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Chinchou

Chinchou

Blueberry #78 in the Scarlet and Violet Pokédex • Angler Pokémon

Chinchou

Blueberry #78 in the Scarlet and Violet Pokédex • Angler Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

38

72

192

Defense

38

72

192

Sp. Atk

56

105

232

Sp. Def

56

105

232

Speed

67

125

256

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Ariados

Lanturn

Chinchou normal sprite

Normal

Shiny Chinchou sprite

Shiny

Chinchou

Angler Pokémon

Blueberry #78
WaterElectric

Height

0.5 m (1'08")

Weight

12 kg (26.5 lbs)

Abilities

Volt AbsorbIlluminateWater Absorb(Hidden Ability)

It's Super Effective

Damage multipliers Chinchou takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Grass

Ground

Resists

Steel

0.25×

Fire

0.5×

Water

0.5×

Ice

0.5×

Flying

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Blueberry #78
EV yield
1 HP
Catch rate
190
Base Exp.
66

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 2
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Chinchou

Chinchou

Blueberry #78

Level 27

Lanturn

Lanturn

Blueberry #79

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

4Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

8Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

12Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.

16Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that causes confusion.

20SparkElectricPhysical6510020

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

24ChargeElectricStatus--20

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

28DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

32Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

36FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

40Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

44Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM004AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM011Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

TM016PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

TM017Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that causes confusion.

TM022Chilling WaterWaterSpecial5010020

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

TM023Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM034Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM048Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM072Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

TM077WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM079Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM082Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM096Eerie ImpulseElectricStatus-10015

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM110LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

TM123SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM126ThunderboltElectricSpecial9010015

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

TM128AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.

TM135Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM136Electric TerrainElectricStatus--10

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

TM142Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

TM143BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM147Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM166ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM173ChargeElectricStatus--20

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

TM188ScaldWaterSpecial8010015

The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.

TM196Flip TurnWaterPhysical6010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM204Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM208WhirlpoolWaterSpecial358515

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

TM209Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TM211ElectrowebElectricSpecial559515

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

TM224CurseGhostStatus--10

A move that has different effects depending on whether the user is a Ghost type or not.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

SoakWaterStatus-10020

The user shoots a torrent of water that changes the target's type to Water.

Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Traits

Ability options available to this Pokémon in this game.

Volt Absorb

Ability Slot 1

If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.

Absorbs Electric moves, healing for 1/4 max HP.

Illuminate

Ability Slot 2

By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.

Doubles the wild encounter rate.

Water Absorb(Hidden Ability)

If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Absorbs Water moves, healing for 1/4 max HP.

Kitakami #2

Ariados

Blueberry #79

Lanturn

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