| Counter |  | Physical | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Cut |  | Physical | 50 | 95 | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is cut with a scythe or claw. |
| Endure |  | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Feint Attack |  | Physical | 60 | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| Flail |  | Physical | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Fury Cutter |  | Physical | 40 | 95 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Horn Attack |  | Physical | 65 | 100 | 25 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is jabbed with a sharply pointed horn to inflict damage. |
| Megahorn |  | Physical | 120 | 85 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | Using its tough and impressive horn, the user rams into the target with no letup. |
| Pursuit |  | Physical | 40 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| Rock Smash |  | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Scary Face |  | Status | - | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Screech |  | Status | - | 85 | 40 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | An earsplitting screech harshly lowers the target’s Defense stat. |
| Secret Power |  | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Struggle Bug |  | Special | 50 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
| Take Down |  | Physical | 90 | 85 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |