Mienshao
#220 in the Black 2 and White 2 Pokédex • Martial Arts Pokémon
Mienshao
#220 in the Black 2 and White 2 Pokédex • Martial Arts Pokémon
Stats
Min
Max
HP
65
240
334
Attack
125
229
383
Defense
60
112
240
Sp. Atk
95
175
317
Sp. Def
60
112
240
Speed
105
193
339
Total
510
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Mienshao
Martial Arts Pokémon

Growth
| Pokédexes | Updated Unova #220 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 45 |
| Base Exp. | 179 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 (6,400 steps) |
Lore

Pokémon Black 2
Using the long fur on its arms like whips, it launches into combo attacks that, once started, no one can stop.

Pokémon White 2
Using the long fur on its arms like whips, it launches into combo attacks that, once started, no one can stop.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Mienfoo #219 | Level 50 | ![]() Mienshao #220 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in dark grass | 64 | 10% | During Winter |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in dark grass | 65 | 10% | During Winter |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in dark grass | 66 | 5% | During Winter |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in dark grass | 66 | 4% | During Winter |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 56 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 57 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 5% | - |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 4% | During Winter |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 1% | During Winter |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in dark grass | 64 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in dark grass | 65 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in dark grass | 66 | 5% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 56 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 57 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 58 | 5% | - |
Dragonspiral Tower Dragonspiral Tower (1F) | Walking in tall grass or a cave | 55 | 20% | - |
Route 23 Road 23 | Walking in dark grass | 53 | 10% | - |
Route 23 Road 23 | Walking in dark grass | 53 | 5% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in dark grass | 64 | 10% | During Winter |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in dark grass | 65 | 10% | During Winter |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in dark grass | 66 | 5% | During Winter |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in dark grass | 66 | 4% | During Winter |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 56 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 57 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 5% | - |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 4% | During Winter |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 1% | During Winter |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in dark grass | 64 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in dark grass | 65 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in dark grass | 66 | 5% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 56 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 57 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 58 | 5% | - |
Dragonspiral Tower Dragonspiral Tower (1F) | Walking in tall grass or a cave | 55 | 20% | - |
Route 23 Road 23 | Walking in dark grass | 53 | 10% | - |
Route 23 Road 23 | Walking in dark grass | 53 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail or a foreleg, etc. |
| Start | Meditate | ![]() | Status | - | - | 40 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| Start | Detect | ![]() | Status | - | - | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Start | Fake Out | ![]() | Physical | 40 | 100 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| 5 | Meditate | ![]() | Status | - | - | 40 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| 9 | Detect | ![]() | Status | - | - | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 13 | Fake Out | ![]() | Physical | 40 | 100 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| 17 | Double Slap | ![]() | Physical | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| 21 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the opposing team. This attack never misses. |
| 25 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 29 | Force Palm | ![]() | Physical | 60 | 100 | 10 | The target is attacked with a shock wave. It may also leave the target with paralysis. |
| 33 | Drain Punch | ![]() | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| 37 | Jump Kick | ![]() | Physical | 100 | 95 | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| 41 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 45 | Wide Guard | ![]() | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| 49 | Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| 56 | High Jump Kick | ![]() | Physical | 130 | 90 | 10 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| 63 | Reversal | ![]() | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 70 | Aura Sphere | ![]() | Special | 90 | - | 20 | The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM47 | Low Sweep | ![]() | Physical | 60 | 100 | 20 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM62 | Acrobatics | ![]() | Physical | 55 | 100 | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM67 | Retaliate | ![]() | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM75 | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM83 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM89 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Dual Chop | ![]() | Physical | 40 | 90 | 15 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the target completely, copying the target’s natural Ability. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Traits
Inner Focus
Ability Slot 1
The Pokémon is protected from flinching.
Prevents flinching.
Regenerator
Ability Slot 2
Restores a little HP when withdrawn from battle.
Heals for 1/3 max HP upon switching out.
Reckless(Hidden Ability)
Powers up moves that have recoil damage.
Strengthens recoil moves to 1.2× their power.




































Physical
Status
Special





