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USUM / Pokédex

Cofagrigus

Back to Pokédex

Cofagrigus

#563 in the National Pokédex • Coffin Pokémon

Cofagrigus sprite

Normal

Shiny Cofagrigus sprite

Shiny

Details

Type

Ghost

Category

Coffin Pokémon

Abilities

Height

1.7 m (5'07")

Weight

76.5 kg (168.7 lbs)

National Pokédex

#0563

Pokédex

National Dex #563

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

58

226

320

Attack

50

94

218

Defense

145

265

427

Sp. Atk

95

175

317

Sp. Def

105

193

339

Speed

30

58

174

Total

483

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Cofagrigus, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
90
Base Exp.
169

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Yamask

Yamask

#562

Level 34

Cofagrigus

Cofagrigus

#563

Held Items

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

StartDisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

StartHazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

StartProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

StartScary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

StartAstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

5DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

9HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

13Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

17HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

21Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

25Ominous WindGhostSpecial601005

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

29CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

33Guard SplitPsychicStatus--10

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

33Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

39Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

45GrudgeGhostStatus--5

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

51Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

57Destiny BondGhostStatus--5

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TM61Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63EmbargoDarkStatus-10015

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Crafty ShieldFairyStatus--10

Yamask — breeding; retain through evolution

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

EndureNormalStatus--10

Yamask — breeding; retain through evolution

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fake TearsDarkStatus-10020

Yamask — breeding; retain through evolution

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Heal BlockPsychicStatus-10015

Yamask — breeding; retain through evolution

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

ImprisonPsychicStatus--10

Yamask — breeding; retain through evolution

If opposing Pokémon know any move also known by the user, they are prevented from using it.

MementoDarkStatus-10010

Yamask — breeding; retain through evolution

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Nasty PlotDarkStatus--20

Yamask — breeding; retain through evolution

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

NightmareGhostStatus-10015

Yamask — breeding; retain through evolution

A sleeping target sees a nightmare that inflicts some damage every turn.

Toxic SpikesPoisonStatus--20

Yamask — breeding; retain through evolution

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fake TearsDarkStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

FlashNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

Heal BlockPsychicStatus-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

ImprisonPsychicStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If opposing Pokémon know any move also known by the user, they are prevented from using it.

MementoDarkStatus-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Nasty PlotDarkStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

NightmareGhostStatus-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A sleeping target sees a nightmare that inflicts some damage every turn.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Toxic SpikesPoisonStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Traits

Ability options available to this Pokémon in this game.

Mummy

Ability Slot 1

Contact with the Pokémon changes the attacker’s Ability to Mummy.

Changes attacking Pokémon's abilities to Mummy on contact.

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