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Z-A / Pokédex

Carvanha

Back to Pokédex

Carvanha

Lumiose City #140 in the Pokémon Legends: Z-A Pokédex

Carvanha in the National Pokédex
Carvanha render

Normal

Shiny Carvanha render

Shiny

They live in massive rivers that course through jungles. Swarms of these Pokémon attack any prey that wanders into their territory.

Details

Types

WaterDark

Category

-

Height

0.8 m (2'07")

Weight

20.8 kg (45.9 lbs)

National Pokédex

#0318

Pokédex

Lumiose City #140

Carvanha in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

90

166

306

Defense

20

40

152

Sp. Atk

65

121

251

Sp. Def

20

40

152

Speed

65

121

251

Total

305

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #140
EV yield
1 Atk
Catch rate
225
Base Exp.
61
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Carvanha

Carvanha

Lumiose City #140

Reach level 30 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Sharpedo

Sharpedo

Lumiose City #141

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Aqua Jet

The user attacks by lunging toward targets with blinding speed.

Level: Start

Water303sLevel 10 or Seed of Mastery
Leer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Level: 8

Normal—10sLevel 11 or Seed of Mastery
Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Level: 16

Dark606sLevel 19 or Seed of Mastery
Flip Turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Level: 20

Water6012sLevel 23 or Seed of Mastery
Screech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Level: 24

Normal—10sLevel 27 or Seed of Mastery
Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Level: 32

Dark808sLevel 35 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: 40

Normal908sLevel 43 or Seed of Mastery
Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Level: 44

Water858sLevel 47 or Seed of Mastery
Bounce

The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed.

Level: 51

Flying8512sLevel 54 or Seed of Mastery
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Level: 54

Normal12010sLevel 57 or Seed of Mastery
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sNot established
Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

TM120

Rock606sNot established
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

TM105

Ice11012sNot established
Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

TM025

Dark808sLevel 35 or Seed of Mastery
Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

TM090

Dark808sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sLevel 57 or Seed of Mastery
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Flip Turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

TM009

Water6012sLevel 23 or Seed of Mastery
Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

TM096

Water11012sNot established
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sNot established
Ice Fang

The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.

TM015

Ice656sNot established
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sNot established
Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

TM076

Water858sLevel 47 or Seed of Mastery
Poison Fang

The user attacks by biting targets with toxic fangs. This may also leave targets badly poisoned.

TM123

Poison506sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Psychic Fangs

The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect.

TM124

Psychic858sNot established
Scald

The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn.

TM148

Water807sNot established
Scale Shot

The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time.

TM143

Dragon156sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Surf

The user attacks by swamping a wide area with a giant wave.

TM073

Water908sNot established
Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

TM139

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sNot established
Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

TM098

Water808sNot established
Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

TM070

Water207sNot established
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

34 acquisition contexts · showing 30

Location and methodCapture levelHyperspace battle levelConditions

Wild Zone 10

Wild spawn

Base game
30–31—

Various spawn points in Wild Zone 10; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Ordinary spawn variant.

Overall chance unknown.

Wild Zone 10

Wild spawn

Base gameAlpha
41–42—

Various spawn points in Wild Zone 10; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

3★ Dark-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
23–25133–135

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dark-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

3★ Dark-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
32–34142–144

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dark-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

3★ Dark-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
23–25133–135

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dark-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

3★ Dark-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
32–34142–144

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dark-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

3★ Dark-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
23–25133–135

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dark-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

3★ Dark-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
32–34142–144

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dark-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

3★ Dark-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
23–25133–135

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dark-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

3★ Dark-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
32–34142–144

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dark-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

3★ Dark-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
23–25133–135

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dark-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Dark-type Hyperspace Wild Zones

3★ Dark-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
32–34142–144

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dark-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
19–21114–116

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
28–30123–125

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
19–21114–116

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
28–30123–125

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
19–21114–116

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
28–30123–125

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
19–21114–116

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
28–30123–125

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

3★ Water-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
23–25133–135

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

3★ Water-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
32–34142–144

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

3★ Water-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
23–25133–135

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

3★ Water-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
32–34142–144

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

3★ Water-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
23–25133–135

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

3★ Water-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
32–34142–144

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

3★ Water-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
23–25133–135

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

3★ Water-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
32–34142–144

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

3★ Water-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
23–25133–135

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

3★ Water-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
32–34142–144

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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