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Mienshao

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Mienshao in Pokémon Ultra Sun & Ultra Moon

#360 in the Ultra Sun & Ultra Moon Pokédex • Martial Arts Pokémon

Mienshao in the National Pokédex
Mienshao sprite

Normal

Shiny Mienshao sprite

Shiny

Pokédex entries

Ultra Sun

It overwhelms its opponents with continuous attacks and then slowly stores up power before delivering the finishing blow.

Ultra Moon

When Mienshao lets out a bizarre wail, you’re in danger. A flurry of kicks and chops too fast to see is about to be unleashed!

Pokémon details

Type

Fighting

Category

Martial Arts Pokémon

Height

1.4 m (4'07")

Weight

35.5 kg (78.3 lbs)

National Pokédex

#0620

Pokédex

#360

Mienshao in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

125

229

383

Defense

60

112

240

Sp. Atk

95

175

317

Sp. Def

60

112

240

Speed

105

193

339

Total

510

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mienshao, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #360Poni #107
EV yield
2 Atk
Catch rate
45
Base Exp.
179

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mienfoo

Mienfoo

#359

Level 50

Mienshao

Mienshao

#360

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035
StartMeditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Psychic--40
StartReversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
StartDetect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
StartFake Out

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010
StartAura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-20
5Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Psychic--40
9Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
13Fake Out

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010
17Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510
21Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20
25Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
29Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting6010010
33Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
37Jump Kick

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Fighting1009510
41U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
45Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10
49Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
56High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Fighting1309010
63Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
70Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-20

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM01Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM47Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dragon409015
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal--30
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Mienfoo — breeding; retain through evolution

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Mienfoo — breeding; retain through evolution

Feint

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Normal3010010

Mienfoo — breeding; retain through evolution

Me First

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal--20

Mienfoo — breeding; retain through evolution

Quick Guard

The user protects itself and its allies from priority moves.

Fighting--15

Mienfoo — level up; retain through evolution (level 45)

Smelling Salts

This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010

Mienfoo — breeding; retain through evolution

Vital Throw

The user attacks last. In return, this throw move never misses.

Fighting70-10

Mienfoo — breeding; retain through evolution

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Feint

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Normal3010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Me First

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Quick Guard

The user protects itself and its allies from priority moves.

Fighting--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smelling Salts

This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vital Throw

The user attacks last. In return, this throw move never misses.

Fighting70-10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ability options available to this Pokémon in this game.

Inner Focus

Ability Slot 1

The Pokémon’s intensely focused, and that protects the Pokémon from flinching.

Prevents flinching.

Regenerator

Ability Slot 2

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

Reckless(Hidden Ability)

Powers up moves that have recoil damage.

Strengthens recoil moves to 1.2× their power.

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