking type, sorted from worst weakness to best resistance.

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 HP
Catch rate
190
Base Exp.
90

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,375 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Chinchou

Chinchou

#170

Level 27

This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch.

Requires the National Pokédex.

Lanturn

Lanturn

#171

Held Items

Items this Pokémon may hold when encountered in the wild.
FireRed
5%
LeafGreen
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartThunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

StartBubbleWaterSpecial2010030

A spray of bubbles hits the foe. It may lower the foe’s SPEED stat.

5SupersonicNormalStatus-5520

The user generates odd sound waves. It may confuse the foe.

13FlailNormalPhysical-10015

A desperate attack that becomes more powerful the less HP the user has.

17Water GunWaterSpecial4010025

The foe is struck with a lot of water expelled forcibly from the mouth.

25SparkElectricSpecial6510020

An electrically charged tackle that may also paralyze the foe.

29Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

37Take DownNormalPhysical908520

A reckless, full-body charge attack that also hurts the user a little.

41Hydro PumpWaterSpecial120805

A high volume of water is blasted at the foe under great pressure.

49ChargeElectricStatus--20

The user charges power to boost the ELECTRIC move it uses next.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM07WaterfallWaterSpecial8010015

A powerful charge attack. It can also be used to climb a waterfall.

HM08DiveWaterSpecial6010010

The user dives underwater on the first turn and strikes next turn.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AmnesiaPsychicStatus--20

Forgets about something and sharply raises SP. DEF.

FlailNormalPhysical-10015

A desperate attack that becomes more powerful the less HP the user has.

ScreechNormalStatus-8540

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

Traits

Ability options available to this Pokémon in this game.

Volt Absorb

Turns electricity into HP.

Absorbs damaging Electric moves, healing for 1/4 max HP.

Illuminate

Encounter rate increases.

Doubles the wild encounter rate.

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