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Lapras

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Lapras in Pokémon X & Y

#131 in the X and Y Pokédex • Transport Pokémon

Lapras in the National Pokédex

Pokédex entries

Pokémon X

They have gentle hearts. Because they rarely fight, many have been caught. Their number has dwindled.

Pokémon Y

Its high intelligence enables it to understand human speech. It likes to ferry people on its back.

Pokémon details

Types

WaterIce

Category

Transport Pokémon

Height

2.5 m (8'02")

Weight

220 kg (485 lbs)

National Pokédex

#0131

Lapras in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

130

370

464

Attack

85

157

295

Defense

80

148

284

Sp. Atk

85

157

295

Sp. Def

95

175

317

Speed

60

112

240

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lapras, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Coastal Kalos #150
EV yield
2 HP
Catch rate
45
Base Exp.
187

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40

Evolution requirements shown in a compact table or chain view.
Lapras

Lapras

#131

No evolutions

Known encounter locations for this Pokémon in this game.
X
LocationMethodLevelChanceConditions

Route 12

Road 12

Surfing271%

-

Route 12

Road 12

Receive as a gift30100%

-

Azure Bay

Surfing271%

-

Friend Safari

Friend Safari (Ice)

Walking in tall grass or a cave30-

Randomly assigned to Friend Safari Slot 3, Requires a registered 3DS friend. Each unlocked encounter slot has equal probability: 50% with two slots or approximately 33.3% with three. The candidate depends on that friend’s Safari., Friend must enter the Hall of Fame and meet you in the PSS. Since Nintendo Network closed in April 2024, new third-slot and Hidden Ability unlocks require local play together; earlier online unlocks remain available.

Y
LocationMethodLevelChanceConditions

Route 12

Road 12

Surfing271%

-

Route 12

Road 12

Receive as a gift30100%

-

Azure Bay

Surfing271%

-

Friend Safari

Friend Safari (Ice)

Walking in tall grass or a cave30-

Randomly assigned to Friend Safari Slot 3, Requires a registered 3DS friend. Each unlocked encounter slot has equal probability: 50% with two slots or approximately 33.3% with three. The candidate depends on that friend’s Safari., Friend must enter the Hall of Fame and meet you in the PSS. Since Nintendo Network closed in April 2024, new third-slot and Hidden Ability unlocks require local play together; earlier online unlocks remain available.

Items this Pokémon may hold when encountered in the wild.
X
100%
Y
100%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartSing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
4Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
7Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
10Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030
14Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
18Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
22Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
27Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5
32Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
37Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
43Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
47Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
50Sheer Cold

The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits.

Ice-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM79Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice609010
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20
Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305
Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Ice7010020
Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Normal-305
Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Generation III–V import via Poké Transporter and Pokémon Bank

Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Generation III–V import via Poké Transporter and Pokémon Bank

Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Generation III–V import via Poké Transporter and Pokémon Bank

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510

Generation III–V import via Poké Transporter and Pokémon Bank

Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5

Generation III–V import via Poké Transporter and Pokémon Bank

Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Generation III–V import via Poké Transporter and Pokémon Bank

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010

Generation III–V import via Poké Transporter and Pokémon Bank

Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015

Generation III–V import via Poké Transporter and Pokémon Bank

Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Generation III–V import via Poké Transporter and Pokémon Bank

Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Shell Armor

Ability Slot 2

Protects the Pokémon from critical hits.

Protects against critical hits.

Hydration(Hidden Ability)

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

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