Druddigon
#270 in the Black 2 and White 2 Pokédex • Cave Pokémon
Druddigon
#270 in the Black 2 and White 2 Pokédex • Cave Pokémon
Stats
Min
Max
HP
77
264
358
Attack
120
220
372
Defense
90
166
306
Sp. Atk
60
112
240
Sp. Def
90
166
306
Speed
48
90
214
Total
485
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Druddigon
Cave Pokémon

Height
Weight
Growth
| Pokédexes | Updated Unova #270 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 45 |
| Base Exp. | 170 |
Lore

Pokémon Black 2
It runs through the narrow tunnels formed by Excadrill and Onix. It uses its sharp claws to catch prey.

Pokémon White 2
It runs through the narrow tunnels formed by Excadrill and Onix. It uses its sharp claws to catch prey.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 4% | During Spring |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 4% | During Summer |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 4% | During Autumn |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 1% | During Spring |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 1% | During Summer |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 1% | During Autumn |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in dark grass | 66 | 4% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in dark grass | 66 | 1% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 58 | 4% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 58 | 1% | - |
Dragonspiral Tower Dragonspiral Tower (1F) | Walking in tall grass or a cave | 56 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (1F) | Walking in tall grass or a cave | 57 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (1F) | Walking in tall grass or a cave | 58 | 5% | - |
Dragonspiral Tower Dragonspiral Tower (1F) | Walking in tall grass or a cave | 58 | 4% | - |
Dragonspiral Tower Dragonspiral Tower (1F) | Walking in tall grass or a cave | 58 | 1% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 50 | 1% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 50 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 4% | During Spring |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 4% | During Summer |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 4% | During Autumn |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 1% | During Spring |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 1% | During Summer |
Dragonspiral Tower Dragonspiral Tower (entrance) | Walking in tall grass or a cave | 58 | 1% | During Autumn |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in dark grass | 66 | 4% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in dark grass | 66 | 1% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 58 | 4% | - |
Dragonspiral Tower Dragonspiral Tower (outside) | Walking in tall grass or a cave | 58 | 1% | - |
Dragonspiral Tower Dragonspiral Tower (1F) | Walking in tall grass or a cave | 56 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (1F) | Walking in tall grass or a cave | 57 | 10% | - |
Dragonspiral Tower Dragonspiral Tower (1F) | Walking in tall grass or a cave | 58 | 5% | - |
Dragonspiral Tower Dragonspiral Tower (1F) | Walking in tall grass or a cave | 58 | 4% | - |
Dragonspiral Tower Dragonspiral Tower (1F) | Walking in tall grass or a cave | 58 | 1% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 77) | Walking in tall grass or a cave | 50 | 1% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 80) | Walking in tall grass or a cave | 50 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, and sharp claws rake the target to inflict damage. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. |
| 5 | Hone Claws | ![]() | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| 9 | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 13 | Scary Face | ![]() | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly reduce its Speed stat. |
| 18 | Dragon Rage | ![]() | Special | - | 100 | 10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
| 21 | Slash | ![]() | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 25 | Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat. |
| 27 | Dragon Claw | ![]() | Physical | 80 | 100 | 15 | The user slashes the target with huge, sharp claws. |
| 31 | Chip Away | ![]() | Physical | 70 | 100 | 20 | Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage. |
| 35 | Revenge | ![]() | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 40 | Night Slash | ![]() | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| 45 | Dragon Tail | ![]() | Physical | 60 | 90 | 10 | The target is knocked away and switched. In the wild, a battle against a single Pokémon ends. |
| 49 | Rock Climb | ![]() | Physical | 90 | 85 | 20 | The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
| 55 | Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, it also lowers the user’s Attack and Defense. |
| 62 | Outrage | ![]() | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Hone Claws | ![]() | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| TM02 | Dragon Claw | ![]() | Physical | 80 | 100 | 15 | The user slashes the target with huge, sharp claws. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The target is scared off and switched. In the wild, a battle against a single Pokémon ends. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Smack Down | ![]() | Physical | 50 | 100 | 15 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes those around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. It may also poison the target. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM59 | Incinerate | ![]() | Special | 30 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM67 | Retaliate | ![]() | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM82 | Dragon Tail | ![]() | Physical | 60 | 90 | 10 | The target is knocked away and switched. In the wild, a battle against a single Pokémon ends. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| TM95 | Snarl | ![]() | Special | 55 | 95 | 15 | The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| Draco Meteor | ![]() | Special | 140 | 90 | 5 | Comets are summoned down from the sky onto the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat. |
| Dragon Pulse | ![]() | Special | 90 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may also leave the target with a burn. |
| Gunk Shot | ![]() | Physical | 120 | 70 | 5 | The user shoots filthy garbage at the target to attack. It may also poison the target. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
| Iron Head | ![]() | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. It may also make the target flinch. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Outrage | ![]() | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. |
| Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, it also lowers the user’s Attack and Defense. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Crush Claw | ![]() | Physical | 75 | 95 | 10 | The user slashes the target with hard and sharp claws. It may also lower the target’s Defense. |
| Feint Attack | ![]() | Physical | 60 | - | 20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| Fire Fang | ![]() | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
| Glare | ![]() | Status | - | 90 | 30 | The user intimidates the target with the pattern on its belly to cause paralysis. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Metal Claw | ![]() | Physical | 50 | 95 | 35 | The target is raked with steel claws. It may also raise the user’s Attack stat. |
| Poison Tail | ![]() | Physical | 50 | 100 | 25 | The user hits the target with its tail. It may also poison the target. Critical hits land more easily. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
| Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| Sucker Punch | ![]() | Physical | 80 | 100 | 5 | This move enables the user to attack first. It fails if the target is not readying an attack, however. |
| Thunder Fang | ![]() | Physical | 65 | 95 | 15 | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
Traits
Rough Skin
Ability Slot 1
Inflicts damage to the attacker on contact.
Damages attacking Pokémon for 1/8 their max HP on contact.
Sheer Force
Ability Slot 2
Removes added effects to increase move damage.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Mold Breaker(Hidden Ability)
Moves can be used regardless of Abilities.
Bypasses targets' abilities if they could hinder or prevent a move.





































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