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Ariados

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Ariados in Pokémon Omega Ruby & Alpha Sapphire

#168 in the Omega Ruby and Alpha Sapphire Pokédex • Long Leg Pokémon

Ariados in the National Pokédex
Ariados sprite

Normal

Shiny Ariados sprite

Shiny

Pokédex entries

Omega Ruby

Ariados’s feet are tipped with tiny hooked claws that enable it to scuttle on ceilings and vertical walls. This Pokémon constricts the foe with thin and strong silk webbing.

Alpha Sapphire

Ariados’s feet are tipped with tiny hooked claws that enable it to scuttle on ceilings and vertical walls. This Pokémon constricts the foe with thin and strong silk webbing.

Pokémon details

Types

BugPoison

Category

Long Leg Pokémon

Height

1.1 m (3'07")

Weight

33.5 kg (73.9 lbs)

National Pokédex

#0168

Ariados in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

90

166

306

Defense

70

130

262

Sp. Atk

60

112

240

Sp. Def

60

112

240

Speed

40

76

196

Total

390

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Ariados, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
90
Base Exp.
137

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spinarak

Spinarak

#167

Level 22

Ariados

Ariados

#168

Wild encounter

Found in the wild at Sky Pillar.

Alpha Sapphire
LocationMethodLevelChanceConditions

Sky Pillar

Sky Pillar (1F)

Encountering 5 Pokemon within grass, flowers, or within a cave2335%

-

Sky Pillar

Sky Pillar (3F)

Encountering 5 Pokemon within grass, flowers, or within a cave2335%

-

Sky Pillar

Sky Pillar (5F)

Encountering 5 Pokemon within grass, flowers, or within a cave2335%

-

Sky Pillar

Sky Pillar (1F)

Walking in tall grass or a cave44-4630%

-

Sky Pillar

Sky Pillar (2F)

Walking in tall grass or a cave44-4630%

-

Sky Pillar

Sky Pillar (3F)

Walking in tall grass or a cave44-4630%

-

Sky Pillar

Sky Pillar (4F)

Walking in tall grass or a cave44-4630%

-

Sky Pillar

Sky Pillar (5F)

Walking in tall grass or a cave44-4630%

-

Omega Ruby
LocationMethodLevelChanceConditions

Sky Pillar

Sky Pillar (1F)

Encountering 5 Pokemon within grass, flowers, or within a cave2335%

-

Sky Pillar

Sky Pillar (3F)

Encountering 5 Pokemon within grass, flowers, or within a cave2335%

-

Sky Pillar

Sky Pillar (5F)

Encountering 5 Pokemon within grass, flowers, or within a cave2335%

-

Sky Pillar

Sky Pillar (1F)

Walking in tall grass or a cave44-4630%

-

Sky Pillar

Sky Pillar (2F)

Walking in tall grass or a cave44-4630%

-

Sky Pillar

Sky Pillar (3F)

Walking in tall grass or a cave44-4630%

-

Sky Pillar

Sky Pillar (4F)

Walking in tall grass or a cave44-4630%

-

Sky Pillar

Sky Pillar (5F)

Walking in tall grass or a cave44-4630%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPoison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
StartString Shot

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Bug-9540
StartConstrict

The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.

Normal1010035
StartScary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
StartBug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
StartFell Stinger

When the user knocks out a target with this move, the user’s Attack stat rises sharply.

Bug3010025
StartVenom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison-10020
5Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
8Constrict

The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.

Normal1010035
12Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug2010015
15Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015
19Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost4010030
23Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal188015
28Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark801005
32Spider Web

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

Bug--10
37Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
41Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
46Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
50Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
55Cross Poison

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Poison7010020
58Sticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Bug--20

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bug5010020
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric559515
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Spinarak — breeding

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Spinarak — breeding

Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510

Spinarak — breeding

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Spinarak — breeding

Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020

Spinarak — breeding

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Spinarak — breeding

Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20

Spinarak — breeding

Sonic Boom

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Normal-9020

Spinarak — breeding

Toxic Spikes

The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.

Poison--20

Spinarak — breeding

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Spinarak — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Trade from X/Y; retain through local trade and evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510

Trade from X/Y; retain through local trade and evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Trade from X/Y; retain through local trade and evolution where applicable

Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020

Generation III–V import via Poké Transporter and Pokémon Bank

Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020

Trade from X/Y; retain through local trade and evolution where applicable

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Trade from X/Y; retain through local trade and evolution where applicable

Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20

Generation III–V import via Poké Transporter and Pokémon Bank

Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20

Trade from X/Y; retain through local trade and evolution where applicable

Sonic Boom

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Normal-9020

Generation III–V import via Poké Transporter and Pokémon Bank

Sonic Boom

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Normal-9020

Trade from X/Y; retain through local trade and evolution where applicable

Toxic Spikes

The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.

Poison--20

Generation III–V import via Poké Transporter and Pokémon Bank

Toxic Spikes

The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.

Poison--20

Trade from X/Y; retain through local trade and evolution where applicable

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Generation III–V import via Poké Transporter and Pokémon Bank

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Swarm

Ability Slot 1

Powers up Bug-type moves when the Pokémon is in trouble.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Insomnia

Ability Slot 2

Prevents the Pokémon from falling asleep.

Prevents sleep.

Sniper(Hidden Ability)

Powers up moves if they become critical hits.

Critical hits deal approximately 2.25× normal damage instead of 1.5×.

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