Pangoro in Pokémon Ultra Sun & Ultra Moon
#285 in the Ultra Sun & Ultra Moon Pokédex • Daunting Pokémon
Pangoro in the National Pokédex
Normal

Shiny
Pokédex entries
Ultra Sun
This rowdy Pokémon boasts great physical strength. Many Trainers are also smitten by its lively character.
Ultra Moon
Pangoro is the type to talk with its fists. It doesn’t say much as it pummels opponents with enough force to send a dump truck flying.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Pangoro in Other Games
National Dex pageMin
Max
HP
95
300
394
Attack
124
227
381
Defense
78
144
280
Sp. Atk
69
128
260
Sp. Def
71
132
265
Speed
58
108
236
Total
495
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Alola #285Ula'ula #106 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 65 |
| Base Exp. | 173 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Pancham #284 | Level 32, with a Dark-type Pokémon in party | ![]() Pangoro #285 |
Ultra Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 10 | SOS ally encounter | 26-29 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pancham; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 11 | SOS ally encounter | 26-29 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pancham; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 10 | SOS ally encounter | 26-29 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pancham; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 11 | SOS ally encounter | 26-29 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pancham; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Ultra Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 11 | SOS ally encounter | 26-29 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pancham; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 10 | SOS ally encounter | 26-29 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pancham; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 11 | SOS ally encounter | 26-29 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pancham; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 10 | SOS ally encounter | 26-29 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pancham; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Bullet Punch The user strikes the target with tough punches as fast as bullets. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | ![]() | ![]() | - | 100 | 30 |
| Start | Arm Thrust The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | ![]() | ![]() | 15 | 100 | 20 |
| Start | Hammer Arm The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | ![]() | ![]() | 100 | 90 | 10 |
| Start | Bullet Punch The user strikes the target with tough punches as fast as bullets. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| Start | Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| Start | Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | ![]() | ![]() | - | 100 | 15 |
| Start | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| 7 | Arm Thrust The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | ![]() | ![]() | 15 | 100 | 20 |
| 10 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| 12 | Karate Chop The target is attacked with a sharp chop. Critical hits land more easily. | ![]() | ![]() | 50 | 100 | 25 |
| 15 | Comet Punch The target is hit with a flurry of punches that strike two to five times in a row. | ![]() | ![]() | 18 | 85 | 15 |
| 20 | Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 20 |
| 25 | Circle Throw The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ![]() | ![]() | 60 | 90 | 10 |
| 27 | Vital Throw The user attacks last. In return, this throw move never misses. | ![]() | ![]() | 70 | - | 10 |
| 35 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| 42 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| 45 | Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | ![]() | ![]() | - | 100 | 15 |
| 48 | Parting Shot With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. | ![]() | ![]() | - | 100 | 20 |
| 52 | Sky Uppercut The user attacks the target with an uppercut thrown skyward with force. | ![]() | ![]() | 85 | 90 | 15 |
| 57 | Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| 65 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| 70 | Hammer Arm The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | ![]() | ![]() | 100 | 90 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM01 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| TM02 | Dragon Claw The user slashes the target with huge sharp claws. | ![]() | ![]() | 80 | 100 | 15 |
| TM05 | Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ![]() | ![]() | - | - | 20 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM08 | Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ![]() | ![]() | - | - | 20 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM12 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM21 | Frustration This full-power attack grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM26 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TM27 | Return This full-power attack grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM36 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TM39 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM40 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM41 | Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. | ![]() | ![]() | - | 100 | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM47 | Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM49 | Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | ![]() | ![]() | 40 | 100 | 15 |
| TM52 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 120 | 70 | 5 |
| TM54 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ![]() | ![]() | 40 | 100 | 40 |
| TM56 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM60 | Quash The user suppresses the target and makes its move go last. | ![]() | ![]() | - | 100 | 15 |
| TM63 | Embargo This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | ![]() | ![]() | - | 100 | 15 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 |
| TM66 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM71 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TM75 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| TM78 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM80 | Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM81 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ![]() | ![]() | 80 | 100 | 15 |
| TM83 | Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. | ![]() | ![]() | 20 | 100 | 20 |
| TM84 | Poison Jab The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TM86 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM94 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TM95 | Snarl The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | ![]() | ![]() | 55 | 95 | 15 |
| TM97 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Block The user blocks the target’s way with arms spread wide to prevent escape. | ![]() | ![]() | - | - | 5 |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | 60 | 100 | 25 |
| Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| Dual Chop The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ![]() | ![]() | 40 | 90 | 15 |
| Endeavor This attack move cuts down the target’s HP to equal the user’s HP. | ![]() | ![]() | - | 100 | 5 |
| Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | 150 | 100 | 20 |
| Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | ![]() | ![]() | 95 | 100 | 15 |
| Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. | ![]() | ![]() | 120 | 80 | 5 |
| Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 |
| Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ![]() | ![]() | 65 | 100 | 20 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | ![]() | ![]() | - | - | 30 |
| Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| Outrage The user rampages and attacks for two to three turns. The user then becomes confused. | ![]() | ![]() | 120 | 100 | 10 |
| Snatch The user steals the effects of any attempts to use a healing or stat-changing move. | ![]() | ![]() | - | - | 10 |
| Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ![]() | ![]() | - | 100 | 10 |
| Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | ![]() | ![]() | 75 | 100 | 10 |
| Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ![]() | ![]() | 80 | 100 | 15 |
| Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 |
| Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Me First The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | ![]() | ![]() | - | - | 20 | Pancham — breeding; retain through evolution |
| Power Trip The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. | ![]() | ![]() | 20 | 100 | 10 | Pancham — breeding; retain through evolution |
| Quick Guard The user protects itself and its allies from priority moves. | ![]() | ![]() | - | - | 15 | Pancham — breeding; retain through evolution |
| Storm Throw The user strikes the target with a fierce blow. This attack always results in a critical hit. | ![]() | ![]() | 60 | 100 | 10 | Pancham — breeding; retain through evolution |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Cut The target is cut with a scythe or claw. | ![]() | ![]() | 50 | 95 | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Dig The user burrows, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. | ![]() | ![]() | - | - | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Me First The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | ![]() | ![]() | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | ![]() | ![]() | 40 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Quick Guard The user protects itself and its allies from priority moves. | ![]() | ![]() | - | - | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | ![]() | ![]() | 70 | 100 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. | ![]() | ![]() | 40 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Secret Power The additional effects of this attack depend upon where it was used. | ![]() | ![]() | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Storm Throw The user strikes the target with a fierce blow. This attack always results in a critical hit. | ![]() | ![]() | 60 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Strength The target is slugged with a punch thrown at maximum power. | ![]() | ![]() | 80 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
Iron Fist
Ability Slot 1
Powers up punching moves.
Strengthens punch-based moves to 1.2× their power.
Mold Breaker
Ability Slot 2
Moves can be used on the target regardless of its Abilities.
Bypasses targets' abilities if they could hinder or prevent a move.
Scrappy(Hidden Ability)
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
Lets the Pokémon's Normal- and Fighting-type moves hit Ghost Pokémon.





















































