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Lapras

#131 in the Omega Ruby and Alpha Sapphire Pokédex • Transport Pokémon

Omega Ruby

People have driven Lapras almost to the point of extinction. In the evenings, this Pokémon is said to sing plaintively as it seeks what few others of its kind still remain.

Alpha Sapphire

People have driven Lapras almost to the point of extinction. In the evenings, this Pokémon is said to sing plaintively as it seeks what few others of its kind still remain.

Pokédexes

-

Egg Group

MonsterWater 1

Steps to Hatch

10,240

Effort Values Yielded

2 HP

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

187
Lapras

Lapras

#131

No evolutions

Gyarados Mega

Ditto

Lapras normal sprite

Normal

Shiny Lapras sprite

Shiny

Lapras

Transport Pokémon

#131
WaterIce

Height

2.5 m

Weight

220 kg

Base XP

187

Abilities

Water AbsorbShell ArmorHydration

HP

130

Attack

85

Defense

80

Sp. Atk

85

Sp. Def

95

Speed

60

Total

535

Type Chart

Weaknesses

Takes 2× from

ElectricGrassFightingRock

Resistances

Takes 0.25× from

Ice

Takes 0.5× from

Water
Mystic WaterMystic Water
Alpha Sapphire: 100%
Omega Ruby: 100%
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

StartSingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

4MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

7Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

10Ice ShardIcePhysical4010030

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

14Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

18Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

22Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

27Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

32Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

37BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

43SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

47Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

50Sheer ColdIceSpecial-305

The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits.

Class
Description
Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Freeze-DryIceSpecial7010020

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

Class
Description
HM03SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

HM06Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

HM07DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM79Frost BreathIceSpecial609010

The user blows its cold breath on the target. This attack always results in a critical hit.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Shell Armor

Ability Slot 2

Protects the Pokémon from critical hits.

Protects against critical hits.

Hydration

Hidden Ability

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

OR/AS / Pokédex

Lapras

Lapras

#131 in the Omega Ruby and Alpha Sapphire Pokédex • Transport Pokémon

Omega Ruby

People have driven Lapras almost to the point of extinction. In the evenings, this Pokémon is said to sing plaintively as it seeks what few others of its kind still remain.

Alpha Sapphire

People have driven Lapras almost to the point of extinction. In the evenings, this Pokémon is said to sing plaintively as it seeks what few others of its kind still remain.

Pokédexes

-

Egg Group

MonsterWater 1

Steps to Hatch

10,240

Effort Values Yielded

2 HP

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

187
Lapras

Lapras

#131

No evolutions

Gyarados Mega

Ditto

Lapras normal sprite

Normal

Shiny Lapras sprite

Shiny

Lapras

Transport Pokémon

#131
WaterIce

Height

2.5 m

Weight

220 kg

Base XP

187

Abilities

Water AbsorbShell ArmorHydration

HP

130

Attack

85

Defense

80

Sp. Atk

85

Sp. Def

95

Speed

60

Total

535

Type Chart

Weaknesses

Takes 2× from

ElectricGrassFightingRock

Resistances

Takes 0.25× from

Ice

Takes 0.5× from

Water
Mystic WaterMystic Water
Alpha Sapphire: 100%
Omega Ruby: 100%
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

StartSingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

4MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

7Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

10Ice ShardIcePhysical4010030

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

14Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

18Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

22Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

27Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

32Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

37BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

43SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

47Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

50Sheer ColdIceSpecial-305

The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits.

Class
Description
Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Freeze-DryIceSpecial7010020

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

Class
Description
HM03SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

HM06Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

HM07DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM79Frost BreathIceSpecial609010

The user blows its cold breath on the target. This attack always results in a critical hit.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Shell Armor

Ability Slot 2

Protects the Pokémon from critical hits.

Protects against critical hits.

Hydration

Hidden Ability

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.