Chandelure
#609 in the National Pokédex • Luring Pokémon
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
60
230
324
Attack
55
103
229
Defense
90
166
306
Sp. Atk
145
265
427
Sp. Def
90
166
306
Speed
80
148
284
Total
520
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 3 SpA |
| Catch rate | 45 |
| Base Exp. | 234 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Litwick #607 | Level 41 | ![]() Lampent #608 |
![]() Lampent #608 | Use Dusk Stone | ![]() Chandelure #609 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| Start | Smog | ![]() | Special | 30 | 70 | 20 | The target is attacked with a discharge of filthy gases. This may also poison the target. |
| Start | Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Start | Flame Burst | ![]() | Special | 70 | 100 | 15 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| Start | Hex | ![]() | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM38 | Fire Blast | ![]() | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM43 | Flame Charge | ![]() | Physical | 50 | 100 | 20 | Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM50 | Overheat | ![]() | Special | 130 | 90 | 5 | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
| TM61 | Will-O-Wisp | ![]() | Status | - | 85 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM97 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ally Switch | ![]() | Status | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. |
| Heat Wave | ![]() | Special | 95 | 90 | 10 | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
| Laser Focus | ![]() | Status | - | - | 30 | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spite | ![]() | Status | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Acid | ![]() | Special | 40 | 100 | 30 | Litwick — breeding; retain through evolution | The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. |
| Acid Armor | ![]() | Status | - | - | 20 | Litwick — breeding; retain through evolution | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| Astonish | ![]() | Physical | 30 | 100 | 15 | Lampent — level up; retain through evolution (level 1) | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| Astonish | ![]() | Physical | 30 | 100 | 15 | Litwick — level up; retain through evolution (level 1) | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| Captivate | ![]() | Status | - | 100 | 20 | Litwick — breeding; retain through evolution | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Clear Smog | ![]() | Special | 50 | - | 15 | Litwick — breeding; retain through evolution | The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
| Curse | ![]() | Status | - | - | 10 | Lampent — level up; retain through evolution (level 45) | A move that works differently for the Ghost type than for all other types. |
| Curse | ![]() | Status | - | - | 10 | Litwick — level up; retain through evolution (level 43) | A move that works differently for the Ghost type than for all other types. |
| Ember | ![]() | Special | 40 | 100 | 25 | Lampent — level up; retain through evolution (level 1) | The target is attacked with small flames. This may also leave the target with a burn. |
| Ember | ![]() | Special | 40 | 100 | 25 | Litwick — level up; retain through evolution (level 1) | The target is attacked with small flames. This may also leave the target with a burn. |
| Endure | ![]() | Status | - | - | 10 | Litwick — breeding; retain through evolution | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Fire Spin | ![]() | Special | 35 | 85 | 15 | Lampent — level up; retain through evolution (level 7) | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| Fire Spin | ![]() | Special | 35 | 85 | 15 | Litwick — level up; retain through evolution (level 7) | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| Haze | ![]() | Status | - | - | 30 | Litwick — breeding; retain through evolution | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Imprison | ![]() | Status | - | - | 10 | Lampent — level up; retain through evolution (level 24) | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Imprison | ![]() | Status | - | - | 10 | Litwick — level up; retain through evolution (level 24) | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Inferno | ![]() | Special | 100 | 50 | 5 | Lampent — level up; retain through evolution (level 38) | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
| Inferno | ![]() | Special | 100 | 50 | 5 | Litwick — level up; retain through evolution (level 38) | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
| Memento | ![]() | Status | - | 100 | 10 | Lampent — level up; retain through evolution (level 33) | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |
| Memento | ![]() | Status | - | 100 | 10 | Litwick — level up; retain through evolution (level 33) | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |
| Minimize | ![]() | Status | - | - | 10 | Lampent — level up; retain through evolution (level 1) | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| Minimize | ![]() | Status | - | - | 10 | Lampent — level up; retain through evolution (level 3) | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| Minimize | ![]() | Status | - | - | 10 | Litwick — level up; retain through evolution (level 3) | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| Night Shade | ![]() | Special | - | 100 | 15 | Lampent — level up; retain through evolution (level 13) | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
| Night Shade | ![]() | Special | - | 100 | 15 | Litwick — level up; retain through evolution (level 13) | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
| Power Split | ![]() | Status | - | - | 10 | Litwick — breeding; retain through evolution | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Acid | ![]() | Special | 40 | 100 | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. |
| Acid Armor | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| Astonish | ![]() | Physical | 30 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Clear Smog | ![]() | Special | 50 | - | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
| Curse | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A move that works differently for the Ghost type than for all other types. |
| Ember | ![]() | Special | 40 | 100 | 25 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is attacked with small flames. This may also leave the target with a burn. |
| Endure | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Fire Spin | ![]() | Special | 35 | 85 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| Flash | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user flashes a bright light that cuts the target’s accuracy. |
| Haze | ![]() | Status | - | - | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Imprison | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Incinerate | ![]() | Special | 60 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Inferno | ![]() | Special | 100 | 50 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
| Memento | ![]() | Status | - | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |
| Minimize | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| Night Shade | ![]() | Special | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
| Power Split | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
Traits
Flash Fire
Ability Slot 1
Powers up the Pokémon’s Fire-type moves if it’s hit by one.
Absorbs Fire-type moves and then boosts the Pokémon’s Fire-type damage by 50%.
Flame Body
Ability Slot 2
Contact with the Pokémon may burn the attacker.
Has a 30% chance of burning attacking Pokémon on contact.
Infiltrator(Hidden Ability)
Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.
Bypasses Reflect, Light Screen, Safeguard, Mist, Aurora Veil and eligible substitutes.
















































Status
Special
Physical


