Lapras
#131 in the FireRed and LeafGreen Pokédex • Transport Pokémon
Lapras
#131 in the FireRed and LeafGreen Pokédex • Transport Pokémon
Stats
Min
Max
HP
130
370
464
Attack
85
157
295
Defense
80
148
284
Sp. Atk
85
157
295
Sp. Def
95
175
317
Speed
60
112
240
Total
535
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Lapras
Transport Pokémon


Growth
| EV yield | 2 HP |
|---|---|
| Catch rate | 45 |
| Base Exp. | 187 |
Lore

FireRed
Its high intelligence enables it to understand human speech. It likes to ferry people on its back.

LeafGreen
A Pokémon that has been overhunted almost to extinction. It can ferry people on its back.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Icefall Cave Icefall Cave (waterfall) | Surfing | 30-45 | 1% | - |
Saffron City Silph Co. 7F | Receive as a gift | 25 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Icefall Cave Icefall Cave (waterfall) | Surfing | 30-45 | 1% | - |
Saffron City Silph Co. 7F | Receive as a gift | 25 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| Start | Sing | ![]() | Status | - | 55 | 15 | A soothing song in a calming voice lulls the foe into a deep slumber. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is struck with a lot of water expelled forcibly from the mouth. |
| 7 | Mist | ![]() | Status | - | - | 30 | The ally party is protected by a mist that prevents stat reductions. |
| 13 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| 19 | Confuse Ray | ![]() | Status | - | 100 | 10 | The foe is exposed to a sinister ray that triggers confusion. |
| 25 | Perish Song | ![]() | Status | - | - | 5 | Any battler that hears this faints in three turns unless it switches. |
| 31 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| 37 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| 43 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| 49 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | A high volume of water is blasted at the foe under great pressure. |
| 55 | Sheer Cold | ![]() | Special | - | 30 | 5 | The foe is attacked with ultimate cold that causes fainting if it hits. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | A powerful charge attack. It can also be used to climb a waterfall. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | The user dives underwater on the first turn and strikes next turn. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Curse | ![]() | Status | - | - | 10 | A move that works differently for the GHOST-type and all the other types. |
| Dragon Dance | ![]() | Status | - | - | 20 | A mystic, powerful dance that boosts the user’s ATTACK and SPEED stats. |
| Foresight | ![]() | Status | - | - | 40 | Completely negates the foe’s efforts to heighten its ability to evade. |
| Horn Drill | ![]() | Physical | - | 30 | 5 | The horn is rotated like a drill to ram. The foe will faint if it hits. |
| Refresh | ![]() | Status | - | - | 20 | A self-healing move that cures the user of a poisoning, burn, or paralysis. |
| Sleep Talk | ![]() | Status | - | - | 10 | While asleep, the user randomly uses one of the moves it knows. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Tickle | ![]() | Status | - | 100 | 20 | The foe is made to laugh, reducing its ATTACK and DEFENSE stats. |
Traits
Water Absorb
Changes water into HP.
Absorbs Water moves, healing for 1/4 max HP.
Shell Armor
Blocks critical hits.
Protects against critical hits.



































Status
Special
Physical





