Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Carvanha
#318 in the National Pokédex • Savage Pokémon
Pokédex entries
FireRed
It lives in massive rivers that course through jungles. It swarms prey that enter its territory.
LeafGreen
It lives in massive rivers that course through jungles. It swarms prey that enter its territory.
Details
Types


Category
Ability
Height
Weight
National Pokédex
Stats
Min
Max
HP
45
200
294
Attack
90
166
306
Defense
20
40
152
Sp. Atk
65
121
251
Sp. Def
20
40
152
Speed
65
121
251
Total
305
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Game availability
GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.
Growth
| EV yield | 1 Atk |
|---|---|
| Catch rate | 225 |
| Base Exp. | 88 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,375 steps) |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Carvanha #318 | Level 30 This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch. Requires the National Pokédex. | ![]() Sharpedo #319 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| Start | Bite | ![]() | Special | 60 | 100 | 25 | The user bites with vicious fangs. It may make the foe flinch. |
| 7 | Rage | ![]() | Physical | 20 | 100 | 20 | An attack that becomes stronger each time the user is hit in battle. |
| 13 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses to raise its critical-hit ratio. |
| 16 | Scary Face | ![]() | Status | - | 90 | 10 | Frightens the foe with a scary face to sharply reduce its SPEED. |
| 22 | Crunch | ![]() | Special | 80 | 100 | 15 | The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF. |
| 28 | Screech | ![]() | Status | - | 85 | 40 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| 31 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack that also hurts the user a little. |
| 37 | Swagger | ![]() | Status | - | 90 | 15 | A move that makes the foe confused, but also sharply raises its ATTACK. |
| 43 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to sharply boost its SPEED. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Physical | - | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | It enrages the foe, making it incapable of using the same move successively. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | A powerful charge attack. It can also be used to climb a waterfall. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | The user dives underwater on the first turn and strikes next turn. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one-quarter of its full HP. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| Hydro Pump | ![]() | Special | 120 | 80 | 5 | A high volume of water is blasted at the foe under great pressure. |
| Thrash | ![]() | Physical | 90 | 100 | 20 | The user rampages about for two to three turns, then becomes confused. |
Traits
Rough Skin
Hurts to touch.












































Status
Special
Physical


