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Lapras

#131 in the FireRed and LeafGreen Pokédex • Transport Pokémon

FireRed

Its high intelligence enables it to understand human speech. It likes to ferry people on its back.

LeafGreen

A Pokémon that has been overhunted almost to extinction. It can ferry people on its back.

Egg Group

MonsterWater 1

Steps to Hatch

10,240

Effort Values Yielded

2 HP

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

187
Lapras

Lapras

#131

No evolutions

FireRed

LocationMethodLevelChanceConditions

Icefall Cave

Icefall Cave (waterfall)

Surfing30-451%

-

Saffron City

Silph Co. 7F

Receive as a gift25100%

-

LeafGreen

LocationMethodLevelChanceConditions

Icefall Cave

Icefall Cave (waterfall)

Surfing30-451%

-

Saffron City

Silph Co. 7F

Receive as a gift25100%

-

Gyarados

Ditto

Lapras normal sprite

Normal

Shiny Lapras sprite

Shiny

Lapras

Transport Pokémon

#131
WaterIce

Height

2.5 m

Weight

220 kg

Base XP

187

Abilities

Water AbsorbShell Armor

HP

130

Attack

85

Defense

80

Sp. Atk

85

Sp. Def

95

Speed

60

Total

535

Type Chart

Weaknesses

Takes 2× from

ElectricGrassFightingRock

Resistances

Takes 0.25× from

Ice

Takes 0.5× from

Water
Class
Description
StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

StartSingNormalStatus-5515

A soothing song in a calming voice lulls the foe into a deep slumber.

StartWater GunWaterSpecial4010025

The foe is struck with a lot of water expelled forcibly from the mouth.

7MistIceStatus--30

The ally party is protected by a mist that prevents stat reductions.

13Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

19Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

25Perish SongNormalStatus--5

Any battler that hears this faints in three turns unless it switches.

31Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

37Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

43SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

49Hydro PumpWaterSpecial120805

A high volume of water is blasted at the foe under great pressure.

55Sheer ColdIceSpecial-305

The foe is attacked with ultimate cold that causes fainting if it hits.

Class
Description
Curse???Status--10

A move that works differently for the GHOST-type and all the other types.

Dragon DanceDragonStatus--20

A mystic, powerful dance that boosts the user’s ATTACK and SPEED stats.

ForesightNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

Horn DrillNormalPhysical-305

The horn is rotated like a drill to ram. The foe will faint if it hits.

RefreshNormalStatus--20

A self-healing move that cures the user of a poisoning, burn, or paralysis.

Sleep TalkNormalStatus--10

While asleep, the user randomly uses one of the moves it knows.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

TickleNormalStatus-10020

The foe is made to laugh, reducing its ATTACK and DEFENSE stats.

Class
Description
HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

HM07WaterfallWaterPhysical8010015

A powerful charge attack. It can also be used to climb a waterfall.

HM08DiveWaterPhysical6010010

The user dives underwater on the first turn and strikes next turn.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Water Absorb

Changes water into HP.

Absorbs Water moves, healing for 1/4 max HP.

Shell Armor

Blocks critical hits.

Protects against critical hits.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Lapras

Lapras

#131 in the FireRed and LeafGreen Pokédex • Transport Pokémon

FireRed

Its high intelligence enables it to understand human speech. It likes to ferry people on its back.

LeafGreen

A Pokémon that has been overhunted almost to extinction. It can ferry people on its back.

Egg Group

MonsterWater 1

Steps to Hatch

10,240

Effort Values Yielded

2 HP

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

187
Lapras

Lapras

#131

No evolutions

FireRed

LocationMethodLevelChanceConditions

Icefall Cave

Icefall Cave (waterfall)

Surfing30-451%

-

Saffron City

Silph Co. 7F

Receive as a gift25100%

-

LeafGreen

LocationMethodLevelChanceConditions

Icefall Cave

Icefall Cave (waterfall)

Surfing30-451%

-

Saffron City

Silph Co. 7F

Receive as a gift25100%

-

Gyarados

Ditto

Lapras normal sprite

Normal

Shiny Lapras sprite

Shiny

Lapras

Transport Pokémon

#131
WaterIce

Height

2.5 m

Weight

220 kg

Base XP

187

Abilities

Water AbsorbShell Armor

HP

130

Attack

85

Defense

80

Sp. Atk

85

Sp. Def

95

Speed

60

Total

535

Type Chart

Weaknesses

Takes 2× from

ElectricGrassFightingRock

Resistances

Takes 0.25× from

Ice

Takes 0.5× from

Water
Class
Description
StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

StartSingNormalStatus-5515

A soothing song in a calming voice lulls the foe into a deep slumber.

StartWater GunWaterSpecial4010025

The foe is struck with a lot of water expelled forcibly from the mouth.

7MistIceStatus--30

The ally party is protected by a mist that prevents stat reductions.

13Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

19Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

25Perish SongNormalStatus--5

Any battler that hears this faints in three turns unless it switches.

31Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

37Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

43SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

49Hydro PumpWaterSpecial120805

A high volume of water is blasted at the foe under great pressure.

55Sheer ColdIceSpecial-305

The foe is attacked with ultimate cold that causes fainting if it hits.

Class
Description
Curse???Status--10

A move that works differently for the GHOST-type and all the other types.

Dragon DanceDragonStatus--20

A mystic, powerful dance that boosts the user’s ATTACK and SPEED stats.

ForesightNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

Horn DrillNormalPhysical-305

The horn is rotated like a drill to ram. The foe will faint if it hits.

RefreshNormalStatus--20

A self-healing move that cures the user of a poisoning, burn, or paralysis.

Sleep TalkNormalStatus--10

While asleep, the user randomly uses one of the moves it knows.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

TickleNormalStatus-10020

The foe is made to laugh, reducing its ATTACK and DEFENSE stats.

Class
Description
HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

HM07WaterfallWaterPhysical8010015

A powerful charge attack. It can also be used to climb a waterfall.

HM08DiveWaterPhysical6010010

The user dives underwater on the first turn and strikes next turn.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Water Absorb

Changes water into HP.

Absorbs Water moves, healing for 1/4 max HP.

Shell Armor

Blocks critical hits.

Protects against critical hits.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.