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Lapras

Lapras

#131 in the FireRed and LeafGreen Pokédex • Transport Pokémon

Lapras

#131 in the FireRed and LeafGreen Pokédex • Transport Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

130

370

464

Attack

85

157

295

Defense

80

148

284

Sp. Atk

85

157

295

Sp. Def

95

175

317

Speed

60

112

240

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Gyarados

Ditto

Lapras normal sprite

Normal

Shiny Lapras sprite

Shiny

Lapras

Transport Pokémon

#131
WaterIce

Height

2.5 m (8'02")

Weight

220 kg (485 lbs)

Abilities

Water AbsorbShell Armor

It's Super Effective

Damage multipliers Lapras takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Fighting

Rock

Resists

Ice

0.25×

Water

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 HP
Catch rate
45
Base Exp.
187

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
MonsterWater 1
Gender
50% male
50% female
Egg cycles
40 (10,240 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon FireRed box art

FireRed

Its high intelligence enables it to understand human speech. It likes to ferry people on its back.

Pokémon LeafGreen box art

LeafGreen

A Pokémon that has been overhunted almost to extinction. It can ferry people on its back.

Evolution

Evolution requirements shown in a compact table or chain view.
Lapras

Lapras

#131

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
FireRed
LocationMethodLevelChanceConditions

Icefall Cave

Icefall Cave (waterfall)

Surfing30-451%

-

Saffron City

Silph Co. 7F

Receive as a gift25100%

-

LeafGreen
LocationMethodLevelChanceConditions

Icefall Cave

Icefall Cave (waterfall)

Surfing30-451%

-

Saffron City

Silph Co. 7F

Receive as a gift25100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

StartSingNormalStatus-5515

A soothing song in a calming voice lulls the foe into a deep slumber.

StartWater GunWaterSpecial4010025

The foe is struck with a lot of water expelled forcibly from the mouth.

7MistIceStatus--30

The ally party is protected by a mist that prevents stat reductions.

13Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

19Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

25Perish SongNormalStatus--5

Any battler that hears this faints in three turns unless it switches.

31Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

37Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

43SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

49Hydro PumpWaterSpecial120805

A high volume of water is blasted at the foe under great pressure.

55Sheer ColdIceSpecial-305

The foe is attacked with ultimate cold that causes fainting if it hits.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon FireRed and LeafGreen.
Class
Description
TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalPhysical110015

An attack that varies in type and intensity depending on the user.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

HM07WaterfallWaterSpecial8010015

A powerful charge attack. It can also be used to climb a waterfall.

HM08DiveWaterSpecial6010010

The user dives underwater on the first turn and strikes next turn.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Curse???Status--10

A move that works differently for the GHOST-type and all the other types.

Dragon DanceDragonStatus--20

A mystic, powerful dance that boosts the user’s ATTACK and SPEED stats.

ForesightNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

Horn DrillNormalPhysical-305

The horn is rotated like a drill to ram. The foe will faint if it hits.

RefreshNormalStatus--20

A self-healing move that cures the user of a poisoning, burn, or paralysis.

Sleep TalkNormalStatus--10

While asleep, the user randomly uses one of the moves it knows.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

TickleNormalStatus-10020

The foe is made to laugh, reducing its ATTACK and DEFENSE stats.

Traits

Ability options available to this Pokémon in this game.

Water Absorb

Changes water into HP.

Absorbs Water moves, healing for 1/4 max HP.

Shell Armor

Blocks critical hits.

Protects against critical hits.

#130

Gyarados

#132

Ditto

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