Lapras
#131 in the FireRed and LeafGreen Pokédex • Transport Pokémon
FireRed
Its high intelligence enables it to understand human speech. It likes to ferry people on its back.
LeafGreen
A Pokémon that has been overhunted almost to extinction. It can ferry people on its back.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience

Lapras
#131
No evolutions
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Icefall Cave Icefall Cave (waterfall) | Surfing | 30-45 | 1% | - |
Saffron City Silph Co. 7F | Receive as a gift | 25 | 100% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Icefall Cave Icefall Cave (waterfall) | Surfing | 30-45 | 1% | - |
Saffron City Silph Co. 7F | Receive as a gift | 25 | 100% | - |

Normal

Shiny
Lapras
Transport Pokémon


HP
130
Attack
85
Defense
80
Sp. Atk
85
Sp. Def
95
Speed
60
Total
535
Type Chart
Weaknesses
Takes 2× from




Resistances
Takes 0.25× from

Takes 0.5× from

| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| Start | Sing | ![]() | Status | - | 55 | 15 | A soothing song in a calming voice lulls the foe into a deep slumber. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is struck with a lot of water expelled forcibly from the mouth. |
| 7 | Mist | ![]() | Status | - | - | 30 | The ally party is protected by a mist that prevents stat reductions. |
| 13 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| 19 | Confuse Ray | ![]() | Status | - | 100 | 10 | The foe is exposed to a sinister ray that triggers confusion. |
| 25 | Perish Song | ![]() | Status | - | - | 5 | Any battler that hears this faints in three turns unless it switches. |
| 31 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| 37 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| 43 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| 49 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | A high volume of water is blasted at the foe under great pressure. |
| 55 | Sheer Cold | ![]() | Special | - | 30 | 5 | The foe is attacked with ultimate cold that causes fainting if it hits. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Curse | ![]() | Status | - | - | 10 | A move that works differently for the GHOST-type and all the other types. |
| Dragon Dance | ![]() | Status | - | - | 20 | A mystic, powerful dance that boosts the user’s ATTACK and SPEED stats. |
| Foresight | ![]() | Status | - | - | 40 | Completely negates the foe’s efforts to heighten its ability to evade. |
| Horn Drill | ![]() | Physical | - | 30 | 5 | The horn is rotated like a drill to ram. The foe will faint if it hits. |
| Refresh | ![]() | Status | - | - | 20 | A self-healing move that cures the user of a poisoning, burn, or paralysis. |
| Sleep Talk | ![]() | Status | - | - | 10 | While asleep, the user randomly uses one of the moves it knows. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Tickle | ![]() | Status | - | 100 | 20 | The foe is made to laugh, reducing its ATTACK and DEFENSE stats. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | A powerful charge attack. It can also be used to climb a waterfall. |
| HM08 | Dive | ![]() | Physical | 60 | 100 | 10 | The user dives underwater on the first turn and strikes next turn. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Water Absorb
Changes water into HP.
Absorbs Water moves, healing for 1/4 max HP.
Shell Armor
Blocks critical hits.
Protects against critical hits.





















Status
Special
Physical





