Chinchou
#181 in the Ruby and Sapphire Pokédex • Angler Pokémon
Chinchou
#181 in the Ruby and Sapphire Pokédex • Angler Pokémon
Stats
Min
Max
HP
75
260
354
Attack
38
72
192
Defense
38
72
192
Sp. Atk
56
105
232
Sp. Def
56
105
232
Speed
67
125
256
Total
330
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Chinchou
Angler Pokémon


Growth
| EV yield | 1 HP |
|---|---|
| Catch rate | 190 |
| Base Exp. | 66 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.

Sapphire
CHINCHOU’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Chinchou #181 | Level 27 | ![]() Lanturn #182 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 124 Road 124 (underwater) | Diving on seaweed | 20-30 | 30% | - |
Route 126 Road 126 (underwater) | Diving on seaweed | 20-30 | 30% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 124 Road 124 (underwater) | Diving on seaweed | 20-30 | 30% | - |
Route 126 Road 126 (underwater) | Diving on seaweed | 20-30 | 30% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak jolt of electricity that paralyzes the foe. |
| Start | Bubble | ![]() | Special | 20 | 100 | 30 | An attack using bubbles. May lower the foe’s SPEED. |
| 5 | Supersonic | ![]() | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
| 13 | Flail | ![]() | Physical | - | 100 | 15 | Inflicts more damage when the user’s HP is down. |
| 17 | Water Gun | ![]() | Special | 40 | 100 | 25 | Squirts water to attack the foe. |
| 25 | Spark | ![]() | Special | 65 | 100 | 20 | An electrified tackle that may paralyze the foe. |
| 29 | Confuse Ray | ![]() | Status | - | 100 | 10 | A sinister ray that confuses the foe. |
| 37 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless charge attack that also hurts the user. |
| 41 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | Blasts water at high power to strike the foe. |
| 49 | Charge | ![]() | Status | - | - | 20 | Charges power to boost the electric move used next. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM07 | Hail | ![]() | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A lightning attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | Charges the foe with speed to climb waterfalls. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
Traits
Volt Absorb
Turns electricity into HP.
Absorbs Electric moves, healing for 1/4 max HP.
Illuminate
Encounter rate increases.
Doubles the wild encounter rate.





































Status
Special
Physical


