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USUM / Pokédex

Duskull

Back to Pokédex

Duskull

#355 in the National Pokédex • Requiem Pokémon

Details

Type

Ghost

Category

Requiem Pokémon

Height

0.8 m (2'07")

Weight

15 kg (33.1 lbs)

National Pokédex

#0355

Pokédex

National Dex #355

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

20

150

244

Attack

40

76

196

Defense

90

166

306

Sp. Atk

30

58

174

Sp. Def

90

166

306

Speed

25

49

163

Total

295

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Duskull, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpD
Catch rate
190
Base Exp.
59

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution

Evolution requirements shown in a compact table or chain view.

Held Items

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartNight ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

6DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

9AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

14ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

17Shadow SneakGhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

22PursuitDarkPhysical4010020

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

25Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

30Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

33CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

38HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

41Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

46Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

49PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

54Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM61Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63EmbargoDarkStatus-10015

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

GravityPsychicStatus--5

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Destiny BondGhostStatus--5

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

GrudgeGhostStatus--5

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

MementoDarkStatus-10010

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Ominous WindGhostSpecial601005

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FlashNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

MimicNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Sucker PunchDarkPhysical701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

This move enables the user to attack first. This move fails if the target is not readying an attack.

Traits

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Evades Ground-type moves.

Frisk(Hidden Ability)

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Reveals all opposing Pokémon’s held items when entering battle.

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