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USUM / Pokédex

Escavalier

Back to Pokédex

Escavalier

#589 in the National Pokédex • Cavalry Pokémon

Details

Types

BugSteel

Category

Cavalry Pokémon

Height

1 m (3'03")

Weight

33 kg (72.8 lbs)

National Pokédex

#0589

Pokédex

National Dex #589

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

135

247

405

Defense

105

193

339

Sp. Atk

60

112

240

Sp. Def

105

193

339

Speed

20

40

152

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Escavalier, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
75
Base Exp.
173

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Karrablast

Karrablast

#588

Trade with Shelmet

Escavalier

Escavalier

#589

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartDouble-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

StartTwineedleBugPhysical2510020

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartQuick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

StartFell StingerBugPhysical5010025

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

4LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

8Quick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

13TwineedleBugPhysical2510020

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

16Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

20HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

25False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

28Bug BuzzBugSpecial9010010

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

32SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

37Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

40Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

44X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

49ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

52Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

56Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

60Fell StingerBugPhysical5010025

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM59Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM67Smart StrikeSteelPhysical70-10

The user stabs the target with a sharp horn. This attack never misses.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Bug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Laser FocusNormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
CounterFightingPhysical-10020

Karrablast — breeding; retain through evolution

A retaliation move that counters any physical attack, inflicting double the damage taken.

EndureNormalStatus--10

Karrablast — level up; retain through evolution (level 8)

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Feint AttackDarkPhysical60-20

Karrablast — breeding; retain through evolution

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

FlailNormalPhysical-10015

Karrablast — level up; retain through evolution (level 49)

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Fury CutterBugPhysical409520

Karrablast — level up; retain through evolution (level 13)

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Horn AttackNormalPhysical6510025

Karrablast — breeding; retain through evolution

The target is jabbed with a sharply pointed horn to inflict damage.

MegahornBugPhysical1208510

Karrablast — breeding; retain through evolution

Using its tough and impressive horn, the user rams into the target with no letup.

PursuitDarkPhysical4010020

Karrablast — breeding; retain through evolution

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Scary FaceNormalStatus-10010

Karrablast — level up; retain through evolution (level 40)

The user frightens the target with a scary face to harshly lower its Speed stat.

ScreechNormalStatus-8540

Karrablast — breeding; retain through evolution

An earsplitting screech harshly lowers the target’s Defense stat.

Take DownNormalPhysical908520

Karrablast — level up; retain through evolution (level 37)

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
CounterFightingPhysical-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any physical attack, inflicting double the damage taken.

CutNormalPhysical509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Feint AttackDarkPhysical60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

FlailNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Fury CutterBugPhysical409520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Horn AttackNormalPhysical6510025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is jabbed with a sharply pointed horn to inflict damage.

MegahornBugPhysical1208510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Using its tough and impressive horn, the user rams into the target with no letup.

PursuitDarkPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Scary FaceNormalStatus-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user frightens the target with a scary face to harshly lower its Speed stat.

ScreechNormalStatus-8540

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Struggle BugBugSpecial5010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Take DownNormalPhysical908520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Traits

Ability options available to this Pokémon in this game.

Swarm

Ability Slot 1

Powers up Bug-type moves when the Pokémon’s HP is low.

Strengthens Bug-type moves to inflict 1.5× damage at 1/3 max HP or less.

Shell Armor

Ability Slot 2

A hard shell protects the Pokémon from critical hits.

Protects against critical hits.

Overcoat(Hidden Ability)

Protects the Pokémon from things like sand, hail, and powder.

Protects against sandstorm and hail damage, powder moves and Effect Spore.

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