Staryu
#169 in the HeartGold & SoulSilver Pokédex • Star Shape Pokémon
Staryu
#169 in the HeartGold & SoulSilver Pokédex • Star Shape Pokémon
Stats
Min
Max
HP
30
170
264
Attack
45
85
207
Defense
55
103
229
Sp. Atk
70
130
262
Sp. Def
55
103
229
Speed
85
157
295
Total
340
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Staryu
Star Shape Pokémon

Growth
| Pokédexes | Updated Johto #169 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 225 |
| Base Exp. | 68 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 20 (5,120 steps) |
Lore

HeartGold
At night, the middle of its body slowly flickers with the same rhythm as a human heartbeat.

SoulSilver
Even if its body is torn, it can regenerate as long as the glowing central core remains intact.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Staryu #169 | Use Water Stone | ![]() Starmie #170 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cherrygrove City | Fishing with a Good Rod | 20 | 10% | At night |
Cherrygrove City | Fishing with a Super Rod | 40 | 30% | At night |
Union Cave Union Cave (B2F) | Fishing with a Good Rod | 20 | 10% | At night |
Union Cave Union Cave (B2F) | Fishing with a Super Rod | 40 | 30% | At night |
Route 34 Road 34 | Fishing with a Good Rod | 20 | 10% | At night |
Route 34 Road 34 | Fishing with a Super Rod | 40 | 30% | At night |
Olivine City | Fishing with a Good Rod | 20 | 10% | At night |
Olivine City | Fishing with a Super Rod | 40 | 30% | At night |
Sea Route 40 Road 40 | Fishing with a Good Rod | 20 | 10% | At night |
Sea Route 40 Road 40 | Fishing with a Super Rod | 40 | 30% | At night |
Cianwood City | Fishing with a Good Rod | 20 | 10% | At night |
Cianwood City | Fishing with a Super Rod | 40 | 30% | At night |
Route 47 Road 47 | Surfing | 15-25 | 5% | - |
Route 47 Road 47 | Surfing | 15-25 | 4% | - |
Route 47 Road 47 | Surfing | 15-25 | 1% | - |
Sea Route 19 Road 19 | Fishing with a Good Rod | 20 | 10% | At night |
Sea Route 19 Road 19 | Fishing with a Super Rod | 40 | 30% | At night |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cherrygrove City | Fishing with a Good Rod | 20 | 10% | At night |
Cherrygrove City | Fishing with a Super Rod | 40 | 30% | At night |
Union Cave Union Cave (B2F) | Fishing with a Good Rod | 20 | 10% | At night |
Union Cave Union Cave (B2F) | Fishing with a Super Rod | 40 | 30% | At night |
Route 34 Road 34 | Fishing with a Good Rod | 20 | 10% | At night |
Route 34 Road 34 | Fishing with a Super Rod | 40 | 30% | At night |
Olivine City | Fishing with a Good Rod | 20 | 10% | At night |
Olivine City | Fishing with a Super Rod | 40 | 30% | At night |
Sea Route 40 Road 40 | Fishing with a Good Rod | 20 | 10% | At night |
Sea Route 40 Road 40 | Fishing with a Super Rod | 40 | 30% | At night |
Cianwood City | Fishing with a Good Rod | 20 | 10% | At night |
Cianwood City | Fishing with a Super Rod | 40 | 30% | At night |
Route 47 Road 47 | Surfing | 15-25 | 5% | - |
Route 47 Road 47 | Surfing | 15-25 | 4% | - |
Route 47 Road 47 | Surfing | 15-25 | 1% | - |
Sea Route 19 Road 19 | Fishing with a Good Rod | 20 | 10% | At night |
Sea Route 19 Road 19 | Fishing with a Super Rod | 40 | 30% | At night |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 6 | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is blasted with a forceful shot of water. |
| 10 | Rapid Spin | ![]() | Physical | 20 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 15 | Recover | ![]() | Status | - | - | 5 | A self-healing move. The user restores its own HP by up to half of its max HP. |
| 19 | Camouflage | ![]() | Status | - | - | 20 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| 24 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| 28 | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. |
| 33 | Minimize | ![]() | Status | - | - | 20 | The user compresses its body to make itself look smaller. The user’s evasion stat is boosted. |
| 37 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| 42 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 46 | Power Gem | ![]() | Special | 70 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 51 | Cosmic Power | ![]() | Status | - | - | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 55 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The foe is blasted by a huge volume of water launched under great pressure. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM55 | Brine | ![]() | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM67 | Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM05 | Whirlpool | ![]() | Special | 15 | 70 | 15 | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Dive | ![]() | Physical | 80 | 100 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Gravity | ![]() | Status | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Twister | ![]() | Special | 40 | 100 | 20 | The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch. |
Traits
Illuminate
Ability Slot 1
Raises the likelihood of meeting wild Pokémon.
Doubles the wild encounter rate.
Natural Cure
Ability Slot 2
All status problems heal when it switches out.
Cures any major status ailment upon switching out.








































Physical
Status
Special







