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Chinchou

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Chinchou in Pokémon Scarlet & Violet

Blueberry #78 in the Scarlet and Violet Pokédex • Angler Pokémon

Chinchou in the National Pokédex
Chinchou sprite

Normal

Shiny Chinchou sprite

Shiny

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

38

72

192

Defense

38

72

192

Sp. Atk

56

105

232

Sp. Def

56

105

232

Speed

67

125

256

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Chinchou, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Blueberry #78
EV yield
1 HP
Catch rate
190
Base Exp.
66

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Chinchou

Chinchou

Blueberry #78

Level 27

Lanturn

Lanturn

Blueberry #79

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSupersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
4Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
8Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
12Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.

Water6510020
16Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
20Spark

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

Electric6510020
24Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
28Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Electric8010015
32Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
36Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Normal-10015
40Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
44Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM016Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
TM017Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM034Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM048Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM072Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
TM077Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM079Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM096Eerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM110Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Water8510010
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM128Amnesia

The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.

Psychic--20
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM142Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TM143Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM173Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
TM188Scald

The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.

Water8010015
TM196Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM208Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
TM209Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TM211Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Electric559515
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10

Moves this Pokémon can inherit through breeding or similar methods.
Class
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
Soak

The user shoots a torrent of water that changes the target's type to Water.

Water-10020
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

These are individual move choices, not proof of complete four-move legality. HOME uses destination-specific movesets; older-game moves are not unrestricted imports.
Class
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Ice--30
Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Psychic6510020
Soak

The user shoots a torrent of water that changes the target's type to Water.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Water-10020
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Dark701005
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Water6010020

Known encounter locations for this Pokémon in this game.
Scarlet
LocationMethodLevelChanceConditions

Canyon Biome

Main area

Overworld encounter59-70Unknown

The Indigo Disk Expansion Pass content: Terarium.

Terarium Tera Raids

Main area

Permanent Tera Raid12Unknown

The Indigo Disk Expansion Pass content: Terarium., Battle and capture level 12., Joining another version’s host raid can provide its version-exclusive raid Pokémon., 1-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Terarium Tera Raids

Main area

Permanent Tera Raid35Unknown

The Indigo Disk Expansion Pass content: Terarium., Battle and capture level 35., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Three-star native access after three Gym Badges., 3-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Terarium Mass Outbreaks

Main area

Mass Outbreak-Unknown

Biome: Riverside, Lake., The Indigo Disk Expansion Pass content: Terarium., Possible ordinary outbreak; actual location and level vary. Selection percentage is unknown.

Violet
LocationMethodLevelChanceConditions

Canyon Biome

Main area

Overworld encounter59-70Unknown

The Indigo Disk Expansion Pass content: Terarium.

Terarium Tera Raids

Main area

Permanent Tera Raid12Unknown

The Indigo Disk Expansion Pass content: Terarium., Battle and capture level 12., Joining another version’s host raid can provide its version-exclusive raid Pokémon., 1-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Terarium Tera Raids

Main area

Permanent Tera Raid35Unknown

The Indigo Disk Expansion Pass content: Terarium., Battle and capture level 35., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Three-star native access after three Gym Badges., 3-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Terarium Mass Outbreaks

Main area

Mass Outbreak-Unknown

Biome: Riverside, Lake., The Indigo Disk Expansion Pass content: Terarium., Possible ordinary outbreak; actual location and level vary. Selection percentage is unknown.

Ability options available to this Pokémon in this game.

Volt Absorb

Ability Slot 1

If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.

Absorbs Electric moves, healing for 1/4 max HP.

Illuminate

Ability Slot 2

By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.

Prevents accuracy-stage reductions and ignores targets’ evasion stages.

Water Absorb(Hidden Ability)

If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Absorbs Water moves, healing for 1/4 max HP.

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