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Lapras

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Lapras in Pokémon Brilliant Diamond & Shining Pearl

#131 in the Brilliant Diamond and Shining Pearl Pokédex • Transport Pokémon

Lapras in the National Pokédex

Pokédex entries

Brilliant Diamond

It loves crossing the sea with people and Pokémon on its back. It understands human speech.

Shining Pearl

It loves crossing the sea with people and Pokémon on its back. It understands human speech.

Pokémon details

Types

WaterIce

Category

Transport Pokémon

Height

2.5 m (8'02")

Weight

220 kg (485 lbs)

National Pokédex

#0131

Pokédex

#131

Lapras in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

130

370

464

Attack

85

157

295

Defense

80

148

284

Sp. Atk

85

157

295

Sp. Def

95

175

317

Speed

60

112

240

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lapras, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
45
Base Exp.
187

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40 cycles

Evolution requirements shown in a compact table or chain view.
Lapras

Lapras

#131

No evolutions

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Victory Road

Victory Road — Nat Dex Area B1F

Surf40-6010%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Shining Pearl
LocationMethodLevelChanceConditions

Victory Road

Victory Road — Nat Dex Area B1F

Surf40-6010%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Items this Pokémon may hold when encountered in the wild.

Base reference rates; lead abilities can change held-item chances.

Brilliant Diamond
100%
Shining Pearl
100%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

Normal-10040
StartWater Gun

Water4010025
5Sing

Normal-5515
10Mist

Ice--30
15Life Dew

Water--10
20Ice Shard

Ice4010030
25Confuse Ray

Ghost-10010
30Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
35Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
40Body Slam

Normal8510015
45Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
50Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
55Hydro Pump

Water110805
60Perish Song

Normal--5
65Sheer Cold

Ice-305

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM59Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Ancient Power

Rock601005
Curse

Ghost--10
Dragon Dance

Dragon--20
Fissure

Ground-305
Freeze-Dry

Ice7010020
Future Sight

Psychic12010010
Horn Drill

Normal-305
Tickle

Normal-10020
Whirlpool

Water358515

Ability options available to this Pokémon in this game.

Water Absorb

Ability Slot 1

Absorbs Water moves, healing for 1/4 max HP.

Shell Armor

Ability Slot 2

Protects against critical hits.

Hydration(Hidden Ability)

Cures any major status ailment after each turn during rain.

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